Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread thorsten . i . renk
So, I quickly wrote an alternative to the current Nasal system geodinfo(), using the groundcache instead of the current scenery method. (...) Comments? You just made me a rather happy person :-) That seems like a sizeable improvement in performance! One question - do the two methods have

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread James Turner
On 30 Jul 2011, at 20:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal system geodinfo(), using the groundcache instead of the current scenery method. I'm working on a new (C++) navigation display instrument, which I hope to add a proper EGPWS terrain

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Durk Talsma
Hi Stuart, On 30 Jul 2011, at 21:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal system geodinfo(), using the groundcache instead of the current scenery method. This sounds very interesting: As far as I can tell, the AI system still makes use of

Re: [Flightgear-devel] [patch] Improved forests

2011-08-01 Thread thorsten . i . renk
I'm not sure if increasing the tree count could trigger the same problem. I've been flying with 8 times the default tree density for the last half year (I edited materials.xml) - apart from the (expected) general overall impact on framerate, I haven't seen any issues like second-long lags when

Re: [Flightgear-devel] The state of things in Flight Gear

2011-08-01 Thread thorsten . i . renk
I think it's grossly unfair to mix these issues: Spaceflight requires to essentially write a space simulator. One of my first statements in the forum was: Orbital flights opens a whole new can of worms besides the need for different rendering - completely different physics, completely

Re: [Flightgear-devel] The state of things in Flight Gear

2011-08-01 Thread Jon S. Berndt
From: thorsten.i.r...@jyu.fi To provide the context: I wrote the above in response to pictures of Mars (from Celestia) being posted and talk about Apollo missions, i.e. having interplanetary missions in mind. (Jon actually knows that, because I explained it later in the thread :-) ) -

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread Csaba Halász
On Mon, Aug 1, 2011 at 5:41 AM, Ove Kåven o...@arcticnet.no wrote: If there are no other references, the prop_root is automatically destroyed when sgLoad3DModel_internal returns, causing the memory to be freed. So, later on, when OSG wants to do something with these particles, the freed

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread James Turner
On 1 Aug 2011, at 12:30, Csaba Halász wrote: Indeed, I have been unable to run FG with particles enabled since a long time due to random crashes in the particle code. Call stack frequently included functions your description mentions, so I hope this patch will fix that issue. Can anyone

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread Vivian Meazza
James wrote: On 1 Aug 2011, at 12:30, Csaba Halász wrote: Indeed, I have been unable to run FG with particles enabled since a long time due to random crashes in the particle code. Call stack frequently included functions your description mentions, so I hope this patch will fix that

[Flightgear-devel] Release 2.4.0: call for help in PR

2011-08-01 Thread Torsten Dreyer
FlightGear 2.4.0 will be released in a bit more than two weeks from now. To reach a broad audience, I am looking for someone to write an announcement, initially in English. Also, very welcome are people able to translate this into their native language and distribute it to their local

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread Csaba Halász
On Mon, Aug 1, 2011 at 2:24 PM, James Turner zakal...@mac.com wrote: Can anyone think of a reason particles are fine for some (many?) people without this patch? Of course the patch should be applied, I'm just wondering what would affect the ref-counting logic to hide the problem in some

Re: [Flightgear-devel] startup crash in SimGear (with patch?)

2011-08-01 Thread ThorstenB
On 01.08.2011 14:24, James Turner wrote: On 1 Aug 2011, at 12:30, Csaba Halász wrote: Indeed, I have been unable to run FG with particles enabled since a long time due to random crashes in the particle code. Call stack frequently included functions your description mentions, so I hope this

Re: [Flightgear-devel] Release 2.4.0: call for help in PR

2011-08-01 Thread Peter Morgan
for pilots: A new FG plane is coming with an updated flight deck, more real weather, more fog and RVR, more realistic in dynamics.. U can still fly however u want wherever u want.. and do it better.. for city: The FG development is gonna kill the market, its basically a drop in replacement for M$

Re: [Flightgear-devel] Release 2.4.0: call for help in PR

2011-08-01 Thread Peter Morgan
NOTAM -- BlackBerryreg; DevCon Americas, Oct. 18-20, San Francisco, CA The must-attend event for mobile developers. Connect with experts. Get tools for creating Super Apps. See the latest technologies. Sessions, hands-on

[Flightgear-devel] FlightGear Newsletter - July 2011

2011-08-01 Thread Stuart Buchanan
Hi All, The July 2011 edition of the FlightGear Newsletter is now available: http://wiki.flightgear.org/FlightGear_Newsletter_July_2011 As always, we are looking for contributions to the next newsletter, available here: http://wiki.flightgear.org/FlightGear_Newsletter_August_2011 -Stuart

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Stuart Buchanan
On Mon, Aug 1, 2011 at 10:18 AM, Durk Talsma wrote: Hi Stuart, On 30 Jul 2011, at 21:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal  system geodinfo(), using the groundcache instead of the  current scenery method. This sounds very interesting: As far as

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Stuart Buchanan
On Mon, Aug 1, 2011 at 9:48 AM, James Turner wrote: On 30 Jul 2011, at 20:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal  system geodinfo(), using the groundcache instead of the  current scenery method. I'm working on a new (C++) navigation display

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread James Turner
On 1 Aug 2011, at 22:35, Stuart Buchanan wrote: In both cases, are you not going to be limited by what tiles have been loaded? Yes - I have wondered about separately loading the BTG files, but that seems like a world of pain. In the first instance, simply having the tiles loaded in the cache

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread ThorstenB
On 02.08.2011 00:30, James Turner wrote: Yes - I have wondered about separately loading the BTG files, but that seems like a world of pain. In the first instance, simply having the tiles loaded in the cache would be a reasonable start. The tile manager is capable of satisfying multiple

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Mathias Fröhlich
Hi, On Thursday, July 14, 2011 11:04:50 thorsten.i.r...@jyu.fi wrote: I can maybe tell you what I need. Currently, Local Weather uses terrain info in three ways: 1) a presampling routine gets gross features in the vicinity of the aircraft, i.e. mean altitude, median altitude, max.

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Mathias Fröhlich
Hi, On Saturday, July 30, 2011 21:31:37 Stuart Buchanan wrote: Hi Mathias, Sorry not to anser in time ... Presumably this is using the ground_cache rather code rather than the scenery.get_elevation_m() code that the Nasal system uses to to get geodinfo() If so, I'll see if there's

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Mathias Fröhlich
Durk, On Monday, August 01, 2011 11:18:02 Durk Talsma wrote: On 30 Jul 2011, at 21:31, Stuart Buchanan wrote: So, I quickly wrote an alternative to the current Nasal system geodinfo(), using the groundcache instead of the current scenery method. This sounds very interesting: As far

Re: [Flightgear-devel] Future Weather System

2011-08-01 Thread Mathias Fröhlich
Stuart, On Monday, August 01, 2011 21:51:16 Stuart Buchanan wrote: I'm looking to see whether we should just have a single way to query the ground elevation using the groundcache, and use that everywhere. See the lenghty explanation in the response to the weather system. However, the AI call