On 3 Feb 2011, at 07:39, Martin Spott wrote:
Fortunately some of my testing had been accompagnied by a friendly
GRASS guru who's been inspecting the respective GRASS code wrt.
performance concerns. Finally, for the most time-consuming steps he was
able to cut the processing time down from
Martin Spott wrote:
Casting all this CORINE data into clean topology takes several weeks of
processing time, when performed properly. Even doing tests on small but
still representative areas is a rather time-consuming and ressource-
intensive adventure - some early tests on the Europe-wide
Hi folks,
traditionally I'm rather silent (at least to my own understanding)
about what I'm trying to achieve within the FlightGear project. On one
hand I'm proud to be, most prominently, known either as the person
who's rejecting submisions to the Scenemodels repository for unfounded
reasons or
Hi Martin,
We appreciate your efforts. I'm sure most engineers understand that often
we put in a ton of work under the hood for few outwardly visible results ---
and can work in that mode for quite some time, but at some point the pieces
do start coming together and the results begin to quickly
On 21 Dec 2010, at 13:45, Martin Spott wrote:
I hope that, by putting this article together, I managed a) to provide
some understanding about why some long-awaited World Scenery features
are still not ready for production and b) maybe attract some general
interest into the related topics.
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