When prssing the 5 key on the numeric keypad to reset the controls to zero,
the control surfaces instantly move to their origin. Similar effects can also
happen when an autopilot controller is activated, and when a noisy joystick
is interfering with an autopilot controller.
I think moving a
On Sunday 02 December 2007, John Denker wrote:
That's not a good solution. That's highly unrealistic.
In real life, in a small airplane, if I decide to stomp on the
rudder pedal, the rudder is going to move real fast. The
realistic time scale is not long compared to 1/30th of a
second i.e.
On Sunday 02 December 2007, David Megginson wrote:
That's true for control surface movement in general, but I had
(mis)understood that Roy was proposing this specifically for the '5'
key -- that's a simulator-specific key that has no real-life
equivalent, so binding it to a new command that
On Sun, 2 Dec 2007, Curtis Olson wrote:
This touches on an earlier design flaw in FlightGear. We have control
inputs feed directly into surface positions, and that is it. There is some
horsing around you can do with Nasal, but it's not ideal. What we really
should have [I think] is pilot
On 02/12/2007, Roy Vegard Ovesen [EMAIL PROTECTED] wrote:
I mentioned the 5 key only as an example. I am not proposing to put a filter
on that command.
In general, then, as others have mentioned, this belongs in the flight
models rather than the input layer. The input layer *requests* a
On Sunday 02 December 2007, Roy Vegard Ovesen wrote:
I think moving a control surface, like for example the rudder, from full
left deflection to rull right deflection in an instant is unrealistic. To
make this more realistic I think we should put in a low pass filter
somewhere in the chain
On 12/02/2007 10:18 AM, Roy Vegard Ovesen wrote:
My question then is reduced to: why doesn't more FDM modellers use these
features of JSBSim and YASim to create cotrol surfaces that seem to have mass
Probably because in most cases, it would a very unrealistic
way to deal with the reported
On Sunday 02 December 2007 15:18, Roy Vegard Ovesen wrote:
On Sunday 02 December 2007, Roy Vegard Ovesen wrote:
I think moving a control surface, like for example the rudder, from
full left deflection to rull right deflection in an instant is
unrealistic. To make this more realistic I think
Turns out that JSBSim and YASim already has what I'm looking for.
My question then is reduced to: why doesn't more FDM modellers use
these features of JSBSim and YASim to create cotrol surfaces that seem to
have mass?
Roy Vegard Ovesen
Roy:
Possibly, it is because many of the aircraft
Maik
Sent: 02 December 2007 13:49
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] RFC: Control surface position damping
Hi Roy,
Roy Vegard Ovesen schrieb am 02.12.2007 14:13:
When prssing the 5 key on the numeric keypad to reset the
controls to
zero
On Sun, 2 Dec 2007 14:13:49 +0100
Roy Vegard Ovesen [EMAIL PROTECTED] wrote:
When prssing the 5 key on the numeric keypad to reset the controls to zero,
the control surfaces instantly move to their origin. Similar effects can also
happen when an autopilot controller is activated, and when a
On 12/02/2007 01:14 PM, Jon S. Berndt wrote:
In a C-172, for instance, ...there is a direct connection between the stick
and
rudder.
Yup.
And that's not limited to little Cessnas, either. Additional
examples to illustrate the same point include:
DC-9 pilots say that DC stands for Direct
On Sunday 02 December 2007, John Denker wrote:
The problem that I am addressing is the fact that an object can not move
from one position to another in an instant.
Why?
Simply because it's impossible, but if it can move faster than our simulator
rate, then it does not matter. Or was this a
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