Hello,
since april 15th, there had been some time. I wonder if there is any progress
on the code patch?
As reminder: The ground slide issue is the biggest issue on YASim- would be
great that could be solved as soon as possible.
(Though it won't make it the coming release now)
Cheers
I liked Alex's screenshot, that requires some skill...
Actually, since I am using modified skids[1] for the bo105, it doesn't
require much skill.
To be able to land on smaller surfaces as the length of the skids, I've
added some more contact points between the original ones[2]. Which also
makes
Am Sun, 14 Apr 2013 22:13:13 -0300
schrieb Diogo Kastrup diogo.kast...@gmail.com:
If you guys could test it and/or give any tips on how not to break any
interface design it would be appreciated.
Hi Diogo,
a quick trial with the bo105 (on FG 2.10) made me very happy. So
far I was not able to
Hi Diogo,
Hi all others,
Great to hear- I already thought your work stalled.
With some intelligent distributing of ballast you could at least reduce
the movements with stopped engines to a minimum. But as soon the rotors started
there was no hold
Unfortunately I can't test your patch -
that flight inputs
already default to this sort of behavior?
From: diogo.kast...@gmail.com
To: flightgear-devel@lists.sourceforge.net
Date: Sun, 14 Apr 2013 22:13:13 -0300
Subject: [Flightgear-devel] static friction patch
Hi,
A long time ago I started working on a different implementation for
YASim
On 04/14/2013 06:13 PM, Diogo Kastrup wrote:
A long time ago I started working on a different implementation for
YASim static friction. With help from Csaba and Mathias Fröhlich the
patch worked but I never finished polishing it to submit a final
version.
Vivian poked me about this one, so I
Hi,
Thanks for the testing and support guys. The sliding helicopters where
really frustrating for me too.
I liked Alex's screenshot, that requires some skill...
I will go through some comments below:
Brandano wrote:
As far as keyboard brake input, i believe this calls for some sort of
Hi,
A long time ago I started working on a different implementation for
YASim static friction. With help from Csaba and Mathias Fröhlich the
patch worked but I never finished polishing it to submit a final
version. I finally got back to it and, although it is working on my
tests, I am not sure it
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