Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-24 Thread Michael Sgier
Still no luck here.Could anyone push it so i can do a git pull? Thanks --- On Fri, 9/23/11, Thomas Albrecht ra...@web.de wrote: From: Thomas Albrecht ra...@web.de Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many objects To: flightgear-devel@lists.sourceforge.net Date

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-23 Thread Michael Sgier
Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many objects To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote: On machine (much slower

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-23 Thread Thomas Albrecht
Hey Csaba, hey Geoff, thanks a lot for looking into this! void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp* framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath path) { ? ? //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad( ? ? //getFileName(getNumChildren()) )); And now

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-22 Thread Michael Sgier
Halász csaba.hal...@gmail.com wrote: From: Csaba Halász csaba.hal...@gmail.com Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many objects To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Date: Thursday, September 22, 2011, 3:13 AM On Wed, Sep 21

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-22 Thread Geoff McLane
Hi Tom, Thanks for adding the png texture... Now they look like trees ;=)) not square buildings... http://geoffair.org/tmp/fgfs-screen-003.png http://geoffair.org/tmp/fgfs-screen-004.png But still no problem loading in my machine... And switching to your second test, EHLE, using 10K

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Geoff McLane
Hi Tom, He, he, just for ***FUN*** I tried with 4000 objects... See the 'crowded' runway on startup - http://geoffair.org/tmp/fgfs-screen-001.png but more spectacular from the air - http://geoffair.org/tmp/fgfs-screen-002.png and had no problems loading ;=)) But you seem to have missed

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread lists
+++ Geoff McLane [21/09/11 13:38 +0200]: If you add that png, I would give it a try with 5000, but the problems does seem to be in your machine at the moment ;=(( I've seen something similar before, it's incredibly annoying, and I suspect you'll eventually track it down to a typo in an stg

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Thomas Albrecht
Hi Geoff, thanks for testing! Indeed, I forgot the texture, sorry about that. It is included in a new package: http://www.mediafire.com/?q99zyzkyu2tw04w For further testing, I wrote a small python script which fills a rectangular area at EHLE (because it's mostly flat there, so I can use

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Thomas Albrecht
Hi Jon! I've seen something similar before, it's incredibly annoying, and I suspect you'll eventually track it down to a typo in an stg file. I've also had typos/missing objects in .stgs before, causing similiar effects. However, for testing, I'm creating the .stg with a very simple python

Re: [Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-21 Thread Csaba Halász
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote: On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs when using ~2300 objects. Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the CPU behaviour you described. Going slightly higher,

[Flightgear-devel] FG hangs on loading scenery when using many objects

2011-09-20 Thread Thomas Albrecht
Hey group, I've come across a problem with FG when many (static) objects are to be loaded on FG startup. Usually, on my (faily old) PC FG loads for about 20 seconds, then says loading scenery for about 6 seconds, and places me in the c172 ready for takeoff. During all this CPU load is at