Re: [Flightgear-devel] Key Bindings

2013-03-04 Thread James Turner
On 4 Mar 2013, at 07:43, Vic Marriott vic...@btinternet.com wrote: Hi James, Personally, I use 'ctrl' a lot when making my own shortcuts (outside FG). I'm sure I can't be the only Mac user to do this. An example: If you were to allocate 'ctrl+s' to a common FG function, using 'ctrl+s'

Re: [Flightgear-devel] Key Bindings

2013-03-04 Thread Erik Hofman
The discussion reminded me of a blog post I once read: http://www.flightsim.com/vbfs/content.php?11603-Is-The-Default-Keyboard-Layout-Still-Relevant Might be worth reading, but also might be worth forgetting afterwards. Sometimes it's good to read someone else’s experience though. Erik --

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread AJ MacLeod
On Sun, 03 Mar 2013 11:24:29 + James Turner wrote: My *personal* feeling is that unless it's something the 50% of users use *each flight*, it shouldn't be a keybinding. So flaps, trim, CDI/HSI heading, fine, but things to change view distance or FoV seem unnecessary to me. Just

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread AJ MacLeod
On Sun, 03 Mar 2013 11:24:29 + James Turner wrote: What I'd like to see is the entire 'Ctrl' (Command on Mac) space reserved for GUI functions, like a normal application - Ctrl-Q for quit, Ctrl-M for map dialog, Ctrl-A for autopilot dialog, Ctrl-R for replay dialog (or radios dialog :)

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Stefan Seifert
On Monday 04 March 2013 15:38:45 James Turner wrote: You're the third person to say the same thing. But again, you don't actually want to change the FoV at all. What you're doing (and everyone else) is using this feature to look around 3D cockpits, right? In other word, our cockpit navigation

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread AJ MacLeod
On Mon, 04 Mar 2013 15:38:45 + James Turner wrote: Aha, and instantly we get a usability discussion: Right, you need the keys because you're working around a simulator bug (frame-rate drops badly) using manual interaction. The correct fix isn't to make the workaround-UI easier, it's

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Saikrishna Arcot
Just my 2 cents here. The primary reason I use the FoV/x binding is to see, read, and be able to use everything (or as much as I can) in my cockpit. Personally, I would rather scroll up/down, but that seems to have limits, as I can't zoom in as far as I want to by scrolling, but can using the

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Vivian Meazza
AJ wrote: On Mon, 04 Mar 2013 15:38:45 + James Turner wrote: Aha, and instantly we get a usability discussion: Right, you need the keys because you're working around a simulator bug (frame-rate drops badly) using manual interaction. The correct fix isn't to make the workaround-UI

Re: [Flightgear-devel] Keyboard bindings

2013-03-04 Thread Renk Thorsten
Often airports are in or near very scenery-intensive areas and reducing visibility can help a lot in making the sim run usably for take-off, whereas once you're up and away it's nice to be able to open the view back up again for cross-country flying. This is applying a sledgehammer