On Thu, Dec 16, 2010 at 5:17 PM, Jacob Burbach jmburb...@gmail.com wrote:
Ok then, trying to make sense of this whole model effects loading code...
Good luck; it goes with the territory :)
In `modellib.cxx' the `loadFile' and `loadModel' functions, which
check the file extensions for a
On Wed, Dec 22, 2010 at 4:34 PM, Jacob Burbach jmburb...@gmail.com wrote:
Hey thanks for taking the time to respond, especially during the holidays.
So what I see currently in the model loading code in regard to effects
is really something just hacked together to 'get er done' and make it
Ok then, trying to make sense of this whole model effects loading code...
In `modellib.cxx' the `loadFile' and `loadModel' functions, which
check the file extensions for a `.ac' file and if so sets a flag for
instantiation of effects. This flags is only checked in the
On Mon, Dec 13, 2010 at 1:26 AM, Tim Moore timoor...@gmail.com wrote:
I wrote the effects framework and am interested in improving it, of course.
I can't guarantee in advance that any particular work will be committed, so
you should undertake any hacking to fulfill your own needs and not solely
On Sat, Dec 11, 2010 at 9:56 PM, Jacob Burbach jmburb...@gmail.com wrote:
This is considered a feature, by some anyway :) I added this with the
idea
that one could optimize ac model and substitute the optimized version.
It's
never been used much and has led to complaints about getting the
On Sun, Dec 12, 2010 at 5:50 AM, Tim Moore timoor...@gmail.com wrote:
That depends on whether you view fgfs as a model preview tool or as a
real-time program. I don't mean to be snarky in saying that; as hardware
improves, the balance between what should be done before runtime and what
can be
On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote:
I do agree it is important to use models and even file formats
optimized for performance.
I've used a commercial simulation that made heavy use of model optimization.
In this case all model creation was done using
On Sun, Dec 12, 2010 at 10:51 AM, Curtis Olson curtol...@gmail.com wrote:
On Sun, Dec 12, 2010 at 9:21 AM, Jacob Burbach jmburb...@gmail.com wrote:
Would it be possible to come up with our own optimized model extension that
would be unique and different from anything an artist might produce? I
Well, just adding the .osgb extension in modellib.cxx is not enough to
trigger effect loading for it...no surprise I guess that some extra
processing is needed in other places as well.
Hmm, having to reverse engineer a bunch of undocumented model and
effects code in simgear, as well as also
On Sun, Dec 12, 2010 at 4:21 PM, Jacob Burbach jmburb...@gmail.com wrote:
Will do. I take it your the maintainer/creator of this particular bit
of code then? I feel this is very important for the future of fgfs
graphics and performance wise and I'm quite willing to put in some
work to make
On Sat, Dec 11, 2010 at 7:01 PM, Jacob Burbach jmburb...@gmail.com wrote:
Hi all, I'm experimenting with various model file formats and the
effects system and have some questions/comments.
First I found that if you have a file 'model.ac', but also have a file
'model.osg', flightgear always
This is considered a feature, by some anyway :) I added this with the idea
that one could optimize ac model and substitute the optimized version. It's
never been used much and has led to complaints about getting the wrong cows.
I still think the idea is a reasonable one, but perhaps it needs
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