Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Mathias Fröhlich -- Saturday 01 July 2006 10:48: On Saturday 01 July 2006 10:44, Melchior FRANZ wrote: But it's not finished, and I'm not sure if I want to waste more time. Why 'waste time'? What do you have and what do you still need to do in your opinion? You apparently missed that I had

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Erik Hofman
Melchior FRANZ wrote: This new code still requires several more hours of work. Tapes don't currently work for the F16, everything needs more cleanup etc. A few FIXMEs to fix, some TODOs to do. But now that I know that you are working on yet another implementation, I consider every minute

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Erik Hofman -- Monday 03 July 2006 08:58: I didn't have the impression that Mathias has been working on another implementation at all. He just seemed to have looked over the code and *did* try some workarounds for the HUD symbols to end up in the scenegraph. Which doesn't sound like

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Melchior FRANZ -- Monday 03 July 2006 08:23: Tapes don't currently work for the F16 [...] BTW: the reason for this is that the F16 altitude tape uses this setting: input property/position/altitude-ft/property factor0.001/factor max100/max min-100/min /input

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Erik Hofman
Melchior FRANZ wrote: BTW: the reason for this is that the F16 altitude tape uses this setting: input property/position/altitude-ft/property factor0.001/factor max100/max min-100/min /input major-divs1/major-divs minor-divs0.1/minor-divs

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Erik Hofman -- Monday 03 July 2006 13:45: I *think* I see what you mean. What you could do right now is committing the new HUD code and activate it in the f16at-set.xml only (if that's possible) then more developers can look at it and try to figure out the problem. No, no. You

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Erik Hofman
Melchior FRANZ wrote: * Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] ... but I should probably do that anyway, just so we have concrete code to discuss, and maye even to work on. It should just be noted Agreed. that this is

Re: [Flightgear-devel] ..~/.cvspass???

2006-07-03 Thread Arnt Karlsen
On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..this works, thanks, but I _should_ be able to use Ralf's Makefile too. The idea is make this useable off a Live CD too. Oh, I see. Yes, it should come with a valid .cvspass for an

Re: [Flightgear-devel] ..~/.cvspass???

2006-07-03 Thread Vivian Meazza
Arnt Karlsen On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..this works, thanks, but I _should_ be able to use Ralf's Makefile too. The idea is make this useable off a Live CD too. Oh, I see. Yes, it should come with a

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Joacim Persson
On Sun, 2 Jul 2006, Maik Justus wrote: src/FDM/YASim/airplane.cpp in function void Airplane::solveHelicopter() from applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK)); applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK)); to applyDragFactor(Math::pow(1, 1/SOLVE_TWEAK));

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Andy Ross
Josh Babcock wrote: The ch-53e has a pretty odd empenage, so I need to make sure I know what I am doing here. If I define a vstab with a dihedral of 110, ahich side will it be on? Can I control which side it is on? The vstab is a left wing with a dihedral of 90 degrees. Making it 110 degrees

[Flightgear-devel] ..fixed, was:..~/.cvspass???

2006-07-03 Thread Arnt Karlsen
On Mon, 3 Jul 2006 15:10:03 +0100, Vivian wrote in message [EMAIL PROTECTED]: Arnt Karlsen On Mon, 03 Jul 2006 00:28:06 -0400, Josh wrote in message [EMAIL PROTECTED]: Arnt Karlsen wrote: ..this works, thanks, but I _should_ be able to use Ralf's Makefile too. The

Re: [Flightgear-devel] ..fixed, was:..~/.cvspass???

2006-07-03 Thread Vivian Meazza
-Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Arnt Karlsen Sent: 03 July 2006 17:08 To: FlightGear developers discussions Subject: [Flightgear-devel] ..fixed, was:..~/.cvspass??? On Mon, 3 Jul 2006 15:10:03 +0100, Vivian wrote in

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Maik Justus
Hi, Joacim Persson schrieb: On Sun, 2 Jul 2006, Maik Justus wrote: src/FDM/YASim/airplane.cpp in function void Airplane::solveHelicopter() from applyDragFactor(Math::pow(15.7/1000, 1/SOLVE_TWEAK)); applyLiftRatio(Math::pow(104, 1/SOLVE_TWEAK)); to applyDragFactor(Math::pow(1,

Re: [Flightgear-devel] yasim heli solver, CG for Z-axis

2006-07-03 Thread Maik Justus
Joacim Persson schrieb: On Sun, 2 Jul 2006, Maik Justus wrote: the helicopter simulation as it is in cvs has the bug, that any kind of surfaces, stabs, fuselages have no aerodynamical effect. That bugfix had a huge impact on the chinook. I still get a negative yaw moment from the

Re: [Flightgear-devel] ..fixed, was:..~/.cvspass???

2006-07-03 Thread Arnt Karlsen
On Mon, 3 Jul 2006 18:07:57 +0100, Vivian wrote in message [EMAIL PROTECTED]: -Original Message- From: [EMAIL PROTECTED] [mailto:flightgear- [EMAIL PROTECTED] On Behalf Of Arnt Karlsen Sent: 03 July 2006 17:08 To: FlightGear developers discussions Subject: [Flightgear-devel]

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 08:23, Melchior FRANZ wrote: You apparently missed that I had started to work on a new HUD implementation in src/Instrumentation/HUD/. It is based on the old HUD, but heavily changed, cleaned up, extended. I spent at least 20 hours work on that, and you didn't bother to

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Joacim Persson
On Mon, 3 Jul 2006, Maik Justus wrote: We could on the other hand let the model designer set and tweak the fuselage Cd manually in the config file. That would be the easier way. Maybe it make sense to look, which results the solver get for different airplanes. ...faking a wing from rotor

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Josh Babcock
Andy Ross wrote: Josh Babcock wrote: The ch-53e has a pretty odd empenage, so I need to make sure I know what I am doing here. If I define a vstab with a dihedral of 110, ahich side will it be on? Can I control which side it is on? The vstab is a left wing with a dihedral of 90 degrees.

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 09:08, Melchior FRANZ wrote: OK, but how should I go on with the broken F16 tape?! Mathias will probably change that anyway, so is it worth spending time to fix it now? To make that clear: I very much agree with Mathias plans, at least so far as I know them. Putting the

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Josh Babcock
Joacim Persson wrote: Or translate the rotor equations to jsbsim -- ? It always seemed odd that YASim should be the one to have rotary support. The whole solver idea just doesn't seem to fit at all. Lookup tables however work great for helos, you just have to calculate each blade separately and

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 14:09, Erik Hofman wrote: Melchior FRANZ wrote: * Erik Hofman -- Monday 03 July 2006 13:45: What you could do right now is committing the new HUD code [...] ... but I should probably do that anyway, just so we have concrete code to discuss, and maye even to work

Re: [Flightgear-devel] yasim heli solver, CG for Z-axis

2006-07-03 Thread Joacim Persson
On Mon, 3 Jul 2006, Maik Justus wrote: If you put the stick forward or backward there should be a yaw effect. With the bugfix you have to cancel the torque generated by fuselage and airspeed by putting the stick backward. This could be the cause for the yaw. (Or dou you get the yaw moment

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 03 July 2006 21:32: Either by submitting patches between us or by using cvs for that task. But before that we should really have a plan. I for one am against using animations and textures for HUD symbols, and also against a mixture of two techniques. An inhomogenous

Re: [Flightgear-devel] mp and animations

2006-07-03 Thread Mathias Fröhlich
On Saturday 01 July 2006 18:05, Josh Babcock wrote: Is there some property that plane modelers can use to do LOD and turn off certain animations on aircraft that are being flown remotely? Planes like the bo105 with complex animations look pretty funny when they are not being flown locally,

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Frederic Bouvier
Melchior FRANZ a écrit : The question would then only be, how to draw lines if not with gl* commands, and how to transfer that into the scenegraph?! You can make a new ssgVtxTable with GL_LINES type : ssgLeaf *leaf = new ssgVtxTable( GL_LINES, vertexList, normalList, texCoordList,

Re: [Flightgear-devel] yasim heli solver, CG for Z-axis

2006-07-03 Thread Maik Justus
Hi Joacim Persson schrieb: On Mon, 3 Jul 2006, Maik Justus wrote: If you put the stick forward or backward there should be a yaw effect. With the bugfix you have to cancel the torque generated by fuselage and airspeed by putting the stick backward. This could be the cause for the yaw.

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 21:37, Melchior FRANZ wrote: But before that we should really have a plan. I for one am against using animations and textures for HUD symbols, and also against a mixture of two techniques. An inhomogenous solution will cause nothing but problems, starting with different

Re: [Flightgear-devel] YASim vstab question

2006-07-03 Thread Joacim Persson
On Mon, 3 Jul 2006, Josh Babcock wrote: Joacim Persson wrote: Or translate the rotor equations to jsbsim -- ? It always seemed odd that YASim should be the one to have rotary support. The whole solver idea just doesn't seem to fit at all. Lookup tables however work great for helos, you

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Melchior FRANZ
* Mathias Fröhlich -- Monday 03 July 2006 22:10: May be we can implement a special leaf node that provides some vector drawing primitives like lines or something like that. [...] sounds good To see if this path is worthwhile, it would be good to see the cleaned up code ... I hope I can

Re: [Flightgear-devel] MIL-STD-1878B -- Aircraft Display Symbology

2006-07-03 Thread Mathias Fröhlich
On Monday 03 July 2006 22:18, Melchior FRANZ wrote: To see if this path is worthwhile, it would be good to see the cleaned up code ... I hope I can commit tomorrow. But the drawing code didn't change much at all. My changes are mostly about cleaning up the classes, removing redundant code,

Re: [Flightgear-devel] Autopilot passive mode

2006-07-03 Thread syd sandy
Hi all , I have another silly question how does one enable autopilot passive mode ? Im rewriting my flightdirector routines because I thought that having the autopilot in passive mode would give me readouts of target roll and pitch properties without the autopilot controlling the plane

Re: [Flightgear-devel] Autopilot passive mode

2006-07-03 Thread Curtis L. Olson
syd sandy wrote: Hi all , I have another silly question how does one enable autopilot passive mode ? Im rewriting my flightdirector routines because I thought that having the autopilot in passive mode would give me readouts of target roll and pitch properties without the autopilot

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-07-03 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-01_15:06:05 (mfranz) /var/cvs/SimGear-0.3/source/simgear/scene/model/shadanim.cxx actually query the condition that is already set up in SGShaderAnimation =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-07-03 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-07-01_11:00:27 (mfranz) /var/cvs/FlightGear-0.9/source/src/Main/fg_init.cxx make clear that Failed to find runway ... doesn't have fatal consequences 2f585eeea02e2c79d7b1d8c4963bae2d Using Tomcat but need to do more? Need to

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear data

2006-07-03 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-06-27_16:09:01 (mfranz) /var/cvs/FlightGear-0.9/data/Models/Geometry/parachuter.ac /var/cvs/FlightGear-0.9/data/Models/Geometry/parachuter.xml Dave CULP: parachutera.k.a. Asparagus Man[TM]

Re: [Flightgear-devel] A couple quick movies

2006-07-03 Thread Jon S. Berndt
I've been playing around with some scripts to leverage the autopilot to chase ai/multiplayer aircraft and also some script to control the lead ai aircraft in various ways. In the process I snapped a couple short movies with my digital camera which I thought turned out pretty cool, so I've

Re: [Flightgear-devel] A couple quick movies

2006-07-03 Thread Curtis L. Olson
Jon S. Berndt wrote: I've been playing around with some scripts to leverage the autopilot to chase ai/multiplayer aircraft and also some script to control the lead ai aircraft in various ways. In the process I snapped a couple short movies with my digital camera which I thought turned out