Re: [Flightgear-devel] Procedural texturing merge request

2012-08-08 Thread Renk Thorsten
Do I want atmospheric scattering on or off? That affects which are the top two sliders. You want atmospheric scattering on. Then the top sliders are 'Landmass' and 'Transition'. These you want at 5. What did it take to make the correct dialog appear? Are you sure you have the updated

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Roland Häder
Hi Thorsten, are there any screenshots available which compares before/after? Regards, Roland Original-Nachricht Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
are there any screenshots available which compares before/after? Not as such... A collection of work in progress is in the forum http://www.flightgear.org/forums/viewtopic.php?f=47t=16884 but this is with my private not-necessarily-GPL development environment. The comparison is otherwise

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? Thanks, Curt. On Tue, Aug 7, 2012 at 9:52 AM, Renk Thorsten

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? Forgot: Works currently only with

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere? * atmospheric light scattering: on * shader micromanagement

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote: Is this work something that is active by default or does it need to be turned on? Or is it only availble in a particular area? Do I need to do anything special to look at the results beyond just take off and fly around anywhere?

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. I don't have the bandwidth at the moment to pull back master, but I've checked the local branch from which I merged and I checked the log for FGData master on GIT - among

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
On Tue, Aug 7, 2012 at 1:22 PM, Renk Thorsten wrote: Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. I don't have the bandwidth at the moment to pull back master, but I've checked the local branch from which I merged

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Renk Thorsten
I'm on the master/next branch here for these tests. But I haven't kept close enough tabs on the lightfield/regional gui options dialog box to quite know exactly what I should be seeing or where to start for hunting what's going on. Shouldn't I be seeing quite a few detailed shader

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
Hmmm, my shader micromanagement dialog box is only showing two options right now. Category General: landmass and water. There is an aicraft category at the bottom of the dialog, but no actual options to set. I'm running a pretty advanced nvidia card with very recent nvidia drivers.

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Curtis Olson
Hi Fred and Thorsten, I exited and restarted and seem to be getting the dialog more correctly now -- but I don't think I'm seeing the regional or procedure textures around Mojave. What should I be looking for there? I'm running with: --materials-file=Materials/regions/materials.xml and

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-07 Thread Frederic Bouvier
You need to set the top two sliders on the right side -Fred - Mail original - De: Curtis Olson curtol...@gmail.com À: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Envoyé: Mardi 7 Août 2012 22:49:05 Objet: Re: [Flightgear-devel] Procedural texturing

[Flightgear-devel] Procedural texturing merge request

2012-08-06 Thread Renk Thorsten
Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 Thanks, * Thorsten

Re: [Flightgear-devel] Procedural texturing merge request

2012-08-06 Thread Frederic Bouvier
Hi Thorsten, Hi Fred, I have created a merge request containing part of my recent experiments with procedural terrain texturing - please have a look (I hope I haven't messed up the request again...). https://www.gitorious.org/fg/fgdata/merge_requests/175 I will take care of it asap