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For a lot of aircrafts the gear doesn't look right over multiplayer because
the model file for those aircraft use property paths with a leading slash. I
have made some patches to fix this to a few of the aircrafts (patches made
against CVS data):
On Mon 9 July 2007 17:30, AnMaster wrote:
For a lot of aircrafts the gear doesn't look right over multiplayer because
the model file for those aircraft use property paths with a leading slash.
I have made some patches to fix this to a few of the aircrafts (patches
made against CVS data):
Hi,
There was an uninitiliazied member so the autopilot was never doing his
job (at least in a windoze debug build).
HJ.
Index: xmlauto.cxx
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RCS file: /var/cvs/FlightGear-0.9/source/src/Autopilot/xmlauto.cxx,v
retrieving
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I belive you made the P-38-Lightning too, anyway I just made a patch for the
same problem in it:
http://rage.kuonet.org/~anmaster/flightgear/P-38-Lightning.patch
gh.robin wrote:
On Mon 9 July 2007 17:30, AnMaster wrote:
For a lot of aircrafts the
I'm going to be connecting flightgear to a motion platform, propably
through
UDP. I'll need at a minimum yaw, pitch, roll for the aircraft and g-
forces
that the pilot is subject to. If this could be done in a FDM-
independent
manner that would be nice but isn't necessary. I don't know how
On 7/1/07, Csaba Halász [EMAIL PROTECTED] wrote:
Hello!
Here is a new version of my radar patch.
... again ;)
*** This is still for OSG only ***
... still.
Changes:
* North is up (thanks to Vivian)
* Radar ranges in power-of-two steps (Vivian again)
* Help screen (partially from Vivian)
*
Hi Csaba,
On Tuesday 10 July 2007 02:52, Csaba Halász wrote:
Hi!
I'd like to point out that FGAIBase already has a member for storing
the callsign. In my ATC patchset I have included a diff that changes
the affected AI classes to use this common member. I have split my
modifications into
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