Re: [Flightgear-devel] OpenSceneGraph

2006-10-24 Thread Sexauer, Steve
awesome! -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Mathias Fröhlich Sent: Tuesday, October 24, 2006 3:45 PM To: FlightGear discussions Subject: [Flightgear-devel] OpenSceneGraph Hi, I had worked now for some time on an OSG port of flightgear.

Re: [Flightgear-devel] multiple views on separate monitors?

2006-10-22 Thread Sexauer, Steve
Subject: Re: [Flightgear-devel] multiple views on separate monitors? --- Sexauer, Steve wrote: can you use multiple monitors and perhaps multiple video cards with flightgear in windows or linux? By that I mean do an out the window view on one monitor and a cockpit view on another. Yes, FG

[Flightgear-devel] multiple views on separate monitors?

2006-10-20 Thread Sexauer, Steve
can you use multiple monitors and perhaps multiple video cards with flightgear in windows or linux? By that I mean do an out the window view on one monitor and a cockpit view on another. if not, I wonder if the architecture lends itself to upgrading to that capability , or if that is a

Re: [Flightgear-devel] 2d PFD?

2006-08-16 Thread Sexauer, Steve
I have a couple of 2D mfds that I've been playing with. I need to figure out how to submit some of the things I have been doing, I'm starting on an airport and playing with some tutorial code in C++ . -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of

[Flightgear-devel] moving hotspots?

2006-08-01 Thread Sexauer, Steve
Is it possible to have hotspots on moving objects like the stick throttle? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Maik Justus Sent: Monday, July 31, 2006 4:06 PM To: FlightGear developers discussions Subject: Re: [Flightgear-devel] heli

[Flightgear-devel] 7 page MFDs

2006-07-27 Thread Sexauer, Steve
I'm trying to build 3 MFDs that each have several pages --one has 7 or more ( the aircraft is still in development) I'm not sure what the simplest organization is. Nested layers seems complex as there as 6 instruments plus text and lables on several pages. I was thinking I would organize each

[Flightgear-devel] Windows compile is twice as big, shakey and takes much longer to load

2006-07-10 Thread Sexauer, Steve
my windows compile of fg 9.10 is 6,626KB instead of 3,772KB, it also takes way longer to load --- but the unacceptable part is that went you scroll around the cockpit, the picture shakes. The orignal, smaller 9.10 precompiled version runs fine on my machine, anybody ran into this or have any

[Flightgear-devel] compiling FlightGear-- linking phase

2006-05-31 Thread Sexauer, Steve
I'm trying to compile FlightGear for the first time. (using VS 8 on windoze) I'm getting 704 unresolved externals (4411 errors) on the second pass of the linking phase (after compiling everything sucessfully) I have the following defined in the linker as additional library directories

RE: [Flightgear-devel] F-14 undercarriage animation / Blender / SF.net lists

2006-05-19 Thread Sexauer, Steve
Blender is awesome. I just imported a T6(Raytheon) built in Blender using the ac3d format. I haven't gotten to the animations yet, I too was wondering how/if they work work. My 3ds models from blender didn't keep the texture mappings. Steve -Original Message- From: [EMAIL PROTECTED]