Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Roberto Inzerillo
Parking brake is just a on/off flag (1bit). Well, right, but not totally. I've seen aircrafts accepting a double value, and I'd like to make it consistent. Intermediate values make sense here since it's a lever that moves along a path (or at least rotates around a hinge). It's not a two

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg
: Re: [Flightgear-devel] Double Input Resolution? Parking brake is just a on/off flag (1bit). Well, right, but not totally. I've seen aircrafts accepting a double value, and I'd like to make it consistent. Intermediate values make sense here since it's a lever that moves along a path

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote: How a parking brake on small aircraft works: Well, from my experience I'd say there are almost as many different types of small-aircraft parking brakes as there are different manufacturers. I remember having flown at least six different types of small aircraft by three

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg
then a six-seat single turboprop. Cheers, Eric To: flightgear-devel@lists.sourceforge.net From: martin.sp...@mgras.net Date: Fri, 9 Mar 2012 11:22:38 + Subject: Re: [Flightgear-devel] Double Input Resolution? Eric van den Berg wrote: How a parking brake on small aircraft works

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Stefan Seifert
On Friday 09 March 2012 13:27:19 Eric van den Berg wrote: Agreed, but the as you are saying, the brake is hydraulic and therefore there will always be a valve that traps the hydraulic fluid and keeps the pressure on the brake pistons. This valve will always only be fully closed in the end

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote: Agreed, but the as you are saying, the brake is hydraulic and therefore there will always be a valve that traps the hydraulic fluid No. At least the older C172's are having mechanically operated parking brake levers which apply force onto the same hydraulic master

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Eric van den Berg
...@mgras.net Date: Fri, 9 Mar 2012 12:46:25 + Subject: Re: [Flightgear-devel] Double Input Resolution? Eric van den Berg wrote: Agreed, but the as you are saying, the brake is hydraulic and therefore there will always be a valve that traps the hydraulic fluid No. At least the older C172's

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Martin Spott
Eric van den Berg wrote: I see, I am sure there are more. I must admit I am more familiar with aircraft that are a bit more modern then the models you mention. I've flown at least two rather modern aircraft (different types) but I still prefer the aged ones for their style and atmosphere - and

Re: [Flightgear-devel] Double Input Resolution?

2012-03-09 Thread Roberto Inzerillo
How could I think that parking brakes would have been such a hot topic??!! :-) Anyway, I appreciate the long detailed point of views. It's clear to me I have to be generic enough with this input device. Well, it's going to stay as a 'double' but not a 24bit resolution anyway! -- Empfehlen Sie

Re: [Flightgear-devel] Double Input Resolution?

2012-03-08 Thread Stuart Buchanan
On Wed, Mar 7, 2012 at 6:48 PM, Gene Buckle wrote: Scratch building hall effect sensor input assemblies is very, very easy. See here: http://www.simpits.org/geneb/?p=299 Here's a more detailed how-to that I posted:

Re: [Flightgear-devel] Double Input Resolution?

2012-03-08 Thread Arnt Karlsen
On Wed, 07 Mar 2012 20:41:56 +0100, Roberto wrote in message 4f57ba04.2080...@gmx.net: Parking brake is just a on/off flag (1bit). Well, right, but not totally. I've seen aircrafts accepting a double value, and I'd like to make it consistent. Intermediate values make sense here since

[Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo
Hi everybody, it's a few weeks I'm dealing with a few analog to digital converters, I'm using them to convert external analog signals and use them as inputs to FlightGear controls. I'm wondering which resolution is best when dealing with properties of type double. My analog values get

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Torsten Dreyer
Am 07.03.2012 18:14, schrieb Roberto Inzerillo: Hi everybody, it's a few weeks I'm dealing with a few analog to digital converters, I'm using them to convert external analog signals and use them as inputs to FlightGear controls. I'm wondering which resolution is best when dealing with

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Gene Buckle
On Wed, 7 Mar 2012, Roberto Inzerillo wrote: I see FGFS keyboard/mouse interface uses 7/8bit resolution. I'd like to know if someone can help me figuring out what input resolution should I use for: /controls/flight/aileron /controls/flight/aileron-trim /controls/flight/elevator

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread castle . 64
. Regards John - Original Message - From: Roberto Inzerillo rob...@gmx.net To: flightgear-devel@lists.sourceforge.net Sent: Wednesday, March 7, 2012 10:14:44 AM Subject: [Flightgear-devel] Double Input Resolution? Hi everybody, it's a few weeks I'm dealing with a few analog to digital

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo
Parking brake is just a on/off flag (1bit). Well, right, but not totally. I've seen aircrafts accepting a double value, and I'd like to make it consistent. Intermediate values make sense here since it's a lever that moves along a path (or at least rotates around a hinge). It's not a two

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Martin Spott
Roberto Inzerillo wrote: Well, right, but not totally. I've seen aircrafts accepting a double value, and I'd like to make it consistent. Intermediate values make sense here since it's a lever that moves along a path (or at least rotates around a hinge). It's not a two positions switch.

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Gene Buckle
On Wed, 7 Mar 2012, castle...@comcast.net wrote: Hi, I've been using 12 bit resolution. Need it since I'm also operating with a control force loading system and autopilot. If you go to 12 bits suggest you get some high res, multi-turn pots or some other systems (like magnetic) to give

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo
Think of it this way, determine the angular travel of your control stick; for 8bits divide by 256; for 12 bits divide by 4096. That defines the resoluion., i.e. degrees per bit. So then you have to decide how good is your sensor in defining the control stick location. If you can't sense 4096

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Torsten Dreyer
Am 07.03.2012 20:59, schrieb Roberto Inzerillo: I'm not talking about what people are currently doing (I'd go with 24bit on everything ... joking!), I'm asking about reasons (technical aspects, facts) that can help me decide for high-res against low-res. That would help me a lot in making good

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Roberto Inzerillo
I can tell you from experience with many users during our LinuxTag and FSweekend presentations that you need - for throttle: 1 bit (full/idle) - for Mixture: 1 bit(full rich/cutoff) - for RPM: allway full (constant) :D :D :D :D :D

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread Curtis Olson
On Wed, Mar 7, 2012 at 2:46 PM, Torsten Dreyer tors...@t3r.de wrote: I can tell you from experience with many users during our LinuxTag and FSweekend presentations that you need - for throttle: 1 bit (full/idle) - for Mixture: 1 bit(full rich/cutoff) - for RPM: allway full (constant)

Re: [Flightgear-devel] Double Input Resolution?

2012-03-07 Thread TDO Brandano
: [Flightgear-devel] Double Input Resolution? Think of it this way, determine the angular travel of your control stick; for 8bits divide by 256; for 12 bits divide by 4096. That defines the resoluion., i.e. degrees per bit. So then you have to decide how good is your sensor in defining