Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Melchior FRANZ
* Csaba Halász -- Tuesday 23 October 2007: In FGNasalListener::call the arguments are set up for the call. [...] These end up in naNewGhost, and finally [...] Umm, but the steady increase of refcounters also happens with simple Nasal bindings, where listeners aren't anywhere close. There's only

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Durk Talsma
On Sunday 21 October 2021:52, Melchior FRANZ wrote: Yes, but I think that the randomly appearing subsystems are only victims of other processes -- maybe the stuttering source (which would then have to be in another thread), but probably just other processes on the system, that just pull the

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Melchior FRANZ
* Csaba Halász -- Tuesday 23 October 2007: Attached patches to sg and fg seem to fix it if tested with Melchior's gctest.nas. BTW: In this script I used /input/joysticks/js/axis[3]/binding as an example for a binding that calls a Nasal function using cmdarg(). But if your axis[3] doesn't do

Re: [Flightgear-devel] backtrace dump

2007-10-23 Thread Tobias Nielsen
Im not convinced that this is an issue of the ATI problem - the rendering engine is offcourse running, but i am more convinced with some leak in the loading procedure. I have tried loading several different aircrafts and the program each time breaks when it tries to load the file earlier

Re: [Flightgear-devel] backtrace dump

2007-10-23 Thread Robert Black
On Tuesday 23 October 2007 03:40, Tobias Nielsen wrote: Im not convinced that this is an issue of the ATI problem - the rendering engine is offcourse running, but i am more convinced with some leak in the loading procedure. Run it with the debug level set to bulk and if the crash is the same

[Flightgear-devel] Links FYI

2007-10-23 Thread Forums Virgin Net
FYI Only ! http://stage6.divx.com/user/koreilly/video/1519746/Sky-Control-(Air-Traffic-Control-Documentary) Aerotro PS, I uploaded a Hi Quality remix of Parts 1A 1B 2 here of my first movie ep's

[Flightgear-devel] Noobie - Interested in multi-dispay

2007-10-23 Thread Mike Yukish
Folks, I am interested in simulating an electro-optics ball (like you have hanging off of a news helicopter). I'll need two displays, one to fly the aircraft and the other to operate the ball. The second display will not affect the flight of the aircraft, but I will need to be able to point

Re: [Flightgear-devel] Macintosh directory separator

2007-10-23 Thread Hans Fugal
Actually it was ':'. OS X is UNIX, so use '/'. You'll only need ':' if you're trying to support OS 9 or earlier. On 10/22/07, Jon S. Berndt [EMAIL PROTECTED] wrote: At one time, the ; character was used to separate directory names. Is this still the case? Does support need to be maintained for

Re: [Flightgear-devel] backtrace dump

2007-10-23 Thread Tobias Nielsen
Okay, here is one gigantic file dump... Be awere that i have added a few extra lines of debug since i wanted to try to locate the problem. But i assume that you will be able to see your way out of it.. http://www.mip.sdu.dk/~tobibobi/dump.tar.gz 2007/10/23, Robert Black [EMAIL PROTECTED]: On

Re: [Flightgear-devel] backtrace dump

2007-10-23 Thread Csaba Halász
On 10/23/07, Tobias Nielsen [EMAIL PROTECTED] wrote: Im not convinced that this is an issue of the ATI problem Maybe, but any backtrace involving DrawArrayLengths rings the alarm bell for me :) -- Csaba - This SF.net

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Durk Talsma
Hi Casaba, On Tuesday 23 October 2007 04:53, Csaba Halász wrote: I am not familiar with the nasal system, so this might be completely wrong. Also, I am not sure this has anything to do with the stuttering. But it seems to be a memory leak, though. I just applied the two patches to my local

[Flightgear-devel] Positioning Point of View and controlling direction I look

2007-10-23 Thread Mike Yukish
More questions! So how do I change the direction in which I am viewing and the position that I am viewing from? I did not see them in the list of properties, which seemed like a good guess on where they'd be. The camera balls on aircraft typically are hanging below the fuselage.

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Melchior FRANZ
* Durk Talsma -- Tuesday 23 October 2007: The important thing is that we've touched the very heart of the problem. No, the important thing is that the bug was not in the listener code, as I said from the beginning. ;-) The Seneca is special in that it attaches listeners to YASim internal

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Georg Vollnhals
Csaba Halász schrieb: ... I am not familiar with the nasal system, so this might be completely wrong. Also, I am not sure this has anything to do with the stuttering. But it seems to be a memory leak, though. Hi

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Georg Vollnhals
Vivian Meazza schrieb: Not here, I'm afraid. Very good frame rates using the Buccaneer (70+) but there are still noticeable pauses over land. None over the ocean tiles. The pauses, or hesitations do not seem to be associated with any Subsystem Timing Alert, of which there are almost none.

Re: [Flightgear-devel] FlightGear/Plib periodic stutter notes

2007-10-23 Thread Heiko Schulz
Hi, Couldn't test it, waiting that someones will do a precompiled binary for windows. But it sounds good, very good though at least there are still some perfomance issues. I think of AI and the loading of the scenery tiles. What Vivian is writing sounds for me like the stutters of loading of

Re: [Flightgear-devel] Positioning Point of View and controlling direction I look

2007-10-23 Thread Ampere K. Hardraade
On Tuesday 23 October 2007 14:47, Mike Yukish wrote: So how do I change the direction in which I am viewing and the position that I am viewing from? I did not see them in the list of properties, which seemed like a good guess on where they'd be. The camera balls on aircraft typically are