* Jon S. Berndt -- Saturday 28 July 2007:
It was asked in the German fgfs forum[1] if it's possible to log
internal data to an XML file. Sure is! :-)
There are probably several ways within Flightgear to do this. If one is
interested in flight dynamics parameters you can also do this in
On Sat, Jul 28, 2007 at 08:49:20PM +0100, Vivian Meazza wrote:
[...]
So I asked here: does anyone know how to check out OpenProducer?
Thanks, Holger
It's no longer required for OSG. Do you need it for some other reason?
No, not really. I use Ralf Gerlichs fgfs-builder and the script
Please tell me I'm wrong, and that there is a straightforward way of
getting fixed airport data into FG.
At least not totally wrong ;-)
To the windsock like all other objects is just a object that is placed in the
*.stg file located in your scenery directory. Taxidraw tells you what stg
files
* Jon S. Berndt -- Saturday 28 July 2007:
[...] or to output to socket
To be fair: this is also something that the one from the German forum
asked for, and what the Nasal version doesn't do. Well, except if
don't mind abusing the system:
$ fgfs \
--prop:sim/sound/voices/enabled=1 \
Hi,
I have removed masses of obviously unused variables from FGInterface. There
are unused ones left but the remaining ones have at least a single getter or
a single setter spread around in the code.
That should not change anything except that sizeof(FGInterface) is smaller but
if you have
But it doesn't look like this logs to an XML file, which is what that
user wanted, and what the Nasal file does. (See subject.) Also, I'm
not sure if he'd be happy about a JSBSim-only solution, which wouldn't
even cover half of our aircraft. :-}
m.
I was just mentioning another option,
* Melchior FRANZ -- Saturday 28 July 2007:
It was asked in the German fgfs forum[1] if it's possible
to log internal data to an XML file. Sure is! :-)
And now it's also possible to do via regular generic protocol.
Writing XML is a trivial thing (unlike readingparsing), but the
generic protocol
I'm working on adding an Intersense head tracker to control the viewpoint.
Can anyone suggest a starting place in the code for where this should be
added. Specifically for control of the viewpoint in first person mode.
There are another project, I'm now in work of progress to make it myself at
Le Sunday 29 July 2007 17:22:28 Vadym Kukhtin, vous avez écrit :
I'm working on adding an Intersense head tracker to control the viewpoint.
Can anyone suggest a starting place in the code for where this should be
added. Specifically for control of the viewpoint in first person mode.
There
2007/7/29, Didier Fabert [EMAIL PROTECTED]:
If you want, I can help you for translation (in c++).
PS: I'm french too, so it's more simple if we communicate in french ;-)
Sorry for my English. Its not my project, I'm just make that device for me
:) Can't speak correctly, sorry
--
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Hi Emmanuel,
first thank you very much for this very intersting aircraft.
What is irritating me is that pressing a pedal results in a yaw-movement
to the other side. That is ie pressing the left pedal lets the a/c
rotate to the right (yaw-axis) and vice versa.
This is a little strange as I
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