Still no luck here.Could anyone push it so i can do a git pull?
Thanks
--- On Fri, 9/23/11, Thomas Albrecht ra...@web.de wrote:
From: Thomas Albrecht ra...@web.de
Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many
objects
To: flightgear-devel@lists.sourceforge.net
Date
Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many
objects
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Thursday, September 22, 2011, 3:13 AM
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote:
On machine (much slower
Hey Csaba,
hey Geoff,
thanks a lot for looking into this!
void SGPagedLOD::forceLoad(osgDB::DatabasePager *dbp, FrameStamp*
framestamp, ? ? ? ? ? ? ? ? ? ? ? ? ???NodePath path)
{
? ? //SG_LOG(SG_GENERAL, SG_ALERT, SGPagedLOD::forceLoad(
? ? //getFileName(getNumChildren()) ));
And now
Halász csaba.hal...@gmail.com wrote:
From: Csaba Halász csaba.hal...@gmail.com
Subject: Re: [Flightgear-devel] FG hangs on loading scenery when using many
objects
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Date: Thursday, September 22, 2011, 3:13 AM
On Wed, Sep 21
Hi Tom,
Thanks for adding the png texture... Now they look
like trees ;=)) not square buildings...
http://geoffair.org/tmp/fgfs-screen-003.png
http://geoffair.org/tmp/fgfs-screen-004.png
But still no problem loading in my machine...
And switching to your second test, EHLE, using 10K
Hi Tom,
He, he, just for ***FUN*** I tried with 4000
objects...
See the 'crowded' runway on startup -
http://geoffair.org/tmp/fgfs-screen-001.png
but more spectacular from the air -
http://geoffair.org/tmp/fgfs-screen-002.png
and had no problems loading ;=))
But you seem to have missed
+++ Geoff McLane [21/09/11 13:38 +0200]:
If you add that png, I would give it a try with 5000,
but the problems does seem to be in your machine at the
moment ;=((
I've seen something similar before, it's incredibly annoying, and I suspect
you'll eventually track it down to a typo in an stg
Hi Geoff,
thanks for testing! Indeed, I forgot the texture, sorry about that. It is
included in a new package: http://www.mediafire.com/?q99zyzkyu2tw04w
For further testing, I wrote a small python script which fills a rectangular
area at EHLE (because it's mostly flat there, so I can use
Hi Jon!
I've seen something similar before, it's incredibly annoying, and I suspect
you'll eventually track it down to a typo in an stg file.
I've also had typos/missing objects in .stgs before, causing similiar effects.
However, for testing, I'm creating the .stg with a very simple python
On Wed, Sep 21, 2011 at 11:07 PM, Thomas Albrecht ra...@web.de wrote:
On machine (much slower than yours: Pentium 4 2.4 GHz, 1.5GB DDR), FG hangs
when using ~2300 objects.
Here, with AMD 605e 2.3GHz, it hangs at around 5800 objects, with the
CPU behaviour you described. Going slightly higher,
Hey group,
I've come across a problem with FG when many (static) objects are to be loaded
on FG startup.
Usually, on my (faily old) PC FG loads for about 20 seconds, then
says loading scenery for about 6 seconds, and places me in the c172 ready
for takeoff. During all this CPU load is at
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