BTW I know I should read more closely the archives (because I am sure I can
find the answer there) but is there a way to place a 3D object in front of
a xml panel or not ? Pleeese :D
You can mix 2d panels with 3d models. Look at the aircraft with 3d cockpits
like maybe b1900d or SenecaII.
Hi,
I don't know if the article is really 'fresh', as they don't have a
date printed on their page. At least it's new to _me_ and I think they
did a pretty good job of advertizing FlightGear:
http://games.softpedia.com/get/Freeware-Games/FlightGear.shtml
Unfortunately they took the screenshots
Martin Spott wrote:
Unfortunately they took the screenshots from the FlightGear gallery and
put their watermark on it,
The watermark is a pity but it might be good for FlightGear to put the
screenshots that end up in the gallery in the public domain.
Erik
--
http://www.ehtw.info (Dutch)
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Erik Hofman schrieb:
Martin Spott wrote:
Unfortunately they took the screenshots from the FlightGear gallery and
put their watermark on it,
The watermark is a pity but it might be good for FlightGear to put the
screenshots that end up in the
Christian Mayer wrote:
Perhaps - but then only with our own watermark, so that everybody who
finds them knows where they are from.
Hehe, good idea ! Do you know a method how to place such a watermark
without requiring Curt to open every single screenshot in Gimp (did I
hear Photoshop ;-) and
Am Freitag, 9. Juni 2006 11:50 schrieb Martin Spott:
Christian Mayer wrote:
Perhaps - but then only with our own watermark, so that everybody who
finds them knows where they are from.
Hehe, good idea ! Do you know a method how to place such a watermark
without requiring Curt to open every
On Thu, 8 Jun 2006 17:10:08 -0700 (PDT), Isao wrote in message
[EMAIL PROTECTED]:
Since Melchior just checked in the HUD color feature, I have to
compile from the CVS.
Also with Debian, I always have a difficulty with apt-get installing
..aye. Use aptitude. If need be, apt-get install
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Martin Spott schrieb:
Christian Mayer wrote:
Perhaps - but then only with our own watermark, so that everybody who
finds them knows where they are from.
Hehe, good idea ! Do you know a method how to place such a watermark
without requiring
On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message
[EMAIL PROTECTED]:
Or I have to wait for the next relese of FGLive...
..Unless Pigeon beats me to it, about 2 more weeks. He used Morphix
as the base, I'm checking ParallelKnoppix, but with grub, is
_made_ for formation
* Martin Spott -- Friday 09 June 2006 11:07:
Unfortunately they took the screenshots from the FlightGear gallery and
put their watermark on it,
Fixed. Stay cool. :-)
m.
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Arnt Karlsen wrote:
On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message
Currently I'm revising the building process so that it can be fully
automated,
..url? (Yeah I know it's all pre-alpha etc ideas.)
Arnt, would you please, PLEASE stop permanently annoying people by the
request
* Martin Spott -- Friday 09 June 2006 13:30:
Let me guess, do we know the author of this article by name ? ;-)
I was already wondering why the author of such a publication has so
detailed insight into the inner workings of FlightGear
Heh, no! I know that article since a while, but I have
On Fri, 9 Jun 2006 13:38:07 +0200, Melchior wrote in message
[EMAIL PROTECTED]:
* Martin Spott -- Friday 09 June 2006 13:30:
Let me guess, do we know the author of this article by name ? ;-)
I was already wondering why the author of such a publication has so
detailed insight into the
I wonder how do textures impact on fps against simply colored 3d objects.
I have a bunch of raw 3d objects to put into a scenery, they look very rough
because of lack of details. Fps performance is very good. Well, I could make
them look much nicer by applying textures to them. This will eat
Quoting Roberto Inzerillo:
I wonder how do textures impact on fps against simply colored 3d objects.
I have a bunch of raw 3d objects to put into a scenery, they look very rough
because of lack of details. Fps performance is very good. Well, I could make
them look much nicer by applying
Graphic cards are optimized to texture objects. The greatest penalty is
when you do state changes. A state is all attributes that affect the
rendering of a primitive ( point, line or triangle ). A color change is
heavy as well as a texture change. The new Paris Scenery can display
lots of
On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message
[EMAIL PROTECTED]:
Using Shared models helps saving memory. That way, only one model is
loaded, and it is displayed multiple times. With static objects, every
instance is loaded in memory, with duplicates on geometry and
textures.
On Fri, 9 Jun 2006 11:26:58 + (UTC), Martin wrote in message
[EMAIL PROTECTED]:
..with Reply-To set to both himself and the list, so I honor it.
Arnt Karlsen wrote:
On Fri, 9 Jun 2006 11:29:20 +1000, Pigeon wrote in message
Currently I'm revising the building process so that it can
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Arnt Karlsen schrieb:
On Fri, 09 Jun 2006 17:03:58 +0200, Frederic wrote in message
[EMAIL PROTECTED]:
Using Shared models helps saving memory. That way, only one model is
loaded, and it is displayed multiple times. With static objects, every
Using Shared models helps saving memory. That way, only one model is
loaded, and it is displayed multiple times. With static objects, every
instance is loaded in memory, with duplicates on geometry and
textures. Changing OBJECT_STATIC to OBJECT_SHARED helped having a
decent fps over Paris, as
Roberto Inzerillo wrote :
I am not shure I did understand what you mean.
Anyway, I try explaining my point of view and share my opinion. Maybe I am
wrong, maybe I miss something. Please comment it.
Let's say I fly above an airport. Let's say the airport ground is filled with
a 100 3d
On Fri, 09 Jun 2006 20:49:06 +0200, Robicd wrote in message
[EMAIL PROTECTED]:
Arnt Karlsen wrote:
..an idea: Can an hangar model be used to make the EAA Museum at
KOSH http://sleepyhollowfarm.com/OshkoshAerialLarge.jpg by using the
hangar model several times and overlapping at corners to
Martin Spott wrote:
Christian Mayer wrote:
Perhaps - but then only with our own watermark, so that everybody who
finds them knows where they are from.
Hehe, good idea ! Do you know a method how to place such a watermark
without requiring Curt to open every single screenshot in Gimp (did I
Not too late to join our happy band, plenty of work for all ;-D
:-D ene
From: Pigeon [EMAIL PROTECTED]
Reply-To: FlightGear developers discussions
flightgear-devel@lists.sourceforge.net
To: flightgear-devel@lists.sourceforge.net
Subject: Re: [Flightgear-devel] FGLive, etc (was configurable
On Thu, 8 Jun 2006 20:40:19 -0400, Ampere wrote in message
[EMAIL PROTECTED]:
On Friday 09 June 2006 12:06, Roberto Inzerillo wrote:
Texture size has a litle impact on filtering time and a huge one
when card memory is completely filled. In that situation, swapping
begins and very low
not sure if folks on this list care, or are aware ... but Ben Supnik
has made a couple of RFC type posts to one of the x-plane lists,
talking about a new design for the airport data coming from Robin
Peel.
This is apparently the spec that is emerging from those conversations.
Hi Tony,
From my limited knowledge of how these are used (within the FG environment)
they appear to be a positive evolutionary step. I like the idea of curves
being corporated. Until tools like TaxiDraw integrate these changes there
will be a gap but backward compatibiltiy appears catered
On Fri, 9 Jun 2006 22:35:02 -0400
Tony Pelton wrote:
not sure if folks on this list care, or are aware ... but Ben Supnik
has made a couple of RFC type posts to one of the x-plane lists,
talking about a new design for the airport data coming from Robin
Peel.
This is apparently the spec
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