BTW: I've been discussing with the terragear guys something similar,
with a
texture encoding material info accompanying the btg, and being generated
at scenery build time.
This texture would use a secondary set of texture coordinates, relative
to in-tile position, and would be read in
I was wondering if anyone has experience with the stereoscopic view modes of
FG. Coming with my new laptop were very fancy NVidia IR synchronized LCD
shutter glasses for 3D vision, and I've used them to have a look at some 3D
movie clips, which was sort of impressive. Unfortunately, they
On Friday, January 11, 2013 12:07:27 Renk Thorsten wrote:
I was wondering if anyone has experience with the stereoscopic view modes of
FG. Coming with my new laptop were very fancy NVidia IR synchronized LCD
shutter glasses for 3D vision, and I've used them to have a look at some 3D
movie
I have used horizontally interlaced 3D with passive polarized glasses, and
works fairly well. I only had to slightly adjust the eye spacing slider
definition in the UI to allow me to input negative values, since the two left
and right views resulted swapped on my setup. However, interlaced 3D
4 matches
Mail list logo