Re: [Flightgear-devel] Terrain self-shading

2013-04-15 Thread Renk Thorsten
@Erik: They are read from the ambient, diffuse and specular files in fgdata/Lighting. For the default lighting scheme these do get altered, but I think you already override that scheme completely. Um... as they depend on the sun angle, these appear to be the light intensity curves. I indeed

Re: [Flightgear-devel] Nasal props API relative path support

2013-04-15 Thread Renk Thorsten
If you just want a quick and dirty way to read one property, we have getprop / setprop - for any other use, you should be doing what the API already supported; getting a props.Node object for the leaf, and then manipulating it with no further string/path handling. Using getprop on the

Re: [Flightgear-devel] static friction patch

2013-04-15 Thread Alex D-HUND
Am Sun, 14 Apr 2013 22:13:13 -0300 schrieb Diogo Kastrup diogo.kast...@gmail.com: If you guys could test it and/or give any tips on how not to break any interface design it would be appreciated. Hi Diogo, a quick trial with the bo105 (on FG 2.10) made me very happy. So far I was not able to

Re: [Flightgear-devel] static friction patch

2013-04-15 Thread Heiko Schulz
Hi Diogo, Hi all others, Great to hear- I already thought your work stalled. With some intelligent distributing of ballast you could at least reduce the movements with stopped engines to a minimum. But as soon the rotors started there was no hold Unfortunately I can't test your patch -

Re: [Flightgear-devel] static friction patch

2013-04-15 Thread TDO Brandano
As far as keyboard brake input, i believe this calls for some sort of ramping up input, starting with a small value that increases exponentially as the button is kept pressed, decreasing linearly when it is released, so that brakes can be pulsed to a reasonably constant value. I believe that

[Flightgear-devel] Shader changes - some feedback required

2013-04-15 Thread Renk Thorsten
I've just pushed a few major modifications to the highest quality shaders of Atmospheric Light Scattering - the lower quality levels are at present unaltered. Please give some feedback so that I can decide what to do with the lower levels. * I've converted fog and snow overlay from

Re: [Flightgear-devel] static friction patch

2013-04-15 Thread Andy Ross
On 04/14/2013 06:13 PM, Diogo Kastrup wrote: A long time ago I started working on a different implementation for YASim static friction. With help from Csaba and Mathias Fröhlich the patch worked but I never finished polishing it to submit a final version. Vivian poked me about this one, so I

Re: [Flightgear-devel] Nasal props API relative path support

2013-04-15 Thread Thomas Geymayer
Am 2013-04-15 08:12, schrieb Renk Thorsten: Using getprop on the one hand does not allow getting a property converted to a given type and on the other hand is tedious to use for more than one property, as one has to assemble the according property paths (which is definitely less efficient

Re: [Flightgear-devel] Terrain self-shading

2013-04-15 Thread Thomas Albrecht
On a related note, the thread highlights that our tree textures are rather small, so our trees look quite blocky. Stuart, I created new textures for tropical trees a while ago, and I intend to improve central European tree textures in the near future. Thorsten suggested [1] separating

Re: [Flightgear-devel] Terrain self-shading (plain text)

2013-04-15 Thread Thomas Albrecht
Sorry for that HTML-crap. Here's the plain text again. On a related note, the thread highlights that our tree textures are rather small, so our trees look quite blocky.   Stuart,   I created new textures for tropical trees a while ago, and I intend to improve central European tree textures in

[Flightgear-devel] Somehow fitting I think...

2013-04-15 Thread geneb
http://devopsreactions.tumblr.com/post/37629811483/when-jenkins-fails-to-build-the-package-for-the-5th :) g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.diy-cockpits.org/coll - Go Collimated or Go Home. Some people collect things for a hobby.

Re: [Flightgear-devel] static friction patch

2013-04-15 Thread Diogo Kastrup
Hi, Thanks for the testing and support guys. The sliding helicopters where really frustrating for me too. I liked Alex's screenshot, that requires some skill... I will go through some comments below: Brandano wrote: As far as keyboard brake input, i believe this calls for some sort of

Re: [Flightgear-devel] Terrain self-shading (plain text)

2013-04-15 Thread Stuart Buchanan
On 15 Apr 2013, at 21:39, Thomas Albrecht wrote: Sorry for that HTML-crap. Here's the plain text again. No problem. I'm writing this from an iPhone and have no idea whether it's in plain text or not! Thorsten suggested [1] separating foilage and trunk; is this what you have in mind? At