Do I want atmospheric scattering on or off? That affects which are the
top two sliders.
You want atmospheric scattering on. Then the top sliders are 'Landmass' and
'Transition'. These you want at 5.
What did it take to make the correct dialog appear? Are you sure you have the
updated
Hi Thorsten,
Hi Fred,
I have created a merge request containing part of my recent
experiments with procedural terrain texturing - please have a look
(I hope I haven't messed up the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
I will take care of it
Hi Thorsten,
are there any screenshots available which compares before/after?
Regards,
Roland
Original-Nachricht
Hi Fred,
I have created a merge request containing part of my recent experiments
with procedural terrain texturing - please have a look (I hope I haven't
are there any screenshots available which compares before/after?
Not as such... A collection of work in progress is in the forum
http://www.flightgear.org/forums/viewtopic.php?f=47t=16884
but this is with my private not-necessarily-GPL development environment.
The comparison is otherwise
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly around
anywhere?
Thanks,
Curt.
On Tue, Aug 7, 2012 at 9:52 AM, Renk Thorsten
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly
around
anywhere?
Forgot: Works currently only with
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly
around
anywhere?
* atmospheric light scattering: on
* shader micromanagement
On Tue, Aug 7, 2012 at 11:10 AM, Renk Thorsten wrote:
Is this work something that is active by default or does it need to be
turned on? Or is it only availble in a particular area? Do I need to do
anything special to look at the results beyond just take off and fly
around
anywhere?
Hmmm, my shader micromanagement dialog box is only showing two options
right now. Category General: landmass and water.
I don't have the bandwidth at the moment to pull back master, but I've checked
the local branch from which I merged and I checked the log for FGData master on
GIT - among
On Tue, Aug 7, 2012 at 1:22 PM, Renk Thorsten wrote:
Hmmm, my shader micromanagement dialog box is only showing two options
right now. Category General: landmass and water.
I don't have the bandwidth at the moment to pull back master, but I've
checked the local branch from which I merged
I'm on the master/next branch here for these tests. But I haven't kept
close enough tabs on the lightfield/regional gui options dialog box to
quite know exactly what I should be seeing or where to start for hunting
what's going on. Shouldn't I be seeing quite a few detailed shader
Hmmm, my shader micromanagement dialog box is only showing two options right
now.
Category General: landmass and water. There is an aicraft category at the
bottom
of the dialog, but no actual options to set. I'm running a pretty advanced
nvidia
card with very recent nvidia drivers.
Hi Fred and Thorsten,
I exited and restarted and seem to be getting the dialog more correctly now
-- but I don't think I'm seeing the regional or procedure textures around
Mojave. What should I be looking for there? I'm running with:
--materials-file=Materials/regions/materials.xml and
You need to set the top two sliders on the right side
-Fred
- Mail original -
De: Curtis Olson curtol...@gmail.com
À: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
Envoyé: Mardi 7 Août 2012 22:49:05
Objet: Re: [Flightgear-devel] Procedural texturing
Hi Fred,
I have created a merge request containing part of my recent experiments with
procedural terrain texturing - please have a look (I hope I haven't messed up
the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
Thanks,
* Thorsten
Hi Thorsten,
Hi Fred,
I have created a merge request containing part of my recent
experiments with procedural terrain texturing - please have a look
(I hope I haven't messed up the request again...).
https://www.gitorious.org/fg/fgdata/merge_requests/175
I will take care of it asap
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