Re: [Flightgear-devel] Re: Textures Part II.

2006-04-25 Thread Frederic Bouvier
Selon Lee Elliott : On Monday 24 April 2006 12:16, Martin Spott wrote: Melchior FRANZ wrote: There's a reason why hardly any graphics professional uses a flatscreen for his work. Those people insist on CRTs. My CRT was quite cheap, and doesn't seem to have a linear

[Flightgear-devel] Re: Textures Part II.

2006-04-24 Thread Melchior FRANZ
* Martin Spott -- Sunday 23 April 2006 23:17: I'm now using a TFT after a customer opted to pay in kind - and I want to tell you that the difference in displaying colours between CRT and TFT, even if they both settle in the high-quality/-price region, is huge, There's a reason why hardly any

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-24 Thread Martin Spott
Melchior FRANZ wrote: There's a reason why hardly any graphics professional uses a flatscreen for his work. Those people insist on CRTs. My CRT was quite cheap, and doesn't seem to have a linear voltage/brightness curve, but colors are OK. Last year on the LinuxTag I met Harald Koenig again

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-24 Thread Jon Stockill
Martin Spott wrote: Melchior FRANZ wrote: There's a reason why hardly any graphics professional uses a flatscreen for his work. Those people insist on CRTs. My CRT was quite cheap, and doesn't seem to have a linear voltage/brightness curve, but colors are OK. Last year on the LinuxTag I

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-24 Thread Anders Gidenstam
On Mon, 24 Apr 2006, Jon Stockill wrote: Martin Spott wrote: Last year on the LinuxTag I met Harald Koenig again - formerly known as Mr. S3 :-) He was displaying a system for handling and employing colour management profiles. Maybe we can elaborate a recommendation for how to calibrate

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-24 Thread Lee Elliott
On Monday 24 April 2006 12:16, Martin Spott wrote: Melchior FRANZ wrote: There's a reason why hardly any graphics professional uses a flatscreen for his work. Those people insist on CRTs. My CRT was quite cheap, and doesn't seem to have a linear voltage/brightness curve, but colors are

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Martin Spott
Melchior FRANZ wrote: ... but, yes, maybe a bit greener to match all sorts of shrubby areas. I have no clue if the landuse sources distinguish dry shrub and green shrub. If they do, then my complaint is invalid, of course. Terra-/FlightGear is able to distinguish between the landcover types

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Rob Oates
Hi Mel, I think I need to get a new monitor :D lol I like the color adjustments you've done to the city [1,2,3] textures, please feel free to commit it to CVS. As for the Default Shrub texture, well it's not really appropriate for my region either...but a slight concession had to be made for

[Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Melchior FRANZ
* Martin Spott -- Sunday 23 April 2006 22:14: Terra-/FlightGear is able to distinguish between the landcover types listed here - [...] Thanks. Interesting. But doesn't tell if one and the same shrub type is used for dry (as in bay area) and for green areas (as I'm used to). Also, looking at

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Rob Oates
we are mapping two types to three different textures. Wouldn't it make more sense to map ShrubCover and ShrubGrassCover to different textures? This wouldn't use more space, but possibly match reality better. I would assume that ShrubCover is greener than ShrubGrassCover. The answer isn't that

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Martin Spott
Melchior FRANZ wrote: nameShrubCover/name nameShrubGrassCover/name textureTerrain/shrub.rgb/texture textureTerrain/shrub2.rgb/texture textureTerrain/shrub3.rgb/texture we are mapping two types to three different textures. Wouldn't it make more sense to map ShrubCover and

Re: [Flightgear-devel] Re: Textures Part II.

2006-04-23 Thread Rob Oates
Yeah, I noticed that the colors seemed really close together on the mapsever too. I've been meaning to send you that file for the color mapping (I used the same color averaging method in GIMP as you used however the colors seemed close together). -Rob There's another thing: When picking colours