Curtis Olson schreef:
On Tue, Feb 3, 2009 at 10:34 AM, Martin Spott wrote:
Curtis Olson wrote:
This might be a perfect time for someone to start assembling and
developing
a set of tools and instructions for migrating MSFS aircraft over to
FlightGear.
Let me
James Turner schreef:
Yeah, that's an absolute non-starter, same as the OpenGC code - low
level OpenGL will not be flexible enough, or efficient in the OSG
scene-graph, is my perception. I hope Tim Moore will pitch in with his
opinion on the best way to do the OSG integration, separate
James Turner schreef:
On 4 Aug 2008, at 10:43, Tim Moore wrote:
Lots of interesting issues here.
Yep :)
Instrumentation/wxradar.cxx and Instrumentation/od_gauge.cxx are the
existing
examples we have of a custom glass instrument. The weather radar
does work in
James Turner schreef:
I'm not clear what there is to be afraid of :) I mean, of course there
needs to be a way to render basic geometry, and there's an issue about
how to do that internally - a 'line' could be rendered by hand-written
Breshnam code into a texture, it could be an OSG node
James Turner schreef:
snipped
- My plan would be to build some generic classes which can be extended
or configured to support Boeing or Airbus displays, or other similar
systems (including the G1000). My current perception is that this
would be pretty doable - sizes / colours /
SydSandy schreef:
On Sun, 03 Aug 2008 14:40:57 +0100
James Turner [EMAIL PROTECTED] wrote:
I look forward to a better glass cockpit system. I did the Primus 1000 glass
cockpits for the Citation's and 777-200 .
I am experimenting with the G1000 with moving map (with pre-rendered Atlas
Melchior FRANZ wrote:
...you could abuse that by
launching an invisible, lightweight, and very fast submodel,
and check where and at which altitude it lands.
m.
Don't they call that 'radar' in real life? :) (The very fast,
lightweight submodels being microwave photons in that case)
LeeE wrote:
Thanks for your comments - they fit with what I'm finding
thinking.
Sure, in piloted aircraft takeoff is handled by the pilot, who is
able to cope with a wide range of possible failures at this
critical phase of flight, but I'm trying to work towards a UAV
control
Georg Vollnhals wrote:
Joacher Joacherson schrieb:
Hello!
What do you think about including the openstreetmap.org data to the FGFS
Scenery?
Hi Joacher,
sorry, this is only new for people who are new to FlightGear. :-)
I fully agree that OSM data are getting better and
Torsten Dreyer schreef:
Neither of this is occouring here. When I run the master without a slave,
there are many Error writing data. messages on the master's console which
stops again when the slave is up.
But I can startup/shutdown the master or slave independently without crash or
double
2007 is behind us, with the FlightGear project proudly being displayed
on the International Flight Simulator Weekend in Lelystad, and a lot of
comments from (sometimes not-knowing) simulator enthousiasts that we are
well underway of providing people with a viable alternative to Microsoft.
2008
GWMobile schreef:
The original post quoted below exemplifies why I beleive it is a mistake
to ever have crash detection for water in a flight sim however let me
lay it out simply.
1. Anyone who lands on water in a flight sim knows they are doing it. It
is highly likely they WANT to do it
gerard robin schreef:
With an aircraft which has gears retractable , the landing on sea can be
done smoothly on the belly.
TableData drag (and lift) can be given with the best values according
to the water reaction.
The values regarding landing on ground remains right.
We have,
Ampere K. Hardraade schreef:
Just to elaborate: I am against software patent. But when someone can patent
ideas that are in public domain, then it doesn't just concern software
patents anymore. It means the entire patenting system is broken.
Ampere
It is only a matter of time until some
What would be the added value of this as opposed to hooking up two
sticks to the same machine running fgfs? I'm not sure whether that will
work as well under Unixes, but there is no trouble in using that on
Windows machines, simply assign the axes of both sticks to the same
controls. I've been
Martin Spott schreef:
BTW, there's a similar aircraft from a competitor Diamond, the
D-Jet, which already had its maiden flight about one year ago. Yet,
performance specifications seem to be pretty much hidden as well :-)
http://en.wikipedia.org/wiki/Diamond_D-Jet
Martin.
The
Curtis Olson schreef:
On 1/24/07, *Heiko Schulz* wrote:
Hi,
Sorry, but I get following message:
Sorry, this GeoCities site is currently unavailable.
And a question: Why it is called Danube ? :-)
Greetings
HHS
Screenshots and downloadable files are at:
Hi guys,
I'm running the stable plib build of FlightGear 0.9.10 on Win32 and I've
got trouble with my flight controls.
On normal hands-off flight, my aircraft seems to consequently bank to
the left. I've already double-checked my control
calibrations and these are all dead center, the flight
I've been fiddling around with the Generic protocol and managed to
connect a few addons meant for Aerowinx PS1 to an instance of FlightGear.
Screen's here: http://i83.photobucket.com/albums/j282/Stoney3K/ps1fg.jpg
The connection was made letting FlightGear pretend as an instance of
PS1, which
Curtis Olson schreef:
Have you checked if your props are spinning? They can generate some
significant asymmetric effects when they are moving (both in terms of
torque and in terms of a spiralling prop wash.)
Also, our c172 is trimmed to fly pretty straight in level cruise, but
that means
Berndt, Jon S schreef:
See the bottom question, here:
http://jsbsim.sourceforge.net/wiki/index.php/FAQ
Jon
It was the prop torque issue after all. Pretty weird it also occurs on
the 1900D, since those two props are supposed to cancel each other out.
Since I currently don't have the
I think it's pretty possible. You're gonna need extra software for the
radar screens, but I think you can already connect FlightGear to a
multiplayer session as an observer. Position yourself on the place where
your tower is, and the outside view is pretty much what you need. For
the radar
The FlightGear session responsible for doing tower will do nothing more
than display aircraft in the multiplayer session, flown by other
players. FlightGear currently has no code for AI traffic like in FS2004,
and most of the fanatic simmers do their flying online, with real people
manning
23 matches
Mail list logo