Re: [Flightgear-devel] CLOUDS_BIN implementation

2010-08-01 Thread Vivian Meazza
-Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 01 August 2010 18:17 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] CLOUDS_BIN implementation -Original Message- From: Alasdair [mailto:ali...@btinternet.com

Re: [Flightgear-devel] weather conditions and winds aloft notworking correctly..

2010-07-23 Thread Vivian Meazza
Curt, Using the same comparison here between the submodel wind and the particle wind, there is still an error. The particle contrail is still at an angle to the aircraft axis. I will investigate some more. Vivian -Original Message- From: Curtis Olson

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-21 Thread Vivian Meazza
) they do seem to move as expected, that is to say, directly along the axis of the aircraft. HTH Vivian -Original Message- From: Vivian Meazza [mailto:vivian.mea...@lineone.net] Sent: 20 July 2010 08:51 To: 'FlightGear developers discussions' Subject: RE: [Flightgear-devel] weather

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-21 Thread Vivian Meazza
. The wind is either being applied in the wrong direction, or the particles are in the wrong frame of reference, or possibly there is no wind applied at all. Whatever the reason, there is demonstrably a bug somewhere in particles. Vivian -Original Message- From: Vivian Meazza

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-21 Thread Vivian Meazza
Hi Curt, and Torsten My initial investigations have turned up this in environment_mgr.cxx : osg::Vec3 windVec(-_environment-get_wind_from_north_fps(), -_environment-get_wind_from_east_fps(), _environment-get_wind_from_down_fps());

Re: [Flightgear-devel] weather conditions and winds aloft not working correctly..

2010-07-20 Thread Vivian Meazza
Hi Curt, I'm working on implementing contrails, using both particles and submodels, and I'm seeing the same bug. I also see that particles do not move in the direction indicated by the windsocks. I have long since reported that there seems to be an error in the particle wind - I think that the

Re: [Flightgear-devel] Black and White

2010-05-07 Thread Vivian Meazza
Innis, Yes and yes: it's caused by the updated default value for ambient light level. Some AI models have not been updated. Neither have some of the main models either btw. Vivian -Original Message- From: Innis Cunningham [mailto:inn...@hotmail.com] Sent: 07 May 2010 13:26

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread Vivian Meazza
Tat wrote: This is a problem related to your ATI card (or its driver) I guess. The same thing happens on my old MacBook Pro with ATI Radeon X1600 while using default 2.0.0 base package. This has happened since a few months back (before 2.0.0 release), so I modified the shader scripts in

Re: [Flightgear-devel] New Effects on OSX

2010-04-21 Thread Vivian Meazza
Yves wrote -Original Message- From: HB-GRAL [mailto:flightg...@sablonier.ch] Sent: 21 April 2010 21:35 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Effects on OSX Vivian Meazza schrieb: If you are seeing linker errors, then I think you

Re: [Flightgear-devel] New reelase(?) (Was: User selectable qualitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New reelase(?) (Was: User selectablequalitylevel for effects)

2010-04-12 Thread Vivian Meazza
I wrote: Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New reelase(?) (Was: User selectable quality level for effects)

2010-04-11 Thread Vivian Meazza
Frederic Bouvier Le 11/04/2010 11:21, Erik Hofman a écrit : Frederic Bouvier wrote: Hi, I commited changes to help users to tune their rendering quality according to their available hardware. As a picture is worth a thousand words, see :

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some questions:

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz With Fred_s new binaries from yesterday I wanted to try the new reflection-shader. Updated all datas- matching to the right date; updated all needed Textures; even updated the Nvidea Driver, so it is working now! :-) Some (maybe) bugs I found together with some

Re: [Flightgear-devel] New Reflection Shader- Very Nice but....

2010-04-07 Thread Vivian Meazza
Heiko Schulz -Original Message- The last two screenshots for today- this time the Ec135: www.hoerbird.net/EC135_shader.jpg www.hoerbird.net/EC135_shader2.jpg And not wishing to be outdone here are 2 post bugfix: ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/B29-closeup1.png

[Flightgear-devel] FW: Reflection Map

2010-04-03 Thread Vivian Meazza
Heiko Yup - it does - I had to adjust some of the levels, but it works fine. Ah, I see. Great to hear- this will push us a bit higher. Any weather will do - we need all sorts. Fine- it is just because my camera don't like rain.;-) I'm certified unfit for work this week so I

Re: [Flightgear-devel] CVS binary (fred) from 28.03.2010 - freezewithout any log entry and freeze with a black screen

2010-03-30 Thread Vivian Meazza
Oliver, The patch has been available since Sunday. There is no delay – it always takes this long. Vivian -Original Message- From: Oliver Thurau [mailto:oli.thu...@googlemail.com] Sent: 30 March 2010 21:29 To: FlightGear developers discussions Subject: Re: [Flightgear-devel]

[Flightgear-devel] Reflection Shader

2010-03-29 Thread Vivian Meazza
Hi, Lauri Peltonen and I have been working on a reflection effect: ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1-1.png ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/LightningF1.png This uses a generic fair-weather environment map, currently 6 images. We are working on using a cube-cross,

Re: [Flightgear-devel] Reflection Shader

2010-03-29 Thread Vivian Meazza
David Megginson Wow -- looks amazing! I wonder what that would do to my framerate with my laptop's poor little ATI HD 3200 card? All the best, David On Mon, Mar 29, 2010 at 5:50 AM, Vivian Meazza vivian.mea...@lineone.net wrote: Hi, Lauri Peltonen and I have been working

Re: [Flightgear-devel] Sponsorship letter idea

2010-03-26 Thread Vivian Meazza
-Original Message- From: Pete Morgan [mailto:ac...@daffodil.uk.com] Sent: 26 March 2010 02:40 To: FlightGear developers discussions Subject: [Flightgear-devel] Sponsorship letter idea Dear Richard Branston, I'm sending this letter as an individual and am representing

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-26 Thread Vivian Meazza
Alan Teeder Problem now solved !! In Lighning-electrical.nas, line 378 if(bus_volts 114){setprop(instrumentation/radar/switch,on );} Setting this to on crashes Flightgear on both my computers here. I can do the same by setting the property from the Browse Internal Properties

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Turner zakal...@mac.com Sent: Wednesday, March 24, 2010 10:20 PM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs On 24 Mar 2010, at 22:09, Vivian Meazza wrote: Bad news - works

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Frederic Bouvier - Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However as default you should not be using any model shader with generate. What ? What What? I haven't mentioned

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Frederic Bouvier - Vivian Meazza a écrit : Frederic Bouvier - Vivian Meazza a écrit : I have seen something like this if I add the generate tag to a model shader. generate works fine in a terrain shader. However as default you should not be using any model shader

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder Tim I should have been a bit clearer in my last post I was talking about FG crashing when I open up the Lightning Engines. I have tried turning off shades from the FG menu bar, but this does not come up until after the glFrontFacing errors so I have seen no change. This

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-25 Thread Vivian Meazza
Alan Teeder Thanks for all the responses. I have done a lot more playing around this evening. It seems to be to do with generator/battery/external power switching. I can remove the problem by artificially setting a constant voltage on the master bus and inhibiting bus switching.

Re: [Flightgear-devel] English Electric Lightning no longer runs

2010-03-24 Thread Vivian Meazza
Alan Teeder wrote Using latest CVS on windows . The EE Lightning aircraft starts OK, all controls and views seem normal, but when the engines reach about 60% rpm Flightgear crashes. This fault is quite new and was not here about one month ago. For many month now I have been unable to

Re: [Flightgear-devel] News from FlightProSim!

2010-03-17 Thread Vivian Meazza
Patrice Poly I have been reading the mail archive and forums about this story, then went on the FPS website and read their disclaimer. From what I saw, and given that my understanding of GPL and copyrights might be wrong, here are my thoughts : I think what this person(s) do here is

Re: [Flightgear-devel] Shaders experiments

2010-03-13 Thread Vivian Meazza
Frederic Bouvier wrote: Le 01/03/2010 00:22, Vivian Meazza a écrit : I think both effects should be in cvs so that we can do a bit of testing. We can then make some informed comment. The urban shader is in CVS. I find that the houses are too small, compared to 3D models, and I would

Re: [Flightgear-devel] Google Summer of Code

2010-03-10 Thread Vivian Meazza
Stuart Buchanan wrote On Wed, Mar 10, 2010 at 12:01 PM, Pete Morgan wrote: Curtis Olson wrote: One more thing we need.  I need someone to sign up on the google summer of code page and create an ID for themselves.  The applications requires a backup admin link id and it will not

Re: [Flightgear-devel] Web Site

2010-03-08 Thread Vivian Meazza
Pete Morgan wrote Have developed the idea a bit further. http://fg-www.appspot.com/ idea is to have a dedicated aircraft and Online site also is this worth pursuing ? Its quite neat and developer friendly on the Google App Engine. pete Curtis Olson wrote: On Fri, Feb 12,

Re: [Flightgear-devel] Web Site

2010-03-06 Thread Vivian Meazza
Erik Hofman wrote Pete Morgan wrote: http://fg-aircraft.appspot.com/idea/ Am not a graphic designer ;-( Nicely integrated! I like it a lot. Erik Me too! Who needs graphic designers to muck up an engineer's solution :-)? Nice functionality. Keep on working on it - this looks

Re: [Flightgear-devel] Shaders experiments

2010-02-28 Thread Vivian Meazza
Frederic Bouvier wrote -Original Message- From: [mailto:fredfgf...@free.fr] Sent: 28 February 2010 22:41 To: Flightgear-devel@lists.sourceforge.net Subject: [Flightgear-devel] Shaders experiments What do you think of this effect : http://www.youtube.com/watch?v=kUyH-4c0-qM

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-24 Thread Vivian Meazza
Durk Talsma wrote On Wednesday 24 February 2010 09:36:40 pm Durk Talsma wrote: or less officially sanctified) livery repository has been set up. Sorry, should be sanctioned. :-) Freudian slip perhaps? :-) Vivian

Re: [Flightgear-devel] VC90 compile fail in WaypointList.cxx

2010-02-22 Thread Vivian Meazza
Alan Teeder wrote From this morning´s CVS I now get this with VC++ 2008 :- -- Build started: Project: FlightGear, Configuration: Release Win32 -- Compiling... WaypointList.cxx ..\..\..\src\GUI\WaypointList.cxx(112) : error C2057: expected constant expression

Re: [Flightgear-devel] VC90 compile fail in WaypointList.cxx

2010-02-22 Thread Vivian Meazza
Vivian Meazza wrote Alan Teeder wrote From this morning´s CVS I now get this with VC++ 2008 :- -- Build started: Project: FlightGear, Configuration: Release Win32 -- Compiling... WaypointList.cxx ..\..\..\src\GUI\WaypointList.cxx(112) : error C2057: expected constant

Re: [Flightgear-devel] Proposed new set of splash screens

2010-02-19 Thread Vivian Meazza
Erik Hofman wrote -Original Message- From: [mailto:e...@ehofman.com] Sent: 19 February 2010 08:49 To: FlightGear developers discussions Subject: [Flightgear-devel] Proposed new set of splash screens I've created a new set of splash screens based on the images Durk created about

Re: [Flightgear-devel] CVS: data/Input/Joysticks/SpeedLinkblack-widow.xml, NONE, 1.1

2010-02-12 Thread Vivian Meazza
Melchior wrote * Vivian Meazza -- Friday 12 February 2010: PropertyList name type=stringMicrosoft-PC-Joysticktreiber/name So we have a new default joystick on German MS Vista installations? Funny idea ... m. It's an option - we're not racist here :-). We should look after

Re: [Flightgear-devel] FlightGear 2.0.0 Announcement text + Summary ofChangeLog

2010-02-08 Thread Vivian Meazza
Durk wrote: Hi all, FlightGear 2.0 should be out any minute now. While waiting for the official files to appear on the server, I have drafted a short summary of the ChangeLogs. Please have a look and see whether I missed anything or accidentally included incorrect information. cheers,

[Flightgear-devel] Stencil Lighting

2010-02-01 Thread Vivian Meazza
Hi All Lauri Peltonen (aka Zan) has produced a stencil shader which can be used to simulate the light cone of Taxi or Landing lights, or Floodlights for airport aprons. The possibilities are endless. I have put together a demo using the Buccaneer - some screenshots are here:

Re: [Flightgear-devel] OSG Light

2010-01-30 Thread Vivian Meazza
Victhor, Lauri Peltonen (aka Zan) and I have been working on a light using the OSG stencil technique (Lauri did all the hard and difficult stuff): ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/lightcone7.jpg It’s as unlikely a light as you can find: The edges are hard, and while

Re: [Flightgear-devel] New Screenshots for Version 2.0

2010-01-30 Thread Vivian Meazza
Durk wrote Hi All, Last week, I've been trying to capture the new graphical features of FlightGear in a few screen shots. Please find a pre selection here: http://www.xs4all.nl/~dtalsma/fgfs2.0/ I hope that others will also join in and contribute a few images for our official

Re: [Flightgear-devel] Win32-built -Towards the new Release

2010-01-11 Thread Vivian Meazza
used to have. Or is this all because of different sources (official-CVS vs unofficial- GIT)? Official cvs-head here, although I have tried to use git in the past. I use flightgear CVS with openal-soft, I think Vivian Meazza uses creative's openal. I updated the snapshots and now have

Re: [Flightgear-devel] Towards the new Release

2010-01-06 Thread Vivian Meazza
Vivian Meazza Durk Talsma Hi Folks, Well, if some of you might have noticed, the release process is going somewhat slower than we had all hoped for I would just like to give a quick heads up though. First of all, there are two major reasons that are holding us back. 1

Re: [Flightgear-devel] Towards the new Release

2010-01-05 Thread Vivian Meazza
, but this was nowhere as advanced as the setup that Fred was able to provide. I know that a few people have experience in building on windows (Vivian Meazza, Olad Flebbe). So hopefully we can come up with a good windows equivalent. I keep a Windows installer and a current binary of cvs-head

Re: [Flightgear-devel] Windows Build Problems

2010-01-04 Thread Vivian Meazza
Christian, FG-cvs build on MSVC9 is indeed broken atm - I have forward a patch to Tim Moore, but it seems to have gone down a black hole in hyperspace. Geoff McLane's instructions more or less work, the ones on the wiki have definitely been overtaken by events. That said, I can let you

Re: [Flightgear-devel] CVS: source/src/Scripting NasalSys.cxx, 1.129, 1.130

2009-12-19 Thread Vivian Meazza
Melchior FRANZ wrote * James Turner -- Saturday 19 December 2009: - HASHSET(ils-frequency-mhz, 3, naNum(rwy-ILS()-get_freq() / 100.0)); + HASHSET(ils-frequency-mhz, 17, naNum(rwy-ILS()-get_freq() / 100.0)); Still wrong. Since when do we use minus signs in variable

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-16 Thread Vivian Meazza
Alan wrote -- From: Alan Teeder ajtee...@v-twin.org.uk Sent: Wednesday, December 16, 2009 11:37 AM To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Subject: Re: [Flightgear-devel] Flight Gear on Windows On the

Re: [Flightgear-devel] Flight Pro Sim Statement

2009-12-15 Thread Vivian Meazza
Stuart wrote: -Original Message- snip ... ... snip FlightGear Flight Pro Sim Statement (v1.2): As many people will be aware, there is a new flight simulator product that is being heavily marketed at the moment - Flight Pro Sim. As it is almost entirely based on FlightGear,

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-14 Thread Vivian Meazza
Erik wrote Alan Teeder wrote: I am no longer seeing the first two bugs which seem to have been sorted out this week, but do have a similar problem with sound. See my thread with Eric. Is this something I need to look after or is it a matter of finding the proper compile options?

Re: [Flightgear-devel] Flight Gear on Windows

2009-12-11 Thread Vivian Meazza
Geoff, I agree with all you have said, but would add the following: The reset bug has been sorted. The crash-on-exit bug has probably been sorted, but I haven't had time to test it yet. I don't see the red/orange effect you report. There is a binary here - a few days old, and

Re: [Flightgear-devel] YASim and dedicated fuel tanks

2009-12-07 Thread Vivian Meazza
syd adams wrote Im afraid I cant help here , but Ive wanted the same option ,I just never looked too deeply at the code. It would be nice too , to have a fuel valve to control and shutoff fuel (pressure ?) even with fuel in the tanksl. I'll do some reading It can all be done in Nasal - see

Re: [Flightgear-devel] Not really a bug, sort of, I think?

2009-12-05 Thread Vivian Meazza
Rob, See the airport train at KSFO which has just been uploaded to cvs. Use --ai-scenario=KSFO_AirTrain to see it. Of course - this isn't an answer to your query. Vivian -Original Message- From: Rob Shearman, Jr. [mailto:rmsj...@yahoo.com] Sent: 05 December 2009 22:11 To:

Re: [Flightgear-devel] Runtime selection of sound device

2009-11-30 Thread Vivian Meazza
Erik Hofman James Turner wrote: Nice work! And the preference / settings changes too - I know this is painful work, but it's long overdue and will really help make using FG more pleasant for lots of people. Thanks, It's not yet perfect but already usable as it is. Incidentally, I am

Re: [Flightgear-devel] trees

2009-11-25 Thread Vivian Meazza
Syd Adams wrote Hi Tim , just did another update . clouds still hide trees on the horizon , but the trees themselves work like they did before ... thanks On 11/24/09, syd adams adams@gmail.com wrote: I'll give it another try after work ... I should have mentioned that this was

[Flightgear-devel] Vinson Battle Group

2009-11-25 Thread Vivian Meazza
Hi, Alexis Bory and I have been busy adding eye-candy out at sea: ftp://ftp.abbeytheatre2.org.uk/fgfs/MP-Carrier/SAR-Helo-1.png ftp://ftp.abbeytheatre2.org.uk/fgfs/MP-Carrier/SAR-Helo-2.png So far we have kept the impact on frame-rate to negligible proportions. We plan a bit more, but how much

Re: [Flightgear-devel] boost library version

2009-11-19 Thread Vivian Meazza
Geoff McLane On Thu, 2009-11-19 at 00:18 +1100, George Patterson wrote: 2009/11/17 Diego Fernando Rodríguez Varón diegorodrigu...@gmail.com: Hello everyone. I was experiencing the segmentation fault reported by Nicolas before so I just tried updating and compiling. But I get the

Re: [Flightgear-devel] boost library version

2009-11-19 Thread Vivian Meazza
-Original Message- From: Geoff McLane [mailto:ubu...@geoffair.info] Sent: 19 November 2009 16:52 To: vivian.mea...@lineone.net; FlightGear developers discussions Subject: Re: [Flightgear-devel] boost library version On Thu, 2009-11-19 at 16:02 +, Vivian Meazza wrote: We

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
/ .. Fighters on a mission This group is dedicated to flying military aircrafts, simulating missions and dogfights. Tom On Sat, Nov 14, 2009 at 1:56 PM, Vivian Meazza vivian.mea...@lineone.net wrote: Pete Morgan Tom P wrote: Hi Torsten That's an interesting concept, I was thinking about

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-16 Thread Vivian Meazza
Stuart Buchanan wrote -Original Message- From: [mailto:stuart_d_bucha...@yahoo.co.uk] Sent: 16 November 2009 12:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Ignoring MP pilots Pete Morgan wrote: Seperate ports are gonna be a problem with firewalls.

Re: [Flightgear-devel] SoundSystem continued

2009-11-16 Thread Vivian Meazza
Dave wrote Vivian Meazza wrote: MSVC9 is available for free download. I don't know if using that would help. FG builds and runs with that here, although I do get a segfault on reset, which I have only just noticed. (MSVC10 Beta 2 is also available, but I haven't tried that) Hi

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Tim Moore wrote I've just checked in code that applies effects to all models in FG. There's no documentation yet for how to use new features -- and not really any examples either; I want to shake out what the changes may have broken first. Animations, particularly material animations,

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Tim Moore On 11/15/2009 10:04 AM, Martin Spott wrote: Vivian Meazza wrote: Tim Moore wrote This requires updating flightgear, simgear, and data. Also, version 1.37 of Boost is now required. Sounds good to me. I'll start to do battle with MSVC9 today. But why Boost 1.37 when

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
I wrote Tim Moore On 11/15/2009 10:04 AM, Martin Spott wrote: Vivian Meazza wrote: Tim Moore wrote This requires updating flightgear, simgear, and data. Also, version 1.37 of Boost is now required. Sounds good to me. I'll start to do battle with MSVC9 today. But why

Re: [Flightgear-devel] heads up -- effects for models

2009-11-15 Thread Vivian Meazza
Csaba Halász wrote: On Sun, Nov 15, 2009 at 11:18 AM, Hans Janssen handigehan...@gmail.com wrote: I just did a build from cvs and did a quik run on KSFO with the c172 witch seems to be ok, but running at an airport that is not in the base pkg, like EHLE or EDDI, it starts but stays at

Re: [Flightgear-devel] Daily FG .deb

2009-11-14 Thread Vivian Meazza
Erik wrote Stuart Buchanan wrote: However, reading further down, I think you're concerned about the effects of letting lots of children loose in the MP Environment. If you are particularly concerned, you could always run your own MP server. Reading the blog from FS Weekend I

Re: [Flightgear-devel] Ignoring MP pilots

2009-11-14 Thread Vivian Meazza
Pete Morgan Tom P wrote: Hi Torsten That's an interesting concept, I was thinking about groups as well. But instead of writing extra code on top of the current client and server, could we use different ports on the server? Let me explain: if I understand correctly, the server

Re: [Flightgear-devel] FlightGear MSVC9 Executable

2009-11-14 Thread Vivian Meazza
Josef wrote: Hi Vivian, could you offer your release in a simple zip file as well please? Kind Regards, Josef 2009/11/13 Vivian Meazza vivian.mea...@lineone.net: Hi All, I'm trying some magic ju ju to make Fred re-appear :-). I've put together an install package for Windows

Re: [Flightgear-devel] SoundSystem continued

2009-11-13 Thread Vivian Meazza
Dave wrote -Original Message- From: daveluff [mailto:davel...@ntlworld.com] Sent: 12 November 2009 22:26 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] SoundSystem continued Alasdair Campbell wrote: On Mon, 2009-11-09 at 14:56 +, James Turner wrote:

[Flightgear-devel] FlightGear MSVC9 Executable

2009-11-13 Thread Vivian Meazza
Hi All, I'm trying some magic ju ju to make Fred re-appear :-). I've put together an install package for Windows based on today's cvs-head here: ftp://ftp.abbeytheatre2.org.uk/fgfs/executable/fgsetup-cvs-20090913.exe It has known bugs in the Route Manager area - sorry. And I have chosen not to

[Flightgear-devel] Maritime Models

2009-11-07 Thread Vivian Meazza
Hi All, Alexis does it again: ftp://ftp.abbeytheatre2.org.uk/fgfs/Maritime/deck-park.png Vivian -- Let Crystal Reports handle the reporting - Free Crystal Reports 2008 30-Day trial. Simplify your report design,

[Flightgear-devel] Update to FFG7 - Oliver Hazard Perry

2009-11-05 Thread Vivian Meazza
Hi, All, Alexis Bory has just provided us with an update to the FFG 7 model. It is so good I thought it worth posting a short note. You can see it here: ftp://ftp.abbeytheatre2.org.uk/fgfs/Maritime/FFG-7.png This will form part of the USS Vinson Battle Group which we are in the process of

Re: [Flightgear-devel] [GIT] various fixes including atcvoice, commlist and nans

2009-10-25 Thread Vivian Meazza
Csaba Halász Hi! I have made some updates available from my gitorious repo (URL: http://gitorious.org/~jester), on various branches. Here is a little summary: * branch atcvoice: has a cleaned-up version of FGATCVoice::WriteMessage synced to the current state of the sound system *

Re: [Flightgear-devel] New Sound system committed

2009-10-24 Thread Vivian Meazza
Hi Nic OpenAL SDK builds here, Vivian -Original Message- From: Nicolas Quijano [mailto:nquij...@gmail.com] Sent: 24 October 2009 20:44 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] New Sound system committed Build with Fredb's setup, using the

Re: [Flightgear-devel] New Sound system committed

2009-10-21 Thread Vivian Meazza
dave perry wrote Erik Hofman wrote: dave perry wrote: dave perry wrote: With an update this morning from cvs, I still only hear ATC and that with frequency distortion. Did I miss a required library change? I have openal-0.0.9-0.15.20060204cvs.fc9.i386 and

Re: [Flightgear-devel] Photorealistic textures for cumulus clouds

2009-10-19 Thread Vivian Meazza
AJ wrote: On Sunday 18 October 2009 20:33:39 Vadym Kukhtin wrote: So I downloaded dozen of photos, extract from them clouds and made some retouch. Here you can see what I got: http://valeo.flightgear.ru/sshot/clouds/ Those are definitely the best looking clouds I've seen in FG

Re: [Flightgear-devel] New Sound system committed

2009-10-18 Thread Vivian Meazza
Geoff McLane On Sun, 2009-10-18 at 15:07 +0200, Erik Hofman wrote: Vivian Meazza wrote: Patched soundmgr_openal.cxx/hxx and sample_group.hxx with +#elif defined(_WIN32) +# include al.h or +#elif defined(_WIN32) +# include al.h +# include alc.h +# include AL

Re: [Flightgear-devel] New Sound system committed

2009-10-13 Thread Vivian Meazza
Erik Hofman Nicolas Quijano wrote: Now, I can build a working exe with my old/Vivian's setup, but get no working sound (and no errors) but I do have the crash on exit. I believe it's because we're trying to release the alcDevice and alcContext a second time by calling AlutExit., after

Re: [Flightgear-devel] Submodels and MP objects

2009-10-12 Thread Vivian Meazza
Detlef Faber Hello everybody, I have noticed since quite a while that collision detection of submodels with MP Objects doesn't work anymore. It works fine with normal AI Objects (Aircraft, Ship and groundvehicles). MP Objects seem to be ignored. Has anybody else noticed this?

Re: [Flightgear-devel] New Sound system committed

2009-10-11 Thread Vivian Meazza
Alan Teeder wrote: Sorry to be the messenger, but compilation of soundmgr_openal.cxx and all flightgear files using soundmgr_openal.hxx fails under VC90. See attached build log. I am using the 3rd part libraries as per flightgear/source/projects/VC90/README.msvc. i.e. (Precompiled

Re: [Flightgear-devel] Exposing a property over MP

2009-10-09 Thread Vivian Meazza
Oliver Schroeder wrote: On Friday 09 October 2009 00:21:11 James Turner wrote: On 8 Oct 2009, at 23:05, Vivian Meazza wrote: This, or something very like it, is a long outstanding proposal that never quite made it. No one got a round tuit for it I guess. That said, a minute

Re: [Flightgear-devel] Fwd: fg-home on windows and mac

2009-10-08 Thread Vivian Meazza
-Original Message- From: Jacob Burbach [mailto:jmburb...@gmail.com] Sent: 08 October 2009 04:08 To: FlightGear developers discussions Subject: [Flightgear-devel] Fwd: fg-home on windows and mac In Linux the users flightgear directory is at  /home/username/.fgfs.  As I don't have

Re: [Flightgear-devel] Exposing a property over MP

2009-10-08 Thread Vivian Meazza
Anders Gidenstam wrote On Thu, 8 Oct 2009, James Turner wrote: That sounds bad :) It is, but in my experience there is no core developer feeling particularly responsible for the MP subsystem - most of the few patches that has been submitted in the past years have disappeared into the

Re: [Flightgear-devel] Exposing a property over MP

2009-10-08 Thread Vivian Meazza
James wrote -Original Message- From: James Turner [mailto:zakal...@mac.com] Sent: 08 October 2009 22:06 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Exposing a property over MP On 8 Oct 2009, at 21:54, Anders Gidenstam wrote: Going in that direction

Re: [Flightgear-devel] bug tracking

2009-09-30 Thread Vivian Meazza
Curt wrote 'git implementations under windows run fine' Who claims that? Not here they don't. I get constant glitches with cloned repos hanging - not only do they hang, but I can find no way out of the situation. I'm really p*ssed off with git right now. I'm in the anything but git camp today!

Re: [Flightgear-devel] Source code control systems

2009-09-29 Thread Vivian Meazza
Tim wrote -Original Message- From: Tim Moore [mailto:timo...@redhat.com] Sent: 29 September 2009 09:26 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Source code control systems On 09/29/2009 08:54 AM, Stefan Seifert wrote: On Tuesday, 29. September 2009,

[Flightgear-devel] CVS HEAD - am 19 Sep

2009-09-19 Thread Vivian Meazza
Hi, This morning's FG CVS head fails to compile under MSVC9 (nothing new there then!). Flightgear/source/src/ATCDCL/ATCVoice.cxx and ATIS.cxx are the problems. There's a fix here: http://gitorious.org/~vivian/fg/vivians-clone for those who want to attempt git. It works, but unfortunately it

Re: [Flightgear-devel] Solid MP Models

2009-09-17 Thread Vivian Meazza
Mathias wrote On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: During some testing last night I noticed AIAircraft on the ground rising straight up and going out of sight. I assume that this is the same bug I had to deal with in AIGroundVehicles - the ground detection method

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Vivian Meazza
Ron wrote On Thu, 2009-09-10 at 19:45 +0200, Mathias Fröhlich wrote: Hi, On Sunday 06 September 2009 21:42:36 Ron Jensen wrote: Sometime recently MP Models silently became solid. IMHO, this is a horrid state. Aircraft now crash when new aircraft appear at the same spawn site.

Re: [Flightgear-devel] Solid MP Models

2009-09-16 Thread Vivian Meazza
Mathias wrote: Hi, On Wednesday 16 September 2009 15:45:47 Vivian Meazza wrote: During some testing last night I noticed AIAircraft on the ground rising straight up and going out of sight. I assume that this is the same bug I had to deal with in AIGroundVehicles - the ground detection

Re: [Flightgear-devel] Linking newest FG/SimGear Link Errors in newlyadded file SGText.cpp

2009-09-15 Thread Vivian Meazza
Randy, You don't need fgviewer for normal operation of FG. Just uncheck it in the Configuration Manager. Vivian -Original Message- From: Randall Green [mailto:randall.gr...@wright.edu] Sent: 15 September 2009 18:29 To: FlightGear developers discussions Subject:

Re: [Flightgear-devel] Compiling newest CVS FlightGear/SimGear andgetting link errors

2009-09-11 Thread Vivian Meazza
models. Thanks, Randy Green - Original Message - From: Vivian Meazza vivian.mea...@lineone.net Date: Thursday, September 10, 2009 4:58 pm Subject: Re: [Flightgear-devel] Compiling newest CVS FlightGear/SimGear andgetting link errors To: 'FlightGear developers discussions' flightgear

Re: [Flightgear-devel] Little Ground Vehicle patch (for Vivian)

2009-09-10 Thread Vivian Meazza
Nic, Thanks for this. The reason that models wander into the air is that the height test is finding the model itself. The solution I have been using is to add: animation enable-hot type=boolfalse/enable-hot /animation to the model .xml file. This means that

Re: [Flightgear-devel] Compiling newest CVS FlightGear/SimGear andgetting link errors

2009-09-10 Thread Vivian Meazza
You need to include some recently added files to your projects. FGGyro.cxx/hxx, AIGroundVehicle.cxx/hxx, SGText.cxx/hxx. The clue is in the errors! That might make at least some of the problems go away. HTH Vivian -Original Message- From: Randall Green

Re: [Flightgear-devel] Compiling newest CVS FlightGear/SimGear Error inprops.hxx

2009-09-09 Thread Vivian Meazza
Yup, Add this to props.hxx #include simgear/math/SGMath.hxx Might not be the right answer, but it works. Fred will fix it properly in due course. Vivian -Original Message- From: Randall Green [mailto:randall.gr...@wright.edu] Sent: 09 September 2009 20:46 To:

Re: [Flightgear-devel] Looking around while paused (FGViewMgr)

2009-09-01 Thread Vivian Meazza
Heiko Schulz wrote Hmm... Well, it never annoyed me- I found it quite usefull! For taking nice screenshots I pause the sim, and then I pan to get best view of the aircraft, objects etc In my opinion this is and was always a nice feature- but that's my opinion, and maybe I understood

Re: [Flightgear-devel] Running FlightGear 1st time - could not findplugins - from osgPlugins?

2009-08-26 Thread Vivian Meazza
It is not done in MSVC9 - set your path in the normal way, or move the osgPlugins-2.8.0 directory to wherever you generated the flightgear executable. Vivian -Original Message- From: Randall Green [mailto:randall.gr...@wright.edu] Sent: 25 August 2009 20:59 To: FlightGear

Re: [Flightgear-devel] 6280 link errors startingwith sgdMakeCoordMat4

2009-08-14 Thread Vivian Meazza
Randy, Since you wanted to compile from source, I assumed, wrongly that you would be using cvs-head of all source code. This is what I do; well more or less because I have some development code as well. We didn't introduce the MSVC9 stuff until comparatively recently. If you want to go

Re: [Flightgear-devel] 6280 link errors starting with sgdMakeCoordMat4

2009-08-13 Thread Vivian Meazza
Randy, There are thiose better qualified than I to answer your query, but. First why are you using MSVC8? MSVC9 is available as a free download. Second, MSVC8 stuff in CVS is unmaintained, so these error should be expected, but we keep MSVC9 solution and project files pretty much up to

Re: [Flightgear-devel] Multiplayer ATC aircraft, feature request...

2009-08-09 Thread Vivian Meazza
Stuart Buchanan wrote syd adams wrote: That might be best . I know very little about what information a real scope displays , and intercepting a radial is the pilots job , so I dont know if I can bring myself to add that line ;). I was at a fly-in to an RAF base last week, which

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