Re: [Flightgear-devel] Scenery Corner

2011-02-03 Thread James Turner
On 3 Feb 2011, at 07:39, Martin Spott wrote: Fortunately some of my testing had been accompagnied by a friendly GRASS guru who's been inspecting the respective GRASS code wrt. performance concerns. Finally, for the most time-consuming steps he was able to cut the processing time down from

Re: [Flightgear-devel] Scenery Corner

2011-02-02 Thread Martin Spott
Martin Spott wrote: Casting all this CORINE data into clean topology takes several weeks of processing time, when performed properly. Even doing tests on small but still representative areas is a rather time-consuming and ressource- intensive adventure - some early tests on the Europe-wide

[Flightgear-devel] Scenery Corner

2010-12-21 Thread Martin Spott
Hi folks, traditionally I'm rather silent (at least to my own understanding) about what I'm trying to achieve within the FlightGear project. On one hand I'm proud to be, most prominently, known either as the person who's rejecting submisions to the Scenemodels repository for unfounded reasons or

Re: [Flightgear-devel] Scenery Corner

2010-12-21 Thread Curtis Olson
Hi Martin, We appreciate your efforts. I'm sure most engineers understand that often we put in a ton of work under the hood for few outwardly visible results --- and can work in that mode for quite some time, but at some point the pieces do start coming together and the results begin to quickly

Re: [Flightgear-devel] Scenery Corner

2010-12-21 Thread James Turner
On 21 Dec 2010, at 13:45, Martin Spott wrote: I hope that, by putting this article together, I managed a) to provide some understanding about why some long-awaited World Scenery features are still not ready for production and b) maybe attract some general interest into the related topics.