Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-25 Thread Stuart Buchanan
Heiko Schulz wrote: To: FGFS Developers Mail List flightgear-devel@lists.sourceforge.net Sent: Monday, 24 November, 2008 23:24:52 Subject: [Flightgear-devel] 3d-clouds- Texture updates Hi, There is a lot of improvement left- some days ago I used for testing the cloudstextures from X

[Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Heiko Schulz
Hi, There is a lot of improvement left- some days ago I used for testing the cloudstextures from X-pLane, and they worked better. So we just need better textures. So I did my try and finished today the cl-cumulus textures, and added some first nimbustratus and stratos-textures. -Well with the

Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Jon Stockill
Heiko Schulz wrote: -I still need to shape the clouds- If I had knowledge about using Phython I would make a script for Blender There's already a cloud generation script for blender (possibly more than one). A quick search found this one:

Re: [Flightgear-devel] 3d-clouds- Texture updates

2008-11-24 Thread Heiko Schulz
There's already a cloud generation script for blender (possibly more than one). A quick search found this one: http://wiki.blender.org/index.php/Scripts/Manual/Wizards/Cloud_Generator Maybe it could be modified to output the data we need. Jon Wow- impressive- that's how I wished our