Hi
I updated this morning, two hours ago, and I am still getting crashes on
exit. See the stacktrace below (AI is in lines 22 and 23).
Could this be some kind of race condition?
I should perhaps mention I have the mulithread property set in
preferences.xml:
Update:
I have been able to reproduce this crash on exit with the same stack
trace at EHAM.
m
Op 24-10-10 11:15, fiers...@zonnet.nl schreef:
Hi
I updated this morning, two hours ago, and I am still getting crashes
on exit. See the stacktrace below (AI is in lines 22 and 23).
Could this
Hi
Again, at EHAM. Five planes stalled in what seems to be a very
dangerous looping:
After a while these artefacts disappeared but it seemed like AI-traffic
stopped altogether. When the picture was taken, there was other AI
traffic behaving naturally...
m
On 24 Oct 2010, at 10:15, fiers...@zonnet.nl wrote:
I updated this morning, two hours ago, and I am still getting crashes on
exit. See the stacktrace below (AI is in lines 22 and 23).
Could this be some kind of race condition?
I should perhaps mention I have the mulithread property set in
Hi,
Finally, somebody noticed this. :-) I've seen the problem a couple of times,
and have rough idea as to what is going on. Earlier this summer, I fixed a
problem where vertical speed was not properly handled in some cases after
landing. This would result in a race between the ground
Op 24-10-10 11:55, Durk Talsma schreef:
Are you sure there is no AI traffic activity anymore whatsoever after a
while? This could be happening when you fiddle with the time parameters (i.e.
adjust your time settings while flightgear is running, but other than that, I
have never seen that.
Op 24-10-10 11:53, James Turner schreef:
Thanks for the report (it confirms what I'm seeing here is consistent
with 'the rest of the world'), I'll need help testing once I commit a
proper solution.
OK. I am volunteering, obviously.
Good luck.
m
See http://flightgear.simpits.org:8080/job/FlightGear-next/216/changes
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Nokia and ATT present the 2010 Calling All Innovators-North America contest
Create new apps games for the Nokia N8 for consumers in U.S. and
Hi
Paris has been a heavy scenery for a long time, but in the latest GIT it
seems as if it is becoming unusable. I am getting 9 or 10 FPS in
multithreading mode. A FGFS version of a couple of months ago dropped my
FPS over Paris on the same system to about 12-15. Performance seems to
have
On Sun, Oct 24, 2010 at 12:53 PM, fiers...@zonnet.nl wrote:
A snapshot of the on screen statistics (in Debug) shows:
Update: 23.44
Call: 25 46
Draw: 33.40
GPU: 40.34
Call: 4.66
Draw: 1.96
GPU: 1.66
How should these numbers be interpretated? Are they percentages, like in
The GPU is
Hi,
Hi
Paris has been a heavy scenery for a long time, but in the
latest GIT it
seems as if it is becoming unusable. I am getting 9 or 10
FPS in
multithreading mode. A FGFS version of a couple of months
ago dropped my
FPS over Paris on the same system to about 12-15.
Performance
Hello,
I made a configuration file for Genius F-31U VIBRATION USB Joystick and would
be happy, if it could be added to GIT (or wherever) to have it in default
installation of Flightgear for the next release. Config file is attached.
In fact, I don't like default behaviour of lookat views,
Hello,
I wonder if I could submit a little patch to src/Cockpit/hud.cxx.
The HUD uses time to waypoint, ETE, but displays the figure as ETA.
Martin.
--- src/Cockpit/hud.cxx.orig 2010-10-24 13:07:27.0 +
+++ src/Cockpit/hud.cxx 2010-10-24 13:07:11.0 +
@@ -487,7 +487,7 @@
On 24 Oct 2010, at 14:33, Martin Fenelon wrote:
I wonder if I could submit a little patch to src/Cockpit/hud.cxx.
The HUD uses time to waypoint, ETE, but displays the figure as ETA.
This code is going to be replaced with a better 'version2' HUD any day now - it
was added by me, before I
On Sunday 24 October 2010 05:02:23 Csaba Halász wrote:
On Sun, Oct 24, 2010 at 12:53 PM, fiers...@zonnet.nl wrote:
A snapshot of the on screen statistics (in Debug) shows:
Update: 23.44
Call: 25 46
Draw: 33.40
GPU: 40.34
Call: 4.66
Draw: 1.96
GPU: 1.66
How should these
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