On Friday 07 April 2006 00:19, Andy Ross wrote:
[redirecting to flightgear-devel]
Lee Elliott wrote:
However, I think this could faked very convincingly already
in YASim and probably in JSBSim too, simply by playing with
mass distribution depending on conditions (anyone want to
give it
Andy Ross wrote:
[redirecting to flightgear-devel]
If audio is required, then this ought to be tied to turbulence also,
or maybe to instantaneous acceleration changes (a delta of more than
YYY m/s^2 over the last 0.XX seconds triggers the start of a whump
sound).
I have been thinking about
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