Re: [Flightgear-devel] Low visibility issues

2013-03-03 Thread Gary Carvell
On Sun, Mar 3, 2013 at 2:07 AM, Renk Thorsten thorsten.i.r...@jyu.fi wrote: *Please* don't drop the z/Z key binding. This is one of the most useful and direct controls we have to affect the visual experience. (...) It's fecking difficult to operate a mouse/menu/slider while using a joystick

Re: [Flightgear-devel] Low visibility issues

2013-03-02 Thread Gary Carvell
On Thu, Feb 21, 2013 at 10:54 AM, Stuart Buchanan stuar...@gmail.com wrote: On Thu, Feb 21, 2013 at 12:59 PM, James Turner wrote: Suggestion - if z/Z are pressed with advanced weather enabled, make the popup-message say 'disabled since visibility is being controlled by advanced weather'.

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-21 Thread Gary Carvell
Spoke too soon. The trees look great, but the frame rate hit makes it unusable (from 30-35 to 2-4) even with the other shaders disabled. On Sun, Nov 20, 2011 at 5:49 PM, Gary Carvell gary.carv...@gmail.com wrote: Thank you! I haven't had seen trees in FlightGear for ages (can't run with shaders

Re: [Flightgear-devel] Shaders vs. frame rate;

2011-11-20 Thread Gary Carvell
Thank you! I haven't had seen trees in FlightGear for ages (can't run with shaders). I didn't realize the trees were supported at all without shaders. Could that fix be applied automatically so the trees are visible whether shaders are on or off? Gary On Sun, Nov 20, 2011 at 5:52 AM, Gijs de

Re: [Flightgear-devel] Catalina abort on startup

2011-01-24 Thread Gary Carvell
On Mon, Jan 24, 2011 at 7:24 AM, Arnt Karlsen a...@c2i.net wrote: ..we have more problems, I tested both the Catalina and the Catalina-plib, both segfaults on FG start-up: https://github.com/gasguru/flightgearthings/blob/master/catalinas -- ..med vennlig hilsen = with Kind Regards from Arnt

[Flightgear-devel] Catalina abort on startup

2011-01-23 Thread Gary Carvell
Hi all, I've noticed that the Catalina has been broken for some time. FlightGear aborts on startup with this message: Error loading aerodynamic function in aero/coefficient/CDhump: FGTable: row lookup is not monotonically increasing in row 2 of table in aero/coefficient/CDhump:

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-10 Thread Gary Carvell
On Sun, Oct 10, 2010 at 11:57 AM, Arnt Karlsen a...@c2i.net wrote: On Sat, 9 Oct 2010 14:10:58 -0400, Gary wrote in message aanlktikrukm+kk2runqqklqcwymy1vjpuvi79n715...@mail.gmail.com: On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 2:17 AM, Stuart Buchanan stuar...@gmail.com wrote: On 8 Oct 2010, at 05:16, Gary Carvell wrote: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. Some quick questions. Are you

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 2:33 AM, thorsten.i.r...@jyu.fi wrote: That seems like the shader not running - I can get this appearance of the clouds when I start Flightgear from a shell as a different user - then I don't get 3d acceleration from the graphics card (and lots of errors that shaders

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Fri, Oct 8, 2010 at 12:38 PM, Arnt Karlsen a...@c2i.net wrote: On Fri, 8 Oct 2010 00:16:40 -0400, Gary wrote in message aanlktikcpogneb+aonmfgddctnkftfsyqv6evl+9g...@mail.gmail.com: Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their

Re: [Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-09 Thread Gary Carvell
On Sat, Oct 9, 2010 at 4:57 PM, Stuart Buchanan stuar...@gmail.com wrote: On Sat, Oct 9, 2010 at 7:02 PM, Gary Carvell wrote: FWIW, I have Material Shaders enabled in the Rendering Options dialog - otherwise the 3D clouds disappear completely. So it seems like at least some shader

[Flightgear-devel] 3D clouds flat instead of fluffy

2010-10-07 Thread Gary Carvell
Can anyone help with a 3D cloud issue? The clouds now display as identical flat gray panels instead of their usual realistic appearance. This has persisted for (guessing) 6-8 weeks now. Here are a couple screen shots to illustrate the problem- http://img96.imageshack.us/img96/1671/3dclouds1.jpg