Re: [Flightgear-devel] youtube video

2007-05-22 Thread Stefan Seifert
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: I've discovered that I really love the AN-2 and the new fly-by view mode! I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek, WA (taken with a cheesy digital camera pointed at my computer screen ...):

Re: [Flightgear-devel] youtube video

2007-05-22 Thread Steve Hosgood
Stefan Seifert wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Curtis Olson wrote: I've discovered that I really love the AN-2 and the new fly-by view mode! I've posted a youtube video of the FlightGear AN-2 landing at Ranger Creek, WA (taken with a cheesy digital camera pointed at my

Re: [Flightgear-devel] youtube video

2007-05-22 Thread Yurik V. Nikiforoff
В сообщении от 22 Май 2007 15:48 Steve Hosgood написал(a): Curtis, you really ought to pump the tires on that AN-2. They looked totally flat to me :-) There is small error in gear position. I had not enough time to take care about it and want to fix it late - may be, this week or next... --

[Flightgear-devel] Textures, random thoughts

2007-05-22 Thread Pigeon
Hi all, One thing I'd really like to see, possibly for this upcoming 0.9.11 release, is the ability to select to use Textures.high or not. By not using Textures.high FG could perform much better on a lot of display cards I've seen (rather old test, but still apply to current FG I think:

Re: [Flightgear-devel] FG coordinates

2007-05-22 Thread Curtis Olson
On 5/22/07, Pep Ribal wrote: I need to know: what coordinate system is Flightgear using actually? Is it by any chance the worldwide air navigation standard of WGS84 coordinates? Scenery layout, airports, runways, navaids, aircraft positions, and all that sort of stuff is all based on WGS84.

Re: [Flightgear-devel] Textures, random thoughts

2007-05-22 Thread Harald JOHNSEN
Pigeon wrote: Hi all, One thing I'd really like to see, possibly for this upcoming 0.9.11 release, is the ability to select to use Textures.high or not. By not using Textures.high FG could perform much better on a lot of display cards I've seen (rather old test, but still apply to current

[Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Antonio Almeida
Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another computer, across a network, using for example streaming video. I

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Curtis Olson
Hi Antonio, I'm just stepping out of the office for a bit, but here's a couple teaser movies for you: Synthetic view + live video ... Side by side: http://youtube.com/watch?v=SAMGnK9ztdA Blended overlay: http://youtube.com/watch?v=RgK1019Bjno The movie streams were captured separately and

[Flightgear-devel] OSG black dot quick fix

2007-05-22 Thread Jonathan Wagner
Here's a quick fix to the black dot problem in the OSG branch without killing the optimization completely. timoore's still working on the problem from the other end which should eliminate the need for this optimization all together (I think). -- Jonathan Wagner Index: tileentry.cxx

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Francois du Plessis
Hi Curt Am I correct in saying that the FlightGear outside world that you use for these images were specially generated for the location? It seems like this is not the general kind of FlighGear scenery. Francois _ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Curtis

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Rob Oates
Hi Curt, I noticed your 2 videos yesterday on youtube, very impressive. Do you think you could post something on the flightgear wiki on how to add geospecific scenery to flightgear? Thanks -R On 5/22/07, Curtis Olson [EMAIL PROTECTED] wrote: Hi Antonio, I'm just stepping out of the

Re: [Flightgear-devel] patch for osgViewer and statistics

2007-05-22 Thread Nick Warne
On Tuesday 22 May 2007 17:48:02 Nick Warne wrote: On Monday 21 May 2007 23:46:34 gh.robin wrote: Configure osg with ist's new build system as a Release version. Or provide CMAKE_CXX_FLAGS and CMAKE_C_FLAGS on the command line of cmake. I run cmake with something like cmake -D

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Curtis Olson
On 5/22/07, Antonio Almeida wrote: Hi Curt, Yes, I had already seen your videos, pretty impressive! -- and a fantastic demonstrator for FlightGear :) My issue, however, is not quite that: I wanted to capture the FG imagery and stream it over the web... (or some similar solution) I've

Re: [Flightgear-devel] Textures, random thoughts

2007-05-22 Thread Pigeon
Hmm, you should not say a lot of cards because in your test you are using an antediluvian gpu and I think that with even an fx5200 you could have your 40 fps with high resolution texture. As a matter of fact, I have done similar to another 3 different machines, either with some older

Re: [Flightgear-devel] Textures, random thoughts

2007-05-22 Thread syd sandy
Hi Pigeon, I vote yes , we should have a command line choice for selecting high or low textures As it is , I rename the Textures.high folder so it wont load ... -- syd sandy [EMAIL PROTECTED] - This SF.net email is

Re: [Flightgear-devel] Flightgear visualization as streaming video

2007-05-22 Thread Ron Jensen
On Tue, 2007-05-22 at 18:13 +0100, Antonio Almeida wrote: Hi, I would like to use FlightGear to generate the scene observed by a UAV's onboard camera. Basically, this would translate to feeding FlightGear the FDM data and visualizing the image generated by FlightGear in another