Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-08 Thread Melchior FRANZ
* Mathias Fröhlich -- Friday 07 July 2006 11:25: I did not yet find time to look into that. And I doubt that I will find this weekend. No problem. While comments are, of course, very welcome already, I wouldn't be all that happy about other involvement at this time, anyway. I'd prefer if I

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-07 Thread Mathias Fröhlich
On Tuesday 04 July 2006 18:14, Melchior FRANZ wrote: * Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] Done. It can be activated via /sim/hud/visibility[1] and can be used at the same time as the old HUD (/sim/hud/visibility[0]).

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-04 Thread Melchior FRANZ
* Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] Done. It can be activated via /sim/hud/visibility[1] and can be used at the same time as the old HUD (/sim/hud/visibility[0]). It's not identical, but in the end it should (almost) be.

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 01 July 2006 10:48: On Saturday 01 July 2006 10:44, Melchior FRANZ wrote: But it's not finished, and I'm not sure if I want to waste more time. Why 'waste time'? What do you have and what do you still need to do in your opinion? You apparently missed that I had

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Erik Hofman
Melchior FRANZ wrote: This new code still requires several more hours of work. Tapes don't currently work for the F16, everything needs more cleanup etc. A few FIXMEs to fix, some TODOs to do. But now that I know that you are working on yet another implementation, I consider every minute

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Erik Hofman -- Monday 03 July 2006 08:58: I didn't have the impression that Mathias has been working on another implementation at all. He just seemed to have looked over the code and *did* try some workarounds for the HUD symbols to end up in the scenegraph. Which doesn't sound like

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 03 July 2006 08:23: Tapes don't currently work for the F16 [...] BTW: the reason for this is that the F16 altitude tape uses this setting: input property/position/altitude-ft/property factor0.001/factor max100/max min-100/min /input

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Erik Hofman
Melchior FRANZ wrote: BTW: the reason for this is that the F16 altitude tape uses this setting: input property/position/altitude-ft/property factor0.001/factor max100/max min-100/min /input major-divs1/major-divs minor-divs0.1/minor-divs

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Erik Hofman -- Monday 03 July 2006 13:45: I *think* I see what you mean. What you could do right now is committing the new HUD code and activate it in the f16at-set.xml only (if that's possible) then more developers can look at it and try to figure out the problem. No, no. You

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] ... but I should probably do that anyway, just so we have concrete code to discuss, and maye even to work on. It should just be noted Agreed. that this is

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 08:23, Melchior FRANZ wrote: You apparently missed that I had started to work on a new HUD implementation in src/Instrumentation/HUD/. It is based on the old HUD, but heavily changed, cleaned up, extended. I spent at least 20 hours work on that, and you didn't bother to

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 09:08, Melchior FRANZ wrote: OK, but how should I go on with the broken F16 tape?! Mathias will probably change that anyway, so is it worth spending time to fix it now? To make that clear: I very much agree with Mathias plans, at least so far as I know them. Putting the

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 14:09, Erik Hofman wrote: Melchior FRANZ wrote: * Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] ... but I should probably do that anyway, just so we have concrete code to discuss, and maye even to work

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 03 July 2006 21:32: Either by submitting patches between us or by using cvs for that task. But before that we should really have a plan. I for one am against using animations and textures for HUD symbols, and also against a mixture of two techniques. An inhomogenous

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Frederic Bouvier
Melchior FRANZ a écrit : The question would then only be, how to draw lines if not with gl* commands, and how to transfer that into the scenegraph?! You can make a new ssgVtxTable with GL_LINES type : ssgLeaf *leaf = new ssgVtxTable( GL_LINES, vertexList, normalList, texCoordList,

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 21:37, Melchior FRANZ wrote: But before that we should really have a plan. I for one am against using animations and textures for HUD symbols, and also against a mixture of two techniques. An inhomogenous solution will cause nothing but problems, starting with different

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 03 July 2006 22:10: May be we can implement a special leaf node that provides some vector drawing primitives like lines or something like that. [...] sounds good To see if this path is worthwhile, it would be good to see the cleaned up code ... I hope I can

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 22:18, Melchior FRANZ wrote: To see if this path is worthwhile, it would be good to see the cleaned up code ... I hope I can commit tomorrow. But the drawing code didn't change much at all. My changes are mostly about cleaning up the classes, removing redundant code,

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Melchior FRANZ
* Melchior FRANZ -- Saturday 01 July 2006 09:14: http://www.hf.faa.gov/docs/milstd1787b.zip The newest version should be 1878c, though ... 1787c, of course. :-) m. Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 01 July 2006 09:28: So you are currently redoing the hud geometries? Possiblty some of it. But first I wanted to have the source that the original author reportedly used, because I hoped that this would make the messy code easier to understand. Not sure yet if this

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 09:38, Melchior FRANZ wrote: * Mathias Fröhlich -- Saturday 01 July 2006 09:28: So you are currently redoing the hud geometries? Possiblty some of it. But first I wanted to have the source that the original author reportedly used, because I hoped that this would make

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 01 July 2006 09:28: What do you think about putting that stuff into the scenegraph [...] BTW: this is already doable via render-to-texture. Unfortunately, I can't find the reason why the contents appear quite dark and the settings that work well on the 2D/3D HUD

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 01 July 2006 10:19: I have already looked into that some time ago. I believe I understand more or less what is done there. So do I. But that's not enough. m. Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:20, Melchior FRANZ wrote: * Mathias Fröhlich -- Saturday 01 July 2006 09:28: What do you think about putting that stuff into the scenegraph [...] BTW: this is already doable via render-to-texture. Unfortunately, I can't find the reason why the contents appear

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:20, Melchior FRANZ wrote: BTW: this is already doable via render-to-texture. Unfortunately, I can't find the reason why the contents appear quite dark and the settings that work well on the 2D/3D HUD don't work there. And keep in mind, that our rendertexture

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 01 July 2006 10:30: I would like to get rid of the direct opengl calls in the hud. Drawing the hud with some kind of multi stage rendering is an other different thing we can think about. See the remark in the other mail. OK, so I shall stop any further work

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Erik Hofman
Melchior FRANZ wrote: OK, so I shall stop any further work on the HUD? No problem. Done. Would have been nice if you had spoken up a little sooner. We are discussing the HUD now since a long time. It would already be an improvement to add what you have now (using properties and such) and

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Melchior FRANZ
* Erik Hofman -- Saturday 01 July 2006 10:39: It would already be an improvement to add what you have now (using properties and such) and take care of using the scenegraph at some later time IMHO. But it's not finished, and I'm not sure if I want to waste more time. m. Using Tomcat but

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:36, Melchior FRANZ wrote: * Mathias Fröhlich -- Saturday 01 July 2006 10:30: I would like to get rid of the direct opengl calls in the hud. Drawing the hud with some kind of multi stage rendering is an other different thing we can think about. See the remark in

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Saturday 01 July 2006 10:39: It would already be an improvement to add what you have now (using properties and such) and take care of using the scenegraph at some later time IMHO. But it's not finished, and I'm not sure if I want to waste more time.

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-01 Thread Mathias Fröhlich
On Saturday 01 July 2006 10:44, Melchior FRANZ wrote: But it's not finished, and I'm not sure if I want to waste more time. Why 'waste time'? What do you have and what do you still need to do in your opinion? Greetings Mathias -- Mathias Fröhlich, email: [EMAIL PROTECTED] Using