Re: [Flightgear-devel] FlightGear mentioned in The Register - MSFS

2009-02-03 Thread R. van Steenbergen
Curtis Olson schreef: On Tue, Feb 3, 2009 at 10:34 AM, Martin Spott wrote: Curtis Olson wrote: This might be a perfect time for someone to start assembling and developing a set of tools and instructions for migrating MSFS aircraft over to FlightGear. Let me

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread R. van Steenbergen
James Turner schreef: Yeah, that's an absolute non-starter, same as the OpenGC code - low level OpenGL will not be flexible enough, or efficient in the OSG scene-graph, is my perception. I hope Tim Moore will pitch in with his opinion on the best way to do the OSG integration, separate

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread R. van Steenbergen
James Turner schreef: On 4 Aug 2008, at 10:43, Tim Moore wrote: Lots of interesting issues here. Yep :) Instrumentation/wxradar.cxx and Instrumentation/od_gauge.cxx are the existing examples we have of a custom glass instrument. The weather radar does work in

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-04 Thread R. van Steenbergen
James Turner schreef: I'm not clear what there is to be afraid of :) I mean, of course there needs to be a way to render basic geometry, and there's an issue about how to do that internally - a 'line' could be rendered by hand-written Breshnam code into a texture, it could be an OSG node

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-03 Thread R. van Steenbergen
James Turner schreef: snipped - My plan would be to build some generic classes which can be extended or configured to support Boeing or Airbus displays, or other similar systems (including the G1000). My current perception is that this would be pretty doable - sizes / colours /

Re: [Flightgear-devel] Cockpit displays (rendering, modelling)

2008-08-03 Thread R. van Steenbergen
SydSandy schreef: On Sun, 03 Aug 2008 14:40:57 +0100 James Turner [EMAIL PROTECTED] wrote: I look forward to a better glass cockpit system. I did the Primus 1000 glass cockpits for the Citation's and 777-200 . I am experimenting with the G1000 with moving map (with pre-rendered Atlas

Re: [Flightgear-devel] Object avoidance

2008-02-15 Thread R. van Steenbergen
Melchior FRANZ wrote: ...you could abuse that by launching an invisible, lightweight, and very fast submodel, and check where and at which altitude it lands. m. Don't they call that 'radar' in real life? :) (The very fast, lightweight submodels being microwave photons in that case)

Re: [Flightgear-devel] Multiple channel autopilot controllers

2008-02-12 Thread R. van Steenbergen
LeeE wrote: Thanks for your comments - they fit with what I'm finding thinking. Sure, in piloted aircraft takeoff is handled by the pilot, who is able to cope with a wide range of possible failures at this critical phase of flight, but I'm trying to work towards a UAV control

Re: [Flightgear-devel] Include OpenStreetMaps in Scenery

2008-01-29 Thread R. van Steenbergen
Georg Vollnhals wrote: Joacher Joacherson schrieb: Hello! What do you think about including the openstreetmap.org data to the FGFS Scenery? Hi Joacher, sorry, this is only new for people who are new to FlightGear. :-) I fully agree that OSM data are getting better and

Re: [Flightgear-devel] Bug in native protocol was: simgear 1.0.0 crash -- and yet another bug

2008-01-21 Thread R. van Steenbergen
Torsten Dreyer schreef: Neither of this is occouring here. When I run the master without a slave, there are many Error writing data. messages on the master's console which stops again when the slave is up. But I can startup/shutdown the master or slave independently without crash or double

[Flightgear-devel] Events in 2008

2008-01-15 Thread R. van Steenbergen
2007 is behind us, with the FlightGear project proudly being displayed on the International Flight Simulator Weekend in Lelystad, and a lot of comments from (sometimes not-knowing) simulator enthousiasts that we are well underway of providing people with a viable alternative to Microsoft. 2008

Re: [Flightgear-devel] Crash detection

2007-12-25 Thread R. van Steenbergen
GWMobile schreef: The original post quoted below exemplifies why I beleive it is a mistake to ever have crash detection for water in a flight sim however let me lay it out simply. 1. Anyone who lands on water in a flight sim knows they are doing it. It is highly likely they WANT to do it

Re: [Flightgear-devel] RE water crashes or landing - a change in design principle and default is suggested

2007-12-25 Thread R. van Steenbergen
gerard robin schreef: With an aircraft which has gears retractable , the landing on sea can be done smoothly on the belly. TableData drag (and lift) can be given with the best values according to the water reaction. The values regarding landing on ground remains right. We have,

Re: [Flightgear-devel] Microsoft patent on scenery rendering

2007-12-23 Thread R. van Steenbergen
Ampere K. Hardraade schreef: Just to elaborate: I am against software patent. But when someone can patent ideas that are in public domain, then it doesn't just concern software patents anymore. It means the entire patenting system is broken. Ampere It is only a matter of time until some

Re: [Flightgear-devel] [ANN] dual control c172p prototype

2007-11-13 Thread R. van Steenbergen
What would be the added value of this as opposed to hooking up two sticks to the same machine running fgfs? I'm not sure whether that will work as well under Unixes, but there is no trouble in using that on Windows machines, simply assign the axes of both sticks to the same controls. I've been

Re: [Flightgear-devel] Aircraft design idea: Cirrus Jet

2007-06-29 Thread R. van Steenbergen
Martin Spott schreef: BTW, there's a similar aircraft from a competitor Diamond, the D-Jet, which already had its maiden flight about one year ago. Yet, performance specifications seem to be pretty much hidden as well :-) http://en.wikipedia.org/wiki/Diamond_D-Jet Martin. The

Re: [Flightgear-devel] announcing star trek runabout shuttle and questions

2007-01-24 Thread R. van Steenbergen
Curtis Olson schreef: On 1/24/07, *Heiko Schulz* wrote: Hi, Sorry, but I get following message: Sorry, this GeoCities site is currently unavailable. And a question: Why it is called Danube ? :-) Greetings HHS Screenshots and downloadable files are at:

[Flightgear-devel] Bank angle problem?

2006-11-13 Thread R. van Steenbergen
Hi guys, I'm running the stable plib build of FlightGear 0.9.10 on Win32 and I've got trouble with my flight controls. On normal hands-off flight, my aircraft seems to consequently bank to the left. I've already double-checked my control calibrations and these are all dead center, the flight

[Flightgear-devel] FlightGear and PS1

2006-11-13 Thread R. van Steenbergen
I've been fiddling around with the Generic protocol and managed to connect a few addons meant for Aerowinx PS1 to an instance of FlightGear. Screen's here: http://i83.photobucket.com/albums/j282/Stoney3K/ps1fg.jpg The connection was made letting FlightGear pretend as an instance of PS1, which

Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread R. van Steenbergen
Curtis Olson schreef: Have you checked if your props are spinning? They can generate some significant asymmetric effects when they are moving (both in terms of torque and in terms of a spiralling prop wash.) Also, our c172 is trimmed to fly pretty straight in level cruise, but that means

Re: [Flightgear-devel] Bank angle problem?

2006-11-13 Thread R. van Steenbergen
Berndt, Jon S schreef: See the bottom question, here: http://jsbsim.sourceforge.net/wiki/index.php/FAQ Jon It was the prop torque issue after all. Pretty weird it also occurs on the 1900D, since those two props are supposed to cancel each other out. Since I currently don't have the

Re: [Flightgear-devel] Tower Simulator

2006-10-24 Thread R. van Steenbergen
I think it's pretty possible. You're gonna need extra software for the radar screens, but I think you can already connect FlightGear to a multiplayer session as an observer. Position yourself on the place where your tower is, and the outside view is pretty much what you need. For the radar

Re: [Flightgear-devel] Tower Simulator

2006-10-24 Thread R. van Steenbergen
The FlightGear session responsible for doing tower will do nothing more than display aircraft in the multiplayer session, flown by other players. FlightGear currently has no code for AI traffic like in FS2004, and most of the fanatic simmers do their flying online, with real people manning