Re: [Flightgear-devel] Removing landclass seams

2013-01-11 Thread Renk Thorsten
BTW: I've been discussing with the terragear guys something similar, with a texture encoding material info accompanying the btg, and being generated at scenery build time. This texture would use a secondary set of texture coordinates, relative to in-tile position, and would be read in

[Flightgear-devel] 3D vision

2013-01-11 Thread Renk Thorsten
I was wondering if anyone has experience with the stereoscopic view modes of FG. Coming with my new laptop were very fancy NVidia IR synchronized LCD shutter glasses for 3D vision, and I've used them to have a look at some 3D movie clips, which was sort of impressive. Unfortunately, they

Re: [Flightgear-devel] 3D vision

2013-01-11 Thread Emilian Huminiuc
On Friday, January 11, 2013 12:07:27 Renk Thorsten wrote: I was wondering if anyone has experience with the stereoscopic view modes of FG. Coming with my new laptop were very fancy NVidia IR synchronized LCD shutter glasses for 3D vision, and I've used them to have a look at some 3D movie

Re: [Flightgear-devel] 3D vision

2013-01-11 Thread TDO Brandano
I have used horizontally interlaced 3D with passive polarized glasses, and works fairly well. I only had to slightly adjust the eye spacing slider definition in the UI to allow me to input negative values, since the two left and right views resulted swapped on my setup. However, interlaced 3D