-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 01 August 2010 18:17
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] CLOUDS_BIN implementation
-Original Message-
From: Alasdair [mailto:ali...@btinternet.com
Curt,
Using the same comparison here between the submodel wind and the particle
wind, there is still an error. The particle contrail is still at an angle to
the aircraft axis.
I will investigate some more.
Vivian
-Original Message-
From: Curtis Olson
) they do seem
to move as expected, that is to say, directly along the axis of the
aircraft.
HTH
Vivian
-Original Message-
From: Vivian Meazza [mailto:vivian.mea...@lineone.net]
Sent: 20 July 2010 08:51
To: 'FlightGear developers discussions'
Subject: RE: [Flightgear-devel] weather
. The wind is either being applied in the wrong direction, or the
particles are in the wrong frame of reference, or possibly there is no wind
applied at all. Whatever the reason, there is demonstrably a bug somewhere
in particles.
Vivian
-Original Message-
From: Vivian Meazza
Hi Curt, and Torsten
My initial investigations have turned up this in environment_mgr.cxx :
osg::Vec3 windVec(-_environment-get_wind_from_north_fps(),
-_environment-get_wind_from_east_fps(),
_environment-get_wind_from_down_fps());
Hi Curt,
I'm working on implementing contrails, using both particles and submodels,
and I'm seeing the same bug. I also see that particles do not move in the
direction indicated by the windsocks. I have long since reported that there
seems to be an error in the particle wind - I think that the
Innis,
Yes and yes: it's caused by the updated default value for ambient light
level. Some AI models have not been updated. Neither have some of the main
models either btw.
Vivian
-Original Message-
From: Innis Cunningham [mailto:inn...@hotmail.com]
Sent: 07 May 2010 13:26
Tat wrote:
This is a problem related to your ATI card (or its driver) I guess.
The same thing happens on my old MacBook Pro with ATI Radeon X1600 while
using default 2.0.0 base package. This has happened since a few months
back (before 2.0.0 release), so I modified the shader scripts in
Yves wrote
-Original Message-
From: HB-GRAL [mailto:flightg...@sablonier.ch]
Sent: 21 April 2010 21:35
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Effects on OSX
Vivian Meazza schrieb:
If you are seeing linker errors, then I think you
I wrote
Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a
thousand
words, see :
I wrote:
Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a
thousand
words, see :
Frederic Bouvier
Le 11/04/2010 11:21, Erik Hofman a écrit :
Frederic Bouvier wrote:
Hi,
I commited changes to help users to tune their rendering quality
according to their available hardware. As a picture is worth a thousand
words, see :
Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some questions:
Heiko Schulz
With Fred_s new binaries from yesterday I wanted to try the new
reflection-shader.
Updated all datas- matching to the right date; updated all needed
Textures; even updated the Nvidea Driver, so it is working now! :-)
Some (maybe) bugs I found together with some
Heiko Schulz
-Original Message-
The last two screenshots for today- this time the Ec135:
www.hoerbird.net/EC135_shader.jpg
www.hoerbird.net/EC135_shader2.jpg
And not wishing to be outdone here are 2 post bugfix:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png
Heiko
Yup - it does - I had to adjust some of the levels, but it
works fine.
Ah, I see. Great to hear- this will push us a bit higher.
Any weather will do - we need all sorts.
Fine- it is just because my camera don't like rain.;-)
I'm certified unfit for work this week so I
Oliver,
The patch has been available since Sunday. There is no delay it always
takes this long.
Vivian
-Original Message-
From: Oliver Thurau [mailto:oli.thu...@googlemail.com]
Sent: 30 March 2010 21:29
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel]
Hi,
Lauri Peltonen and I have been working on a reflection effect:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png
ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png
This uses a generic fair-weather environment map, currently 6 images. We are
working on using a cube-cross,
David Megginson
Wow -- looks amazing! I wonder what that would do to my framerate
with my laptop's poor little ATI HD 3200 card?
All the best,
David
On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza
vivian.mea...@lineone.net wrote:
Hi,
Lauri Peltonen and I have been working
-Original Message-
From: Pete Morgan [mailto:ac...@daffodil.uk.com]
Sent: 26 March 2010 02:40
To: FlightGear developers discussions
Subject: [Flightgear-devel] Sponsorship letter idea
Dear Richard Branston,
I'm sending this letter as an individual and am representing
Alan Teeder
Problem now solved !!
In Lighning-electrical.nas, line 378
if(bus_volts 114){setprop(instrumentation/radar/switch,on );}
Setting this to on crashes Flightgear on both my computers here.
I can do the same by setting the property from the Browse Internal
Properties
Turner zakal...@mac.com
Sent: Wednesday, March 24, 2010 10:20 PM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs
On 24 Mar 2010, at 22:09, Vivian Meazza wrote:
Bad news - works
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
with generate.
What ?
What What?
I haven't mentioned
Frederic Bouvier
- Vivian Meazza a écrit :
Frederic Bouvier
- Vivian Meazza a écrit :
I have seen something like this if I add the generate tag to a
model shader. generate works fine in a terrain shader.
However as default you should not be using any model shader
Alan Teeder
Tim
I should have been a bit clearer in my last post I was talking about FG
crashing when I open up the Lightning Engines.
I have tried turning off shades from the FG menu bar, but this does not
come
up until after the glFrontFacing errors so I have seen no change. This
Alan Teeder
Thanks for all the responses.
I have done a lot more playing around this evening.
It seems to be to do with generator/battery/external power switching.
I can remove the problem by artificially setting a constant voltage on the
master bus and inhibiting bus switching.
Alan Teeder wrote
Using latest CVS on windows .
The EE Lightning aircraft starts OK, all controls and views seem normal,
but when the engines reach about 60% rpm Flightgear crashes. This fault
is
quite new and was not here about one month ago.
For many month now I have been unable to
Patrice Poly
I have been reading the mail archive and forums about this story, then
went on the FPS website and read their disclaimer.
From what I saw, and given that my understanding of GPL and copyrights
might be wrong, here are my thoughts :
I think what this person(s) do here is
Frederic Bouvier wrote:
Le 01/03/2010 00:22, Vivian Meazza a écrit :
I think both effects should be in cvs so that we can do a bit of
testing. We
can then make some informed comment.
The urban shader is in CVS. I find that the houses are too small,
compared to 3D models, and I would
Stuart Buchanan wrote
On Wed, Mar 10, 2010 at 12:01 PM, Pete Morgan wrote:
Curtis Olson wrote:
One more thing we need. I need someone to sign up on the google
summer of code page and create an ID for themselves. The applications
requires a backup admin link id and it will not
Pete Morgan wrote
Have developed the idea a bit further.
http://fg-www.appspot.com/
idea is to have a dedicated aircraft and Online site also
is this worth pursuing ? Its quite neat and developer friendly on the
Google App Engine.
pete
Curtis Olson wrote:
On Fri, Feb 12,
Erik Hofman wrote
Pete Morgan wrote:
http://fg-aircraft.appspot.com/idea/
Am not a graphic designer ;-(
Nicely integrated! I like it a lot.
Erik
Me too! Who needs graphic designers to muck up an engineer's solution :-)?
Nice functionality. Keep on working on it - this looks
Frederic Bouvier wrote
-Original Message-
From: [mailto:fredfgf...@free.fr]
Sent: 28 February 2010 22:41
To: Flightgear-devel@lists.sourceforge.net
Subject: [Flightgear-devel] Shaders experiments
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
Durk Talsma wrote
On Wednesday 24 February 2010 09:36:40 pm Durk Talsma wrote:
or less officially sanctified) livery repository has been set up.
Sorry, should be sanctioned. :-)
Freudian slip perhaps? :-)
Vivian
Alan Teeder wrote
From this morning´s CVS I now get this with VC++ 2008 :-
-- Build started: Project: FlightGear, Configuration: Release
Win32 --
Compiling...
WaypointList.cxx
..\..\..\src\GUI\WaypointList.cxx(112) : error C2057: expected constant
expression
Vivian Meazza wrote
Alan Teeder wrote
From this morning´s CVS I now get this with VC++ 2008 :-
-- Build started: Project: FlightGear, Configuration: Release
Win32 --
Compiling...
WaypointList.cxx
..\..\..\src\GUI\WaypointList.cxx(112) : error C2057: expected constant
Erik Hofman wrote
-Original Message-
From: [mailto:e...@ehofman.com]
Sent: 19 February 2010 08:49
To: FlightGear developers discussions
Subject: [Flightgear-devel] Proposed new set of splash screens
I've created a new set of splash screens based on the images Durk
created about
Melchior wrote
* Vivian Meazza -- Friday 12 February 2010:
PropertyList
name type=stringMicrosoft-PC-Joysticktreiber/name
So we have a new default joystick on German MS Vista installations?
Funny idea ...
m.
It's an option - we're not racist here :-). We should look after
Durk wrote:
Hi all,
FlightGear 2.0 should be out any minute now. While waiting for the
official files to appear on the server, I have drafted a short summary of
the ChangeLogs. Please have a look and see whether I missed anything or
accidentally included incorrect information.
cheers,
Hi All
Lauri Peltonen (aka Zan) has produced a stencil shader which can be used to
simulate the light cone of Taxi or Landing lights, or Floodlights for
airport aprons. The possibilities are endless. I have put together a demo
using the Buccaneer - some screenshots are here:
Victhor,
Lauri Peltonen (aka Zan) and I have been working on a light using the OSG
stencil technique (Lauri did all the hard and difficult stuff):
ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone7.jpg
Its as unlikely a light as you can find: The edges are hard, and while
Durk wrote
Hi All,
Last week, I've been trying to capture the new graphical features of
FlightGear in a few screen shots. Please find a pre selection here:
http://www.xs4all.nl/~dtalsma/fgfs2.0/
I hope that others will also join in and contribute a few images for our
official
used to have.
Or is this all because of different sources (official-CVS vs unofficial-
GIT)?
Official cvs-head here, although I have tried to use git in the past.
I use flightgear CVS with openal-soft, I think Vivian Meazza uses
creative's openal.
I updated the snapshots and now have
Vivian Meazza
Durk Talsma
Hi Folks,
Well, if some of you might have noticed, the release process is going
somewhat
slower than we had all hoped for I would just like to give a quick heads
up
though.
First of all, there are two major reasons that are holding us back. 1
, but this was
nowhere
as advanced as the setup that Fred was able to provide. I know that a few
people have experience in building on windows (Vivian Meazza, Olad
Flebbe). So
hopefully we can come up with a good windows equivalent.
I keep a Windows installer and a current binary of cvs-head
Christian,
FG-cvs build on MSVC9 is indeed broken atm - I have forward a patch to Tim
Moore, but it seems to have gone down a black hole in hyperspace.
Geoff McLane's instructions more or less work, the ones on the wiki have
definitely been overtaken by events.
That said, I can let you
Melchior FRANZ wrote
* James Turner -- Saturday 19 December 2009:
- HASHSET(ils-frequency-mhz, 3, naNum(rwy-ILS()-get_freq()
/ 100.0));
+ HASHSET(ils-frequency-mhz, 17, naNum(rwy-ILS()-get_freq()
/ 100.0));
Still wrong. Since when do we use minus signs in variable
Alan wrote
--
From: Alan Teeder ajtee...@v-twin.org.uk
Sent: Wednesday, December 16, 2009 11:37 AM
To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] Flight Gear on Windows
On the
Stuart wrote:
-Original Message-
snip ...
... snip
FlightGear Flight Pro Sim Statement (v1.2):
As many people will be aware, there is a new flight simulator product that
is being heavily
marketed at the moment - Flight Pro Sim. As it is almost entirely based on
FlightGear,
Erik wrote
Alan Teeder wrote:
I am no longer seeing the first two bugs which seem to have been sorted
out this week, but do have a similar problem with sound. See my thread
with Eric.
Is this something I need to look after or is it a matter of finding the
proper compile options?
Geoff,
I agree with all you have said, but would add the following:
The reset bug has been sorted.
The crash-on-exit bug has probably been sorted, but I haven't had time to
test it yet.
I don't see the red/orange effect you report.
There is a binary here - a few days old, and
syd adams wrote
Im afraid I cant help here , but Ive wanted the same option ,I just
never looked too deeply at the code.
It would be nice too , to have a fuel valve to control and shutoff
fuel (pressure ?) even with fuel in the tanksl. I'll do some reading
It can all be done in Nasal - see
Rob,
See the airport train at KSFO which has just been uploaded to cvs. Use
--ai-scenario=KSFO_AirTrain to see it. Of course - this isn't an answer to
your query.
Vivian
-Original Message-
From: Rob Shearman, Jr. [mailto:rmsj...@yahoo.com]
Sent: 05 December 2009 22:11
To:
Erik Hofman
James Turner wrote:
Nice work! And the preference / settings changes too - I know this is
painful work, but it's long overdue and will really help make using FG
more pleasant for lots of people.
Thanks, It's not yet perfect but already usable as it is.
Incidentally, I am
Syd Adams wrote
Hi Tim , just did another update . clouds still hide trees on the
horizon , but the trees themselves work like they did before ...
thanks
On 11/24/09, syd adams adams@gmail.com wrote:
I'll give it another try after work ... I should have mentioned that
this was
Hi,
Alexis Bory and I have been busy adding eye-candy out at sea:
ftp://ftp.abbeytheatre2.org.uk/fgfs/MP-Carrier/SAR-Helo-1.png
ftp://ftp.abbeytheatre2.org.uk/fgfs/MP-Carrier/SAR-Helo-2.png
So far we have kept the impact on frame-rate to negligible proportions. We
plan a bit more, but how much
Geoff McLane
On Thu, 2009-11-19 at 00:18 +1100, George Patterson wrote:
2009/11/17 Diego Fernando Rodríguez Varón diegorodrigu...@gmail.com:
Hello everyone.
I was experiencing the segmentation fault reported by Nicolas before
so I just tried updating and compiling. But I get the
-Original Message-
From: Geoff McLane [mailto:ubu...@geoffair.info]
Sent: 19 November 2009 16:52
To: vivian.mea...@lineone.net; FlightGear developers discussions
Subject: Re: [Flightgear-devel] boost library version
On Thu, 2009-11-19 at 16:02 +, Vivian Meazza wrote:
We
/ ..
Fighters on a mission
This group is dedicated to flying military aircrafts, simulating
missions and dogfights.
Tom
On Sat, Nov 14, 2009 at 1:56 PM, Vivian Meazza vivian.mea...@lineone.net
wrote:
Pete Morgan
Tom P wrote:
Hi Torsten
That's an interesting concept, I was thinking about
Stuart Buchanan wrote
-Original Message-
From: [mailto:stuart_d_bucha...@yahoo.co.uk]
Sent: 16 November 2009 12:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Ignoring MP pilots
Pete Morgan wrote:
Seperate ports are gonna be a problem with firewalls.
Dave wrote
Vivian Meazza wrote:
MSVC9 is available for free download. I don't know if using that would
help.
FG builds and runs with that here, although I do get a segfault on
reset,
which I have only just noticed.
(MSVC10 Beta 2 is also available, but I haven't tried that)
Hi
Tim Moore wrote
I've just checked in code that applies effects to all models in FG.
There's no
documentation yet for how to use new features -- and not really any
examples
either; I want to shake out what the changes may have broken first.
Animations,
particularly material animations,
Tim Moore
On 11/15/2009 10:04 AM, Martin Spott wrote:
Vivian Meazza wrote:
Tim Moore wrote
This requires updating flightgear, simgear, and data. Also, version
1.37 of Boost
is now required.
Sounds good to me. I'll start to do battle with MSVC9 today. But why
Boost
1.37 when
I wrote
Tim Moore
On 11/15/2009 10:04 AM, Martin Spott wrote:
Vivian Meazza wrote:
Tim Moore wrote
This requires updating flightgear, simgear, and data. Also, version
1.37 of Boost
is now required.
Sounds good to me. I'll start to do battle with MSVC9 today. But why
Csaba Halász wrote:
On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com
wrote:
I just did a build from cvs and did a quik run on KSFO with the c172
witch seems to be ok, but running at an airport that is not in the base
pkg, like EHLE or EDDI, it starts but stays at
Erik wrote
Stuart Buchanan wrote:
However, reading further down, I think you're concerned about the
effects of letting
lots of children loose in the MP Environment. If you are particularly
concerned,
you could always run your own MP server.
Reading the blog from FS Weekend I
Pete Morgan
Tom P wrote:
Hi Torsten
That's an interesting concept, I was thinking about groups as well.
But instead of writing extra code on top of the current client and
server,
could we use different ports on the server?
Let me explain: if I understand correctly, the server
Josef wrote:
Hi Vivian,
could you offer your release in a simple zip file as well please?
Kind Regards,
Josef
2009/11/13 Vivian Meazza vivian.mea...@lineone.net:
Hi All,
I'm trying some magic ju ju to make Fred re-appear :-). I've put
together an
install package for Windows
Dave wrote
-Original Message-
From: daveluff [mailto:davel...@ntlworld.com]
Sent: 12 November 2009 22:26
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] SoundSystem continued
Alasdair Campbell wrote:
On Mon, 2009-11-09 at 14:56 +, James Turner wrote:
Hi All,
I'm trying some magic ju ju to make Fred re-appear :-). I've put together an
install package for Windows based on today's cvs-head here:
ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/fgsetup-cvs-20090913.exe
It has known bugs in the Route Manager area - sorry. And I have chosen not
to
Hi All,
Alexis does it again:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Maritime/deck-park.png
Vivian
--
Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day
trial. Simplify your report design,
Hi, All,
Alexis Bory has just provided us with an update to the FFG 7 model. It is so
good I thought it worth posting a short note. You can see it here:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Maritime/FFG-7.png
This will form part of the USS Vinson Battle Group which we are in the
process of
Csaba Halász
Hi!
I have made some updates available from my gitorious repo (URL:
http://gitorious.org/~jester), on various branches. Here is a little
summary:
* branch atcvoice: has a cleaned-up version of
FGATCVoice::WriteMessage synced to the current state of the sound
system
*
Hi Nic
OpenAL SDK builds here,
Vivian
-Original Message-
From: Nicolas Quijano [mailto:nquij...@gmail.com]
Sent: 24 October 2009 20:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] New Sound system committed
Build with Fredb's setup, using the
dave perry wrote
Erik Hofman wrote:
dave perry wrote:
dave perry wrote:
With an update this morning from cvs, I still only hear ATC and that
with frequency distortion. Did I miss a required library change? I
have openal-0.0.9-0.15.20060204cvs.fc9.i386 and
AJ wrote:
On Sunday 18 October 2009 20:33:39 Vadym Kukhtin wrote:
So I downloaded dozen of photos, extract from them clouds and made some
retouch. Here you can see what I got:
http://valeo.flightgear.ru/sshot/clouds/
Those are definitely the best looking clouds I've seen in FG
Geoff McLane
On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote:
Vivian Meazza wrote:
Patched soundmgr_openal.cxx/hxx and sample_group.hxx with
+#elif defined(_WIN32)
+# include al.h
or
+#elif defined(_WIN32)
+# include al.h
+# include alc.h
+# include AL
Erik Hofman
Nicolas Quijano wrote:
Now, I can build a working exe with my old/Vivian's setup, but get no
working sound (and no errors) but I do have the crash on exit. I believe
it's because we're trying to release the alcDevice and alcContext a
second time by calling AlutExit., after
Detlef Faber
Hello everybody,
I have noticed since quite a while that collision detection of submodels
with MP Objects doesn't work anymore. It works fine with normal AI
Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be
ignored.
Has anybody else noticed this?
Alan Teeder wrote:
Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all
flightgear files using soundmgr_openal.hxx fails under VC90.
See attached build log.
I am using the 3rd part libraries as per
flightgear/source/projects/VC90/README.msvc.
i.e.
(Precompiled
Oliver Schroeder wrote:
On Friday 09 October 2009 00:21:11 James Turner wrote:
On 8 Oct 2009, at 23:05, Vivian Meazza wrote:
This, or something very like it, is a long outstanding proposal that
never
quite made it. No one got a round tuit for it I guess. That said, a
minute
-Original Message-
From: Jacob Burbach [mailto:jmburb...@gmail.com]
Sent: 08 October 2009 04:08
To: FlightGear developers discussions
Subject: [Flightgear-devel] Fwd: fg-home on windows and mac
In Linux the users flightgear directory is at /home/username/.fgfs.
As I don't have
Anders Gidenstam wrote
On Thu, 8 Oct 2009, James Turner wrote:
That sounds bad :)
It is, but in my experience there is no core developer feeling
particularly responsible for the MP subsystem - most of the few patches
that has been submitted in the past years have disappeared into the
James wrote
-Original Message-
From: James Turner [mailto:zakal...@mac.com]
Sent: 08 October 2009 22:06
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Exposing a property over MP
On 8 Oct 2009, at 21:54, Anders Gidenstam wrote:
Going in that direction
Curt wrote
'git implementations under windows run fine' Who claims that? Not here they
don't. I get constant glitches with cloned repos hanging - not only do they
hang, but I can find no way out of the situation. I'm really p*ssed off with
git right now. I'm in the anything but git camp today!
Tim wrote
-Original Message-
From: Tim Moore [mailto:timo...@redhat.com]
Sent: 29 September 2009 09:26
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Source code control systems
On 09/29/2009 08:54 AM, Stefan Seifert wrote:
On Tuesday, 29. September 2009,
Hi,
This morning's FG CVS head fails to compile under MSVC9 (nothing new there
then!). Flightgear/source/src/ATCDCL/ATCVoice.cxx and ATIS.cxx are the
problems.
There's a fix here:
http://gitorious.org/~vivian/fg/vivians-clone
for those who want to attempt git.
It works, but unfortunately it
Mathias wrote
On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
During some testing last night I noticed AIAircraft on the ground rising
straight up and going out of sight. I assume that this is the same bug I
had to deal with in AIGroundVehicles - the ground detection method
Ron wrote
On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote:
Hi,
On Sunday 06 September 2009 21:42:36 Ron Jensen wrote:
Sometime recently MP Models silently became solid. IMHO, this is a
horrid state. Aircraft now crash when new aircraft appear at the
same
spawn site.
Mathias wrote:
Hi,
On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote:
During some testing last night I noticed AIAircraft on the ground rising
straight up and going out of sight. I assume that this is the same bug I
had to deal with in AIGroundVehicles - the ground detection
Randy,
You don't need fgviewer for normal operation of FG. Just uncheck it in the
Configuration Manager.
Vivian
-Original Message-
From: Randall Green [mailto:randall.gr...@wright.edu]
Sent: 15 September 2009 18:29
To: FlightGear developers discussions
Subject:
models.
Thanks,
Randy Green
- Original Message -
From: Vivian Meazza vivian.mea...@lineone.net
Date: Thursday, September 10, 2009 4:58 pm
Subject: Re: [Flightgear-devel] Compiling newest CVS FlightGear/SimGear
andgetting link errors
To: 'FlightGear developers discussions'
flightgear
Nic,
Thanks for this. The reason that models wander into the air is that the
height test is finding the model itself. The solution I have been using is
to add:
animation
enable-hot type=boolfalse/enable-hot
/animation
to the model .xml file. This means that
You need to include some recently added files to your projects.
FGGyro.cxx/hxx, AIGroundVehicle.cxx/hxx, SGText.cxx/hxx. The clue is in the
errors! That might make at least some of the problems go away.
HTH
Vivian
-Original Message-
From: Randall Green
Yup,
Add this to props.hxx
#include simgear/math/SGMath.hxx
Might not be the right answer, but it works. Fred will fix it properly in
due course.
Vivian
-Original Message-
From: Randall Green [mailto:randall.gr...@wright.edu]
Sent: 09 September 2009 20:46
To:
Heiko Schulz wrote
Hmm...
Well, it never annoyed me- I found it quite usefull!
For taking nice screenshots I pause the sim, and then I pan to get best
view of the aircraft, objects etc
In my opinion this is and was always a nice feature- but that's my
opinion, and maybe I understood
It is not done in MSVC9 - set your path in the normal way, or move the
osgPlugins-2.8.0 directory to wherever you generated the flightgear
executable.
Vivian
-Original Message-
From: Randall Green [mailto:randall.gr...@wright.edu]
Sent: 25 August 2009 20:59
To: FlightGear
Randy,
Since you wanted to compile from source, I assumed, wrongly that you would
be using cvs-head of all source code. This is what I do; well more or less
because I have some development code as well. We didn't introduce the MSVC9
stuff until comparatively recently.
If you want to go
Randy,
There are thiose better qualified than I to answer your query, but.
First why are you using MSVC8? MSVC9 is available as a free download.
Second, MSVC8 stuff in CVS is unmaintained, so these error should be
expected, but we keep MSVC9 solution and project files pretty much up to
Stuart Buchanan wrote
syd adams wrote:
That might be best . I know very little about what information a real
scope displays , and intercepting a radial is the pilots job , so I dont
know if
I can bring myself to add that line ;).
I was at a fly-in to an RAF base last week, which
401 - 500 of 927 matches
Mail list logo