Salut Emmanuel,
BARANGER Emmanuel wrote:
The fact is that Heiko do not like the way I work. He does not understand
organization and compliance. He thinks that Maik JUSTUS knows
everything about everything. For the rotation of the rotor, I
acknowledge that I did not notice. This will be
--
Message: 16
Date: Wed, 18 May 2011 21:59:20 -0500
From: Curtis Olson curtol...@gmail.com
Subject: Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New
FDM by
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
--
Message: 14
Date: Thu, 19 May 2011 01:39:50 +0100 (BST)
From: Heiko Schulz aeitsch...@yahoo.de
Subject: Re: [Flightgear-devel] GIT commit 31819df8: Alouette II - New
FDM by
To: FlightGear developers discussions
Ron beat me to it, but I was going to suggest the same thing ... create
an alouette2-easy-set.xml ... or aloutte2-beginner-set.xml or something
along those lines. Then we can have both FDM's available and the end
user can choose which one they want. A git commit war would be no fun.
I'm
The fact is that Heiko do not like the way I work. He does
not understand
organization and compliance. He thinks that Maik
JUSTUS knows
everything about everything. For the rotation of the rotor,
I
acknowledge that I did not notice. This will be fixed soon.
For the
rest, Yasim (like
All this is absolutely false. I never requested a
change in the FDM
Alouette 2 !
I never wrote this. I said that you wasn't happy- but not that you requested.
If I could not fly, and although it does not
bother me.
JM-26 and many, many others were sad not to do so. But I
did never
I think we'd have to get a little bit more precise here.
_I_ understand
FlightGear's goal of development for aircraft/heli FDM's to
get as
close as possible to the flight characteristics of the
real aircraft.
Think of someone connecting a set of real helicopter
controls to
FlightGear
It appears that just come and
complain on the devel list (which is
intended for developers code FG) is not interpreted as
anything other
than a personal attack. If you can't understand I can not
do anything
about it.
Even Martin did you notice that your mail has nothing to do
on the
Whether you're able to tweak your system to compensate for
worries FDM
is good for you. But this does not solve the problem of the
majority of
users. And I don't work for 1 or 2 people, but for 99% of
users. You're
not the navel of the world and your skills are not those of
everyone.
Repost. Forum topic theme is
http://www.flightgear.org/forums/viewtopic.php?f=6t=12005
Hi. I am doing Vostok-1 project for FlightGear and have a lot of
problems due to current terrain engine what can not supply high
altitude/speed flights.
On normal 25km visibility it not shows anything but
In addition to previous message I can tell what existed X-15 and SR-71
need that implementation, as some other already existed high
speed/altitude crafts too.
With best regards,
Slavutinsky Victor
--
What Every
Hi everybody,
during this year's LinuxTag, Martin Spott, Mathias Fröhlich, Thorsten Brehm
and myself developed a strategy and a concept about how to kick out new
releases of FlightGear on a regular schedule.
Please find our first draft here: http://wiki.flightgear.org/Release_Plan
For the
Marcel Fernandez wrote:
If you want to do that, count me in. All you have to do is explain me a bit
what I have to do.
Hah, I'm not planning to do that myself, instead I'm trying to catch a
volunteer who'd be willing to continue the OpenRadar where Ralf left
the scene :-)
The foundation of
Hi Victor,
On Thu, May 19, 2011 at 1:03 PM, Slavutinsky Victor wrote:
Repost. Forum topic theme is
http://www.flightgear.org/forums/viewtopic.php?f=6t=12005
Hi. I am doing Vostok-1 project for FlightGear and have a lot of
problems due to current terrain engine what can not supply high
Hi Victor,
Hi Stuart.
Unfortunately, programmers with sufficient OSG and FG knowledge are
very thin on the ground. Tim Moore is the guru, and best placed to say
how difficult this would be, though I've spent some time working on the
graphics as well.
Cool...
From my experience adding a
Hi, I merged the script, applying fixes from Brandano (Who I really thank)
and moved version number to 1.4
you can download new script version here as usual:
http://assistenza.larasrl.net/brisa/fgfs/download_and_compile.sh
noob question: how to make a git request ?
Cheers
Francesco
Torsten wrote
during this year's LinuxTag, Martin Spott, Mathias Fröhlich, Thorsten
Brehm
and myself developed a strategy and a concept about how to kick out new
releases of FlightGear on a regular schedule.
Please find our first draft here: http://wiki.flightgear.org/Release_Plan
On Thu, May 19, 2011 at 10:56 AM, Stuart Buchanan stuar...@gmail.comwrote:
Going off-topic: one thing I have been thinking off is generating lower
resolution BTG terrain files using terragear and then loading different
resolution files depending on distance. So tiles far away would use a
On Thu, 19 May 2011 17:47:43 +0100, Vivian wrote in message
6F98880E3CB048A183E86552C9E0CA5E@MAIN:
Torsten wrote
during this year's LinuxTag, Martin Spott, Mathias Fröhlich,
Thorsten Brehm
and myself developed a strategy and a concept about how to kick out
new releases of
In addition, I have two questions for You, one is nice and other is not
so. Firstly not so nice question.
When?
I mean, surfing on the rocket it's not so easy on itself and only
fanatics will try it when there is no Earth surface visible but lags and
fallouts instead of it. Even me, who put more
It's as good a plan as any other.
There was another release plan? Wasn't aware of it ;-)
However we missed the last planned
release (2.2.0). I'm unaware of the reason(s), but I assume that release
is dead.
Yes, we simply declare it dead. To much has changed since the day we branched.
So I
GoogleEarth/osgEarth type systems look incredible from altitudes of a
few thousand feet on up. But if you ever put your view point very
close to the ground and try to look at roads or airports, you'll see
that all the great imagery washes out and all that depth and shadow
goes away and you
Le 18 mai 2011 à 20:36, Curtis Olson a écrit :
This is a bit off topic, but I was wondering if we have any developers here
who might be interested in talking about a specific android (or ipad) project.
As many of you may know, I am involved with a small company that is
developing a UAS
Hi all!
At last I had time to look at the black sky problem which resulted every
time visibility was 1000 meters (or feet?). Anyways, I found the
problem.
Indeed I changed the clear color to be black to make space look better.
But what I didn't know was that the whole sky (dome and stars etc)
Am Donnerstag, den 19.05.2011, 18:34 +0200 schrieb Francesco Angelo
Brisa:
Hi, I merged the script, applying fixes from Brandano (Who I really
thank) and moved version number to 1.4
Thanks Francesco, pushed:
https://www.gitorious.org/fg/fgmeta/commit/ae211a06f79aa405273df3d6bfc9963c98b33263
Am Donnerstag, den 19.05.2011, 17:47 +0100 schrieb Vivian Meazza:
I think the question we have to ask is not when but how. Until that is
solved, the when is pretty meaningless.
And the last release got stalled more on a who than a how alone,
when several people became too busy/blocked with RL
I think that the best setup would use a broken line rather than a simple linear
ramp, to show actual transition outside of atmospheric flight. Would something
like that affect performance much?
Alessandro
From: lauri.pelto...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Thu,
Le 19/05/2011 20:16, flightgear-devel-requ...@lists.sourceforge.net a
écrit :
6 Posts unnecessary poluent the devel list just for the pleasure of
drooling over the others. Heiko Bravo. People see for themselves.
The update of the Lark was barely over when you came to criticize
without knowing.
Emmanuel,
and all here involved or not,
with your answer to Martin here on the devel-list you began to discredit me.
You didn't talk to me - but about me.
Isn't that exactly the behaviour you don't like? So why did you do it?
The fact that you tried to discredite me let me give no other
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