[Flightgear-devel] Re: Nasal controls.nas patch for multi-engine aircraft and changes to C310

2006-03-03 Thread Melchior FRANZ
* Martin Spott -- Friday 03 March 2006 09:12: would you mind taking into account that we (hopefully) someday will have carburator heating for certain piston-engined aircraft being modelled in Flightgear ? We'll take that into account once it was (hopefully) implemented in certain

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Martin Spott
Martin Spott wrote: Yesterday evening I was confirmed that we _will_ get a free booth on the LinuxTag show (3rd to 6th May). Now several things come into my mind that would help us to make our presence on the show a success and that we probably won't find the time to do everything ourselves.

Re: [Flightgear-devel] Re: terminate called after throwing an instance of 'std::string'

2006-03-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Mathias Fröhlich schrieb: On Wednesday 01 March 2006 13:41, Chris Metzler wrote: Yes, this is definitely the way to solve this problem. After all, nobody gets truly worked up about dumbass things like vim vs. emacs or anything like that! Two

Re: [Flightgear-devel] Re: Nasal controls.nas patch for multi-engine aircraft and changes to C310

2006-03-03 Thread Martin Spott
Melchior FRANZ wrote: * Martin Spott -- Friday 03 March 2006 09:12: would you mind taking into account that we (hopefully) someday will have carburator heating for certain piston-engined aircraft being modelled in Flightgear ? We'll take that into account once it was (hopefully) implemented

[Flightgear-devel] Re: Nasal controls.nas patch for multi-engine aircraft and changes to C310

2006-03-03 Thread Melchior FRANZ
* Martin Spott -- Friday 03 March 2006 10:43: Melchior FRANZ wrote: We'll take that into account once it was (hopefully) implemented in certain piston-engined aircraft some day. That's soon enough. Sorry, you don't understand: I understood you perfectly fine. But you didn't understand

[Flightgear-devel] Re: Nasal controls.nas patch for multi-engine aircraft and changes to C310

2006-03-03 Thread Melchior FRANZ
* Buchanan, Stuart -- Friday 03 March 2006 10:30: --- Melchior FRANZ wrote: Makes sense to me. (The implementation less so. :-) Well, to be consistent I was copying code from elsewhere in the Nasal file. ... just not the placing of parentheses. :-P I assume you have some way of doing

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Detlef Faber
Am Freitag, den 03.03.2006, 07:40 + schrieb Martin Spott: Martin Spott wrote: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the local area to the visitors it would be nice to have an online-map

[Flightgear-devel] For the Europeans: public geodata

2006-03-03 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, there's a page - http://publicgeodata.org/Home - that tries to lobby the European parliament not to pass a bill that allows the national mapping agencies to own the data that the tax payer has already paid for. So if you live in Europe you might

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Robicd
We already triggered Ralf and Ingrid to try to prepare detailed scenery for the show so that the guests of our booth could fly around over the local entourage. Now as I realize that much progress has been made regarding the Scenery Objects Database and that there are lots of skilled designers out

[Flightgear-devel] A4F Model

2006-03-03 Thread Vivian Meazza
Hi I started out by adjusting the catapult strop and holdback attachment points for the A4, and noticed that we had an A4E YASim config (more or less) with an A3F modified for the Blue Angels aerobatic team 3D model. So I tidied up the 3d model, constructed the correct YASim config, including

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Curtis L. Olson
Robicd wrote: I started posting the Wiesbaden Neroturm Tempel to fgfsdb.stockill.org maintainers. I'd like to have more pictures and dimensions of the relevant buildings in order to build something realistic at all. I'll do some more 3d stuff but that needs more data which I still can't

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Curtis L. Olson
Detlef Faber wrote: Finally, what do you think about a Ju-52 in a Linux Tag livery? A Ju-52 in any livery would be an awsome addition. Curt. -- Curtis Olsonhttp://www.flightgear.org/~curt HumanFIRST Program http://www.humanfirst.umn.edu/ FlightGear Project

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Roberto Inzerillo
maps.google.com has detailed satellite imagery for portions of Wiesbaden. That might help at least with positioning objects and seeing their top-down footprint. Curt. I already explored google maps, Wiesbaden is not detailed at all :-( I don't know what you mean with that. The area

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Curtis L. Olson
Martin Spott wrote: Yesterday evening I was confirmed that we _will_ get a free booth on the LinuxTag show (3rd to 6th May). Now several things come into my mind that would help us to make our presence on the show a success and that we probably won't find the time to do everything ourselves. So

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Curtis L. Olson
Roberto Inzerillo wrote: maps.google.com has detailed satellite imagery for portions of Wiesbaden. That might help at least with positioning objects and seeing their top-down footprint. Curt. I already explored google maps, Wiesbaden is not detailed at all :-( I don't know what you

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Ralf Gerlich
Curtis L. Olson schrieb: I'm not familiar with the area so I don't know where Wiesbaden stops and surrounding towns start. I'm sure you are correct in everything you say. I just noticed that there is detailed imagery near by that includes a detailed image of the airport. Perhaps that is

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Roberto Inzerillo
Curtis L. Olson schrieb: I'm not familiar with the area so I don't know where Wiesbaden stops and surrounding towns start. I'm sure you are correct in everything you say. I just noticed that there is detailed imagery near by that includes a detailed image of the airport. Perhaps that

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread AJ MacLeod
On Wednesday 22 February 2006 23:49, Jean-Yves Lefort wrote: Did you checked with the author of the B1900D ( Syd Adams ? ) that your proposed change doesn't conflict with his current work, if any ? No. Someone will need to ask if he approves the b1900d changes. Is there any reason why this

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread Justin Smithies
I agree this should be added to the cvs A.S.A.P Justin Smithies On Friday 03 March 2006 17:17, AJ MacLeod wrote: On Wednesday 22 February 2006 23:49, Jean-Yves Lefort wrote: Did you checked with the author of the B1900D ( Syd Adams ? ) that your proposed change doesn't conflict with his

Re: [Flightgear-devel] Quick question

2006-03-03 Thread Erik Hofman
Berndt, Jon S wrote: Can FlightGear and associated files be written to a CD and run right off the CD? Normally it could but we now have code at one place that writes to disk (the ~/.fgfs/autosave.xml) and I don't know how well it handles write errors. But otherwise I don't see a real

[Flightgear-devel] Re: Quick question

2006-03-03 Thread Melchior FRANZ
* Erik Hofman -- Friday 03 March 2006 18:24: Normally it could but we now have code at one place that writes to disk (the ~/.fgfs/autosave.xml) and I don't know how well it handles write errors. Just put a pre-fabricated ~/.fgfs/autosave.xml with startup

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Martin Spott
Detlef Faber wrote: I would like to do some scenery work, but as I don't live in Wiesbaden I might do some generic models of rhine bridges or Highways. Also I like to put some AI ships on the rhine. Finally, what do you think about a Ju-52 in a Linux Tag livery? Oh, that would be a great

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Martin Spott
Roberto Inzerillo wrote: There's also ETOU airport at high resolution (is that civil or military?). ET?? is always European military, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are !

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Berndt, Jon S
I noticed when running the 737-300 model if i switch off the fuel pumps this has no effect on the engines at all. How can i make the pumps turning off have an effect on the engines etc. Also i'd like to implement the crossfeeds so i can have the switches in my cockpit too. Anyone any

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Justin Smithies
For starters turning off the fuel pump , the engine should start to become starved of fuel and stop I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this as possible. Justin Smithies On Friday 03 March 2006

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Matthias Boerner
Hi Martin, --snip Next one: I know how it feels to fly a real aircraft but I've never used a yoke or pedals with FlightGear. Sometimes I've use other people's equipment with M$FS but I wasn't satisfied. The pedals I found there had a spring that centers the pedal position much too hard - but

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Justin Smithies
Cheers Jw do you have a url for that download ? Justin Smithies On Friday 03 March 2006 18:31, John Wojnaroski wrote: To make that work on the 747, I had to pretty much can the fuel/engine model in JSBSim and modify the control packet sending data to FG. Basically, it works as follows:

[Flightgear-devel] Wiesbaden: Flightgear on LinuxTag

2006-03-03 Thread Roberto Inzerillo
I've found _very_good_ aerial pictures of Wiesbaden city at: http://www.wiesbaden.de/ Stadtplan Start Karten : Luftbilder Great, we got perfect pictures, coordinates and measuring tools :-) -- Bis zu 70% Ihrer Onlinekosten sparen: GMX SmartSurfer! Kostenlos downloaden:

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread John Wojnaroski
http://www.lfstech.com go to the download page JW Justin Smithies wrote: Cheers Jw do you have a url for that download ? Justin Smithies On Friday 03 March 2006 18:31, John Wojnaroski wrote: To make that work on the 747, I had to pretty much can the fuel/engine model in

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread David Megginson
On 03/03/06, Matthias Boerner [EMAIL PROTECTED] wrote: Next one: I know how it feels to fly a real aircraft but I've never used a yoke or pedals with FlightGear. Sometimes I've use other people's equipment with M$FS but I wasn't satisfied. The pedals I found there had a spring that

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread Curtis L. Olson
Our main cvs committer resigned and this is a pretty substantial patch and a large amount of work to apply and I just haven't had time. I went out of town twice in Feb. and I still am a long ways away from getting caught up from the backlog of those trips. The desire is there, but speaking

Re: [Flightgear-devel] FlightGear on LinuxTag;

2006-03-03 Thread Martin Spott
Jon Stockill wrote: I think there have been objects added for that area, but the screenshots I've seen seem to indicate that a lot more are available. The power station data for Germany was added this morning, so that'll give a few hundred more objects when it's exported tonight. Just a

Re: [Flightgear-devel] MK VIII EGPWS emulation

2006-03-03 Thread Curtis L. Olson
Frederic Bouvier wrote: I am trying to integrate this contribution in the code base but after too much hours spent on this, I finally won't. Three reasons : - it doesn't compiles under MSVC, for obscure reason I don't understand. - there are a lot of files for the base package that are not

Re: [Flightgear-devel] Quick question

2006-03-03 Thread Arnt Karlsen
On Fri, 03 Mar 2006 16:15:47 +, Jon wrote in message [EMAIL PROTECTED]: Berndt, Jon S wrote: Can FlightGear and associated files be written to a CD and run right off the CD? If you mean can you write the binaries and data to a cd and run from there, then yes (nothing needs to be

Re: [Flightgear-devel] Re: Quick question

2006-03-03 Thread Arnt Karlsen
On Fri, 3 Mar 2006 18:33:21 +0100, Melchior wrote in message [EMAIL PROTECTED]: * Erik Hofman -- Friday 03 March 2006 18:24: Normally it could but we now have code at one place that writes to disk (the ~/.fgfs/autosave.xml) and I don't know how well it handles write errors. Just put

Re: [Flightgear-devel] FlightGear on LinuxTag; Was: FlightGear Make Process: Amazing

2006-03-03 Thread Durk Talsma
On Friday 03 March 2006 08:40, Martin Spott wrote: Martin Spott wrote: It's pretty likely that we're going to have a booth at the Linux-Tag exhibition in Wiesbaden on May 3 - 6, 2006. In order to present the local area to the visitors it would be nice to have an online-map showing

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Jon S. Berndt
The code for JSBSim is in the tar file from MIADC or Scale. It is not part of the CVS tree or 0.9.9, source is avaialble but not my call to put it in.JW John: Which JSBSim files are changed for the propulsion mods you made? Jon

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Ampere K. Hardraade
On Friday 03 March 2006 13:00, Justin Smithies wrote: For starters turning off the fuel pump , the engine should start to become starved of fuel and stop I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this

Re: [Flightgear-devel] A4F Model

2006-03-03 Thread Isao Yamashita
Looks so nice, but do you have the newer catapult hooks too (the one hooks to the launch bar, and the tension bar holding at the back of the nose gear strut) ?I can send some diagrams if you need.IsaoVivian Meazza [EMAIL PROTECTED] wrote: Hi I started out by adjusting the catapult strop

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Jon S. Berndt
I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this as possible. Justin Smithies I think the fuel would flow to the engines anyway due to gravity. Ampere Remember dihedral. Are the tanks

[Flightgear-devel] Video problems

2006-03-03 Thread Jon S. Berndt
This is not a FlightGear related problem, especially. It might actually be a solid Direct3D / Windows problem. But, I'm hoping someone here has seen something similar. I was trying to fly MS Combat FS the other day. When the thing initialized I noticed that some of the terrain areas had not been

RE: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread Innis Cunningham
Jon S. Berndt writes I also noticed that none of the electrical systems can be switched off either. I am trying to add as much realism i.e. switches etc to this as possible. Justin Smithies I think the fuel would flow to the engines anyway due to gravity. Ampere Remember

Re: [Flightgear-devel] Video problems

2006-03-03 Thread Curtis L. Olson
Jon S. Berndt wrote: This is not a FlightGear related problem, especially. It might actually be a solid Direct3D / Windows problem. But, I'm hoping someone here has seen something similar. I was trying to fly MS Combat FS the other day. When the thing initialized I noticed that some of the

RE: [Flightgear-devel] Video problems

2006-03-03 Thread Jon S. Berndt
FlightGear seems to have no problems. I also don't see any obvious problems elsewhere. Hey, you might as well just stick with what works ... :-) :-) Curt. Heh. I expected someone to say that! Actually I consider it more of a video card / driver problem. Very frustrating. :-( Jon

Re: [Flightgear-devel] 737 diy cockpit

2006-03-03 Thread John Wojnaroski
It wasn't a big change. I tried to do minimum damage to the exsting structure. Have not had a change to look at your new code; however going back to the 0.9.9 release: plugged in a new engine model for a fan based more on physics and theromdynamics, not perfect but not bad either. the other