* Csaba Halász -- Tuesday 23 October 2007:
In FGNasalListener::call the arguments are set up for the call. [...]
These end up in naNewGhost, and finally [...]
Umm, but the steady increase of refcounters also happens with simple
Nasal bindings, where listeners aren't anywhere close. There's only
On Sunday 21 October 2021:52, Melchior FRANZ wrote:
Yes, but I think that the randomly appearing subsystems are only
victims of other processes -- maybe the stuttering source (which
would then have to be in another thread), but probably just other
processes on the system, that just pull the
* Csaba Halász -- Tuesday 23 October 2007:
Attached patches to sg and fg seem to fix it if tested with
Melchior's gctest.nas.
BTW: In this script I used /input/joysticks/js/axis[3]/binding
as an example for a binding that calls a Nasal function using
cmdarg(). But if your axis[3] doesn't do
Im not convinced that this is an issue of the ATI problem - the
rendering engine is offcourse running, but i am more convinced with
some leak in the loading procedure.
I have tried loading several different aircrafts and the program each
time breaks when it tries to load the file earlier
On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote:
Im not convinced that this is an issue of the ATI problem - the
rendering engine is offcourse running, but i am more convinced with
some leak in the loading procedure.
Run it with the debug level set to bulk and if the crash is the same
FYI Only !
http://stage6.divx.com/user/koreilly/video/1519746/Sky-Control-(Air-Traffic-Control-Documentary)
Aerotro
PS, I uploaded a Hi Quality remix of Parts 1A 1B 2 here of my first movie ep's
Folks,
I am interested in simulating an electro-optics ball (like you have hanging
off of a news helicopter). I'll need two displays, one to fly the aircraft
and the other to operate the ball. The second display will not affect the
flight of the aircraft, but I will need to be able to point
Actually it was ':'. OS X is UNIX, so use '/'. You'll only need ':' if
you're trying to support OS 9 or earlier.
On 10/22/07, Jon S. Berndt [EMAIL PROTECTED] wrote:
At one time, the ; character was used to separate directory names. Is this
still the case? Does support need to be maintained for
Okay, here is one gigantic file dump...
Be awere that i have added a few extra lines of debug since i wanted
to try to locate the problem. But i assume that you will be able to
see your way out of it..
http://www.mip.sdu.dk/~tobibobi/dump.tar.gz
2007/10/23, Robert Black [EMAIL PROTECTED]:
On
On 10/23/07, Tobias Nielsen [EMAIL PROTECTED] wrote:
Im not convinced that this is an issue of the ATI problem
Maybe, but any backtrace involving DrawArrayLengths rings the alarm
bell for me :)
--
Csaba
-
This SF.net
Hi Casaba,
On Tuesday 23 October 2007 04:53, Csaba Halász wrote:
I am not familiar with the nasal system, so this might be completely wrong.
Also, I am not sure this has anything to do with the stuttering. But
it seems to be a memory leak, though.
I just applied the two patches to my local
More questions!
So how do I change the direction in which I am viewing and the position
that I am viewing from? I did not see them in the list of properties, which
seemed like a good guess on where they'd be. The camera balls on aircraft
typically are hanging below the fuselage.
* Durk Talsma -- Tuesday 23 October 2007:
The important thing is that we've touched the very heart of
the problem.
No, the important thing is that the bug was not in the listener
code, as I said from the beginning. ;-)
The Seneca is special in that it attaches listeners to YASim
internal
Csaba Halász schrieb:
...
I am not familiar with the nasal system, so this might be completely wrong.
Also, I am not sure this has anything to do with the stuttering. But
it seems to be a memory leak, though.
Hi
Vivian Meazza schrieb:
Not here, I'm afraid. Very good frame rates using the Buccaneer (70+) but
there are still noticeable pauses over land. None over the ocean tiles. The
pauses, or hesitations do not seem to be associated with any Subsystem
Timing Alert, of which there are almost none.
Hi,
Couldn't test it, waiting that someones will do a
precompiled binary for windows.
But it sounds good, very good though at least there
are still some perfomance issues. I think of AI and
the loading of the scenery tiles.
What Vivian is writing sounds for me like the stutters
of loading of
On Tuesday 23 October 2007 14:47, Mike Yukish wrote:
So how do I change the direction in which I am viewing and the position
that I am viewing from? I did not see them in the list of properties, which
seemed like a good guess on where they'd be. The camera balls on aircraft
typically are
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