Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Renk Thorsten
And a more simple second question, what do the developers accept as proper performance (value) in regards of frames per second. Perhaps i demand/expect too much, but 20 - 30 fps i find rather disappointing, flight is far from smooth at such numbers, but others might find that (more

Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Erik Hofman
On Wed, 2012-04-18 at 15:33 +0200, EViLSLT - Rob wrote: Hi All! The new rembrandt project is really cool, it seems to be the eyecandy that's currently missing. I check for new and watch the youtube updates quite regularly, mostly clips of fred etc. (wish there we some more hehe)

Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Chris Forbes
What do people think about dynamically scaling the eye candy to meet a target framerate? -- For Developers, A Lot Can Happen In A Second. Boundary is the first to Know...and Tell You. Monitor Your Applications in

Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Renk Thorsten
What do people think about dynamically scaling the eye candy to meet a target framerate? Define 'the eye candy' and you'll spot the problem. In general, the performance-driving factors are (not an exhaustive list) 1) visibility range, i.e. number of terrain vertices in the scene 2) cloud

Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Chris Forbes
Assuming shaders ON, you can scale the fragment workload continuously by using dynamic resolution rendering. Pick your resolution per-frame, pay a constantish cost to copy it to the display buffer (which you're paying anyway if you need to tonemap down from an hdr buffer)

Re: [Flightgear-devel] An empassioned plea

2012-04-19 Thread Vic Marriott
Erik said, Advances in quality always requires more resources. Period. If your hardware doesn't support it, bad for you but be grateful FlightGear at least provides an option to turn to less nifty rendering. I don't want to appear unappreciative, but for the last 3 releases I have been in

[Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread castle . 64
Hi In FG-2.0 Tim Moore modified CameraGroup.cxx to handle multiple spherical distortion cameras. During the FG-2.2 development cycle I extended that code to enable creation of a warping mesh as a file and the ability to install the mesh at init time. (See the March 2011 newsletter)

Re: [Flightgear-devel] Random Buildings

2012-04-19 Thread rickbritto
hello friends, Is possible to separate the random loading by types of buildings? as residential areas with houses,urban areas with Great Buildings,Commercial areas with buildings commercial stores. I separated some models I made in blocks, as shown below, and we could implement them in 

Re: [Flightgear-devel] Random Buildings

2012-04-19 Thread Stuart Buchanan
On Thu, Apr 19, 2012 at 4:39 PM, rickbritto wrote: hello friends, Is possible to separate the random loading by types of buildings? Yes. The materials.xml file allows you to define different parameters for different landlclasses (e.g. Urban, Suburban, Commercial), and as mentioned above I'm

[Flightgear-devel] h-online

2012-04-19 Thread Peter Morgan
I just received this email from Christopher von Eitzen, an editor at http://www.h-online.com/ as a follow to another mater. It probably better if some of the devs gets in touch so posting here regards Pete Hello again, I was thinking about writing a feature article about FlightGear and was

Re: [Flightgear-devel] Sanitizing materials.xml

2012-04-19 Thread Stuart Buchanan
On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote: On Fri, Feb 24, 2012 at 8:42 AM, Torsten Dreyer wrote: What about having a sub-subdirectory structure to avoid name mangeling, like Materials/base/ (contains all common files and includes) Materials/default/ (contains the default

Re: [Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread Mathias Fröhlich
Hi, On Thursday, April 19, 2012 15:32:46 castle...@comcast.net wrote: We need to fix the problem, just not sure best way to proceed. Send me that change, I will see how to incorporate that. This will take some time since my next two weeks are extremely full for me, but somewhere past that ...

[Flightgear-devel] Jenkins updated..

2012-04-19 Thread Gene Buckle
I updated the Jenkins machine today - BIG jump - went from 1.42 to 1.460, picking up a ton of bug fixes in the process. James - the Mac slave may need to be updated to the latest Jenkins code. If anyone spots a problem, please yell! tnx. g. -- Proud owner of F-15C 80-0007

Re: [Flightgear-devel] FG vesion 2.6 breaks distortion code

2012-04-19 Thread castle . 64
Hi Mathias, Let me dig into it a bit further and see if I can provide more detail on exactly what is happening. Gene and I discussed the idea for something similar to Sol-7 and the consensus was to keep it inside FG and also have a minimum impact on frame rate. Thanks John -

Re: [Flightgear-devel] Jenkins updated..

2012-04-19 Thread James Turner
On 19 Apr 2012, at 21:48, Gene Buckle ge...@deltasoft.com wrote: I updated the Jenkins machine today - BIG jump - went from 1.42 to 1.460, picking up a ton of bug fixes in the process. Excellent, thanks Gene. James - the Mac slave may need to be updated to the latest Jenkins code. If