Re: [Flightgear-devel] heads up: FlightGear release plan

2011-06-01 Thread Torsten Dreyer
we need to sit on this as 2.2.freeflightsim.org.. We need a marketing plam somwhat.. I hope we stick to release schedule.. We are currently well on track. We fixed many bugs from the tracker and now that June has arrived, there are just roughly two weeks until we freeze 'next' for the final

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-06-01 Thread HB-GRAL
Am 01.06.11 07:41, schrieb Torsten Dreyer: Can you please update http://wiki.flightgear.org/Release_Plan with this very important information ? Something like a short description of current state ? Thanks a lot, Yves Hi Yves, this particular wiki page was written (mostly by myself) to

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-01 Thread Jason Cox
Chris/Geoff, I normally see reams of these and other similar lines. I think that you are seeing some form of count for terrain type. My usual output has other textures mixed in there and only ever 3 as the number expressed. If you are using a hight level of detail (OSM residental) and processing

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-06-01 Thread Torsten Dreyer
Hi Torsten I only missed the statements from your message here in the list, which is very important to see current progress. Because i.e. Text on gitorious does not reflect the new plan. Sorry, I was away for some weeks ... Maybe I will add a box or something on top of the wiki page to

[Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-01 Thread Slavutinsky Victor
Another one, maybe final, attempt to attract FG community attention to high altitude/speed flights and current terrain engine problems with it. Current terrain engine makes flights on high altitudes or long flights on high speeds unreasonable. There is no Earth surface visible, only blue fog, but

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-01 Thread thorsten . i . renk
Current terrain engine makes flights on high altitudes or long flights on high speeds unreasonable. There is no Earth surface visible, only blue fog, but lags very big, fps may drop to one per second or less, simulation may crash on attempt to switch to other window and so on, because it

[Flightgear-devel] Object distance fading color

2011-06-01 Thread thorsten . i . renk
I've recently done a visual comparison between hires Flightgear scenery and reality - for those interested, see here: http://www.flightgear.org/forums/viewtopic.php?f=5t=12259 One of the striking points is that in reality even in partially clouded skies distant objects do not start to fade into

[Flightgear-devel] Reparsing materials.xml runtime?

2011-06-01 Thread thorsten . i . renk
Following the idea of placing conditionals on position in materials.xml, I have created a rather nice demo for regional textures. But the problem remains that only the startup position counts, i.e. I suspect materials.xml is parsed only once during a Flightgear session. Is there a simple way to

Re: [Flightgear-devel] High altitute/speed flights terrain engine problems

2011-06-01 Thread Slavutinsky Victor
As I indicated in the Forum http://www.flightgear.org/forums/viewtopic.php?f=6t=12005 a solution to the problem would be to represent Earth from high altitude by pieces of a hires textured sphere (textures to be obtained from Celestia), with (at least as demo) a simple Nasal script

Re: [Flightgear-devel] Object distance fading color

2011-06-01 Thread Erik Hofman
On Wed, 2011-06-01 at 14:50 +0300, thorsten.i.r...@jyu.fi wrote: I've recently done a visual comparison between hires Flightgear scenery and reality - for those interested, see here: http://www.flightgear.org/forums/viewtopic.php?f=5t=12259 One of the striking points is that in reality

[Flightgear-devel] fgdata merge requests.

2011-06-01 Thread Scott
Greetings fgdata committers, I notice that there is 4 outstanding merge requests for fgdata master branch in git (including one that belongs to me). It also looks like gitorious.org have changed their merge procedure so it works much better now, which is good news. Can some folks have

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-06-01 Thread Hal V. Engel
On Tuesday, May 31, 2011 03:02:09 PM Vivian Meazza wrote: Hal, I can't follow your logic - because there are some aircraft that need a lot of work, the system shouldn't recognize advanced features in other aircraft that do have them? I should have been clearer - Sorry. What I was trying

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-06-01 Thread Hal V. Engel
On Tuesday, May 31, 2011 10:26:18 PM Robert wrote: I absolutely agree with Vivian. The users should know about planes that need much resources (CPU, RAM, VRAM). This value should not influence the total score. I think how much compute power is needed and how difficult a model is to use/fly

[Flightgear-devel] Linker failed to build fgfs

2011-06-01 Thread Roland Häder
Hi all, with the last commit from James Turner I could not build FGFS on Linux. Now with a fix from Frederic, I can compile but still not link. Here is what I got: http://pastebin.com/Xye7VeWr g++ (Debian 4.6.0-6) 4.6.1 20110428 (prerelease) Regards, Roland signature.asc Description: This is

Re: [Flightgear-devel] Linker failed to build fgfs

2011-06-01 Thread ThorstenB
On 01.06.2011 20:48, Roland Häder wrote: with the last commit from James Turner I could not build FGFS on Linux. Fixed now. Friends of CMake forgot about automake... ;-) cheers, Thorsten -- Simplify data backup and

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-06-01 Thread Claus Christmann
Please see inline and below: - Original Message - Please see inline and below: On Friday, May 27, 2011 05:23:59 PM Frederic Bouvier wrote: AFAICS, MSVC2010 compiles current Git version without any problem. The OP doesn't say what version he is trying to build, but if I recall

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-06-01 Thread Stuart Buchanan
Adding to Hal's comments: On Wed, Jun 1, 2011 at 7:21 PM, Hal V. Engel wrote: On Tuesday, May 31, 2011 03:02:09 PM Vivian Meazza wrote: I also disagree with Stuart that such advanced features are nice-to-haves and add little to the simulation - why the hell are we including them then? Do the

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-06-01 Thread Christian Schmitt
Geoff McLane wrote: It is certainly _NOT_ 'normal' behavior, and historically (I assume Curt ;=)) implemented some draconian 'rlimit' - setrlimit(RLIMIT_CPU,timeout), to abort after a period of time, which is just NOT available in my WIN32 environment, to avoid such a 'forever' loop... Hi,