Re: [Flightgear-devel] Nav-cache

2012-10-04 Thread Renk Thorsten
I wonder how we deal with this with the next release- I'm sure a whole lot more users will complain about the stuck while launching FGFS. By printing a message like 'Building database during first startup' on the screen? By including the binary nav data with the release? Doesn't look like a

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Renk Thorsten
You know that rendering a transparent object twice alter its transparency. Of course, you can avoid to render it in the color buffer using write mask in one pass. What I do with the trees is render just the opaque bits early on as white with essentially no light and fog computations to

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Emilian Huminiuc
On Thursday, October 04, 2012 06:42:30 Renk Thorsten wrote: You know that rendering a transparent object twice alter its transparency. Of course, you can avoid to render it in the color buffer using write mask in one pass. What I do with the trees is render just the opaque bits early on

Re: [Flightgear-devel] Engine sound problems with Lightning

2012-10-04 Thread Erik Hofman
On 10/03/2012 11:02 PM, AJ MacLeod wrote: On Mon, 01 Oct 2012 17:47:54 +0100 James Turner wrote: The place I miss stereo sounds most is in glider cockpits - where are you going to position the sound of the wind rushing past the canopy, fuselage etc? It's bound to just sound mono and dead

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-10-04 Thread Vivian Meazza
James wrote On 27 Sep 2012, at 09:40, James Turner wrote: Here the aircraft model appears 5 sec before the scenery, I'm seeing this intermittently too, I think it's related to ThorstenB's clean-up of the scenery init process. I'll let him comment how likely that is. then the

Re: [Flightgear-devel] Nav-cache

2012-10-04 Thread James Turner
On 4 Oct 2012, at 07:27, Renk Thorsten wrote: By printing a message like 'Building database during first startup' on the screen? That's already done. By including the binary nav data with the release? This is possible but there's something weird going on with some people's rebuilds.

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread James Turner
On 4 Oct 2012, at 07:42, Renk Thorsten wrote: What I do with the trees is render just the opaque bits early on as white with essentially no light and fog computations to set the z-buffer and discard all transparent pixels in the first pass, then render the rest in detail with lequal

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-10-04 Thread James Turner
On 4 Oct 2012, at 09:19, Vivian Meazza wrote: I've just pulled and built SG/FG/FGData. The start looks fine now, after only a short test. However, I only see incomplete language resource on the splash screen during the start sequence, and the spinner starts about halfway through. I don't see

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Renk Thorsten
I am pretty confident (and hope to test, but it sounds like you might beat me to it) that for either the classical (non-Rembrandt) render, doing a depth-write *only* pass of the entire scene will be a net win. (Again assuming the fragment shader is the bottleneck). Since this will

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread James Turner
On 4 Oct 2012, at 10:02, Renk Thorsten wrote: The cockpit is the biggest potential gain, but due to the near camera - far camera thingy, I don't see how this can be done on the level of editing effect files - maybe a suitable edit of the camera group code can pull that off, but I have no

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Frederic Bouvier
De: James Turner zakal...@mac.com On 4 Oct 2012, at 10:02, Renk Thorsten wrote: The cockpit is the biggest potential gain, but due to the near camera - far camera thingy, I don't see how this can be done on the level of editing effect files - maybe a suitable edit of the camera group

Re: [Flightgear-devel] FW:Using FlightGear to visualize JSBSim state

2012-10-04 Thread Jon S. Berndt
I found that if I waited a little but longer so that FlightGear was completely started up, and used UDP instead of TCP that it worked. Great! -Original Message- From: Jon S. Berndt [mailto:jonsber...@comcast.net] Sent: Wednesday, October 03, 2012 6:03 AM To: 'FlightGear developers

Re: [Flightgear-devel] Depth buffers, render bins and passes

2012-10-04 Thread Frederic Bouvier
De: Frederic Bouvier I have in my Rembrandt TODO list ... BTW, this is not meant to refrain anybody to follow this route or another ;-) Regards, -Fred -- Don't let slow site performance ruin your business. Deploy

Re: [Flightgear-devel] another git question

2012-10-04 Thread Curtis Olson
Thanks again everyone for the great feedback. I was completely unaware of the git bundle mechanism. That actually seems like it is the simplest and most straight forward. It allows pretty typical work flow with just an alternative mechanism for handling the network parts. The only tricky thing

Re: [Flightgear-devel] another git question

2012-10-04 Thread Roland Haeder
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 On 10/04/2012 05:58 PM, Curtis Olson wrote: Thanks again everyone for the great feedback. I was completely unaware of the git bundle mechanism. That actually seems like it is the simplest and most straight forward. It allows pretty typical work

Re: [Flightgear-devel] [Gitorious] Activity: fredb pushed 1 commits to nextnext...

2012-10-04 Thread ThorstenB
On 4 Oct 2012, at 01:28, James Turner wrote: The translation strings come from FGDATA, so it sounds like either your fgdata hasn't updated correctly, or you're somehow selecting a locale for which we don't have translations? The English language resource is always considered for defaults.