Re: [Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-15 Thread Stuart Buchanan
syd adams wrote: Tried the patch and see a slight improvement ... At the moment I have other problems ...no sound , extremely slow loading times , etc... so I'll keep testing in between audio debugging :) I noticed the cloud density slider seems to have no effect , (which reminded me to fix

Re: [Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-15 Thread Jon Stockill
syd adams wrote: Tried the patch and see a slight improvement ... At the moment I have other problems ...no sound , extremely slow loading times , etc... so I'll keep testing in between audio debugging :) Ah, I'm glad it's not just me with sound problems - I've just upgraded a machine to

[Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-14 Thread Stuart Buchanan
Hi All, A number of people have seen significant performance degradation with the recent 3D cloud enhancements. The rather simple patch below reduces the number of sprites that are drawn for clouds in the distance, which should help. Unfortunately it seems the performance hit is very

Re: [Flightgear-devel] [patch] Improved 3D clouds performance?

2009-10-14 Thread syd adams
Tried the patch and see a slight improvement ... At the moment I have other problems ...no sound , extremely slow loading times , etc... so I'll keep testing in between audio debugging :) I noticed the cloud density slider seems to have no effect , (which reminded me to fix those dialogs to the