Flightgear-commitlogs wrote:
The branch, gdalchop has been created
at 40695c40585943b13e3c1005648e1da4dc490542 (commit)
- Log -
commit 40695c40585943b13e3c1005648e1da4dc490542
Author: Ralf Gerlich
Date: Tue Dec 29
Hi Martin,
I think I see the cause. It looks like sometimes, when a low priority
landclass is clipped against the already accumulated thin polys like roads
and steams, there could be a section that isn't removed (so only 1 region
is created when there should be 2). Because the road region is
Hi Peter,
Flightgear-commitlogs wrote:
It doesn't crash, but sometimes, polygons lose their material. I
think fixing that
should be easier than the endless massaging of data to keep good
looking data.
According to my/our (Ralf's and mine) experience loosing the material
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