You need to use the Route Manager dialog. The route will only activate once the
aircraft is airborne.
Look at the GPS dialog. If you see that the destination airport on the current
leg is your departure airport, go back to the route manager, search for your
destination's ICAO code, then press
Tom,
I don't think there is anything particularly wrong with your suggestion,
just that it does not meet the original remit, which was to be able to
ignore players who were not following the rules, either intentionally or
through ignorance.
We already almost have what you propose with
On 16 Nov 2009, at 08:53, Victhor Foster wrote:
You need to use the Route Manager dialog. The route will only
activate once the aircraft is airborne.
Uh, I hope not :) That's not the intended behaviour, and it's not what
I see. Indeed, I normally activate the route before I taxi out to
On 16 Nov 2009, at 07:43, syd adams wrote:
Just tried the b1900d after a long while , and I have no idea how to
use my own KLN90B anymore ... any pointers on how I can fix this ?
In particular , I cant set the destination waypoint , though it
appears with a search.
I assume when you talk
syd adams wrote:
Looks good .
Yeah maybe the runway lights should go in lighting...
Just a thought , what about a 'rendering options' and 'view options'
in the main menu , rather than a single view button ?
At least lots of room in the view to add my FOV button :)
Glad you like it.
I'm
syd adams wrote:
Hello James ,
Just tried the b1900d after a long while , and I have no idea how to
use my own KLN90B anymore ... any pointers on how I can fix this ?
In particular , I cant set the destination waypoint , though it
appears with a search.
Thanks.
I had a fairly successful
My screenshot didn't show the proposed menu structure, so here it is:
View
- Display Options
- Rendering Options
- Cockpit View Options
- Adjust View Distance
- Adjust HUD Properties
- Instant Replay
- Adjust LOD Ranges*
While we're at it, could Adjust View Distance be changed to Adjust
Pete Morgan wrote:
Seperate ports are gonna be a problem with firewalls.
Is there a way to create a group using the callsign? eg my_group:callsign ?
just a thought.
Pete
My personal preference is to simply to expand the Ignore option to hide the AI
model on the client-side. Should be
Jacob Burbach wrote:
To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Sent: Mon, 16 November, 2009 11:44:38
Subject: Re: [Flightgear-devel] Clouds
My screenshot didn't show the proposed menu structure, so here it is:
View
- Display Options
- Rendering
On Mon, 16 Nov 2009, Stuart Buchanan wrote:
Pete Morgan wrote:
My personal preference is to simply to expand the Ignore option to hide the AI
model on the client-side. Should be pretty straightforward to do and doesn't
require any messing around with the MP connection.
Adding an additional
Stuart Buchanan wrote
-Original Message-
From: [mailto:stuart_d_bucha...@yahoo.co.uk]
Sent: 16 November 2009 12:44
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Ignoring MP pilots
Pete Morgan wrote:
Seperate ports are gonna be a problem with firewalls.
On Mon, Nov 16, 2009 at 2:44 PM, Vivian Meazza
vivian.mea...@lineone.net wrote:
Stuart Buchanan wrote
On a related note, I believe Jester finished the work that I had
originally intended
in the MP chat to provide per-frequency chat, rather than a single global
frequency.
My understanding
On 16 Nov 2009, at 11:35, Stuart Buchanan wrote:
One minor bug was that selecting a NAV ID in the GPS reset the set
altitude to the NAV
ID height, but didn't update that altitude select on the panel. I
think this might be seen as
a bug in the GPS code rather than the panel, as that's
Terribly sorry to send this out again, but I never got any response to my
previous query.
I'm planning on developing procedures that automatically assign cliff textures
to any scenery beyond a certain slope. From reading through the flightgear
devel archives, this idea has come up before.
cullam Bruce-Lockhart wrote:
Terribly sorry to send this out again, but I never got any response to my
previous query.
I'm planning on developing procedures that automatically assign cliff
textures to any scenery beyond a certain slope. From reading through the
flightgear devel
2009/11/16 cullam Bruce-Lockhart culla...@yahoo.com:
I'm planning on developing procedures that automatically assign cliff
textures to any scenery beyond a certain slope. From reading through the
flightgear devel archives, this idea has come up before. Does anybody know if
any work was
Unfortunately I dont have time to write a long impression or clean up my
photos a lot, so here is simply a huge 150MB pack of fotos with a small
text file:
http://www.3d-raumplan.com/wk_privat/Fotos_FSWeekend.rar
It was my first FS Weekend and I was surprised at how large both the museum
and the
Heiko Schulz wrote:
The Model-Author of the c172p has this on his list, but did not find any time
to change this...
Hi Heiko (and anyone who is maintaining the c172P),
Several questions:
First, who is the Model-Author for the c172p? A search of the c172
folder only yields David
dave perry wrote:
First, who is the Model-Author for the c172p?
Heiko Schulz is the author of the current 3D model, yet I'm pretty
convinced that he left the FDM unchanged,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
On 16 Nov 2009, at 17:37, dave perry wrote:
Second, I have edited my local copy for cvs so that the nav-light switch
also controls instrument/pannel lights so the c172p can be flown at
night. I also point the vors to the recent changed Instruments-3d/vor
folder which you can try out
James Turner wrote:
In general, I would far prefer the C172P to be as high quality (and
functional as possible),
I would even say that the default c172p would be the sample
implementation of an aircraft in FlightGear meaning that it should
reflect the latest code as closely as possible.
Ok I'll look into it further ... need to learn how to use it before i
update the KLN90B...
Altitude is set from a separate instrument , not linked to the GPS in any way.
As for the EFIS-84 settings , I haven't come across any good refences
for the controller, so it can only be set from the dialog
I meant the main menu the current layout is ...
File View Location Autopilot Environment ... etc
I was suggesting ...
File View Rendering Location Autopilot Environment ... etc
Just another idea...
Cheers
On 11/16/09, Stuart Buchanan stuart_d_bucha...@yahoo.co.uk wrote:
Jacob Burbach
On Mon, 16 Nov 2009 09:25:57 -, Vivian wrote in message
6e5e9a144a174d9c84057da9eff57...@main:
Tom,
I don't think there is anything particularly wrong with your
suggestion, just that it does not meet the original remit, which was
to be able to ignore players who were not following
Hello Dave,
I did the the 3d-model incl. the 3d-panel, but there was still a lot of issues.
All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched.
Hi Heiko (and anyone who is maintaining the c172P),
Several questions:
First, who is the Model-Author for the c172p? A
Hi,
I just committed a featurette for the menubar which is disabled by default but
can be enabled by setting /sim/menubar/autovisibility/enabled to true.
If enabled, the menubar is invisible and pops up when the mouse in mode 0 hits
the upper edge of the fgfs window. It stays visible until the
Hi Tim,
Tim Moore wrote:
[...] I want to shake out what the changes may have broken first. Animations,
particularly material animations, may very likely be messed up; please report
any breakage.
The prop disc of the Seneca, when lit almost from the same direction as
viewed at (sitting in the
Heiko Schulz wrote:
Hello Dave,
I did the the 3d-model incl. the 3d-panel, but there was still a lot of
issues.
All other things (fdm, wrapping xml's, 2d-panels etc) I left untouched.
Hi Heiko (and anyone who is maintaining the c172P),
Several questions:
First, who is the
Hello Tim,
Hi Tim,
Tim Moore wrote:
[...] I want to shake out what the changes may have
broken first. Animations,
particularly material animations, may very likely be
messed up; please report
any breakage.
There are some more, maybe older:
-particles emmissive is broken ( no
Jacob Burbach wrote:
[...] On the pilots list next to each client should be
two buttons, one for ignoring chat, and one for ignoring the model as
well.
plus, maybe, one button to ignore the entire chat (if that one
doesn't already exist),
Martin.
--
Unix _IS_ user friendly -
Anders Gidenstam anders-...@gidenstam.org writes:
I wonder if anyone alse has noticd that the startup location on
runways with a displaced threshold differs depending on whether the
custom scenery ICAO.threshold.xml file or apt.dat is used?
i've solved this problem by applying the following
Arnt Karlsen: ..in the GNU spirit; Why not simply _use_ IRC for FG MP???
It'll be fast paced etc alright, but it allows e.g. #FG-ATC, #FG-newbies,
#FG-dogfight etc, e.g. on the same ports we use now.
The additional benefit here would be that anyone with access to an MPMap and an
IRC client
Martin Spott:
plus, maybe, one button to ignore the entire chat (if that one
doesn't already exist),
Off the top of my head, I think there's a checkbox with that effect in the
rendering options panel? -R. (MD-Terp)
Robert M. Shearman, Jr.
Transit Operations Supervisor,
University of
Hi,
First of all I'd like to emphasize that I'm absolutely new to
flightgear. The reason I'm interested in it is that I plan to do a
development and need some libs to help me with that.
What I want to do is more about AI. Simulate flight of several
airplanes. For this I'd like to use an
Erik Hofman wrote:
daveluff wrote:
Erik Hofman wrote:
Hi,
I was wondering if anybody has any problems/bugs/oddities that needs to
be addressed in the latest SoundSystem code.
Hi Erik,
I'm still unable to run without a segfault since the new sound system
was
Vivian Meazza wrote:
MSVC9 is available for free download. I don't know if using that would help.
FG builds and runs with that here, although I do get a segfault on reset,
which I have only just noticed.
(MSVC10 Beta 2 is also available, but I haven't tried that)
Hi Vivian,
It's good
Dave wrote
Vivian Meazza wrote:
MSVC9 is available for free download. I don't know if using that would
help.
FG builds and runs with that here, although I do get a segfault on
reset,
which I have only just noticed.
(MSVC10 Beta 2 is also available, but I haven't tried that)
Hi
I am experiencing this bug: Some 3D objects/models are untextured, while some
others are. There are two screenshots showing this bug on the links below.
http://img163.imageshack.us/i/fgfsscreen021.png/
Dont know if this is the right newsgroup, but am trying to compile
terragear.
Pulled from here
http://mapserver.flightgear.org/git/?p=terragear-cs;a=summary
Also simgear from here
http://mapserver.flightgear.org/git/?p=simgear-cs;a=summary
It configures ok but a compile error as below.
while flying out of jfk today i noticed once again multiple instances of
a given ai aircraft. looking at the properties tree i noticed that there
were multiple aircraft with the same call sign. after a bit of detective
work i noticed that the number of aircrafts corresponds to the number of
Hi,
First of all I'd like to emphasize that I'm absolutely new to
flightgear. The reason I'm interested in it is that I plan to do a
development and need some libs to help me with that.
What I want to do is more about AI. Simulate flight of several
airplanes. For this I'd like to use an
On Mon, 2009-11-16 at 20:37 +0100, Erik Hofman wrote:
James Turner wrote:
In general, I would far prefer the C172P to be as high quality (and
functional as possible),
I would even say that the default c172p would be the sample
implementation of an aircraft in FlightGear meaning that it
On 11/17/2009 01:53 AM, Victhor Foster wrote:
I am experiencing this bug: Some 3D objects/models are untextured, while
some others are. There are two screenshots showing this bug on the links
below.
http://img163.imageshack.us/i/fgfsscreen021.png/
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