On 25 Jul 2012, at 17:27, Thomas Geymayer tom...@gmail.com wrote:
We could for example just add some more parseXXX functions (like
parsesvg) which parse a dialog/hud/whathever file and create a canvas
from it. So we would just have to modify eg. the show-dialog command
to create a canvas
On 26 Jul 2012, at 11:09, Thomas Geymayer tom...@gmail.com wrote:
I didn't meant to replace the existing way, but instead only changing
the implementation to use the Canvas system in Nasal space. Just
mapping the existing dialog-show command to a Nasal function which
creates a window and
On 26 Jul 2012, at 11:28, James Turner zakal...@mac.com wrote:
Maybe we can use some ideas from it :) Basically we only need to pass
mouse/keyboard events and handle dragging/resizing and input
focus/stacking order of multiple dialogs.
This is certainly where things need to start, then.
2012/7/26 James Turner zakal...@mac.com:
Okay, I wasn't clear from the Wiki page what the final idea was. As you say,
so long as we're going through show-dialog it should be fine. My feeling is
we still want a C++ hook around creating individual widgets, so we have the
option the create custom
4 matches
Mail list logo