[Flightgear-devel] fgfs-builder release

2006-12-09 Thread Ralf Gerlich
either download it as a tar.gz from ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/fgfs-builder-20061209.tar.gz or ftp://ftp.uni-duisburg.de/FlightGear/Misc_rag/fgfs-builder/fgfs-builder-current.tar.gz or check it out using Subversion from http://[EMAIL PROTECTED]/fgfsbuilder/trunk

[Flightgear-devel] YASim destructor

2006-12-09 Thread Maik Justus
Hi, I found a small conspicuity in YASim. The destructor of the fdm was never called, therefore a modification of the heli fdm (not in cvs) did not work after reset (I tie some properties and untie them in the destructor, but the destructor was not called and the tieing failed after reset.

Re: [Flightgear-devel] FlightGear and Google Earth, again.

2006-12-09 Thread Ampere K. Hardraade
On Friday 08 December 2006 19:22, Ampere K. Hardraade wrote: On Sunday 03 December 2006 08:16, Pigeon wrote: Hi all, I had a bit more fun with FG and GE this weekend. Here is a quick writeup. I wrote a little script to read FG's data using --generic with a protocol defined

Re: [Flightgear-devel] Periodic 'stutter' in FG

2006-12-09 Thread leee
Thanks to all for suggesting areas to look into i.e. AI aircraft and X11 vsynch settings - both are candidates here. I might have a look at the kernel preemption too. I'll report back... LeeE - Take Surveys. Earn Cash.

Re: [Flightgear-devel] YASim destructor

2006-12-09 Thread Curtis Olson
On 12/9/06, Maik Justus wrote: I found a small conspicuity in YASim. The destructor of the fdm was never called, therefore a modification of the heli fdm (not in cvs) did not work after reset (I tie some properties and untie them in the destructor, but the destructor was not called and the

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Detlef Faber
Am Freitag, den 08.12.2006, 11:26 +0100 schrieb Mathias Fröhlich: Hi, On Thursday 07 December 2006 22:24, Maik Justus wrote: is this a bug or a feature? While plib-fg does not detect collisions with cows and multiplayer aircrafts, osg-fg does detect. If another player starts in

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread syd
Hi, I see the collision as a feature , whats wrong with being realistic... ? Another feature that would be nice would be a scenery texture detection system Land on forested area, city,etc, should cause a crash ... Water and ocean should cause a crash unless your flying an amphibian... Farms

Re: [Flightgear-devel] osg/plib, difference in collision detection

2006-12-09 Thread Maik Justus
Hi syd, syd schrieb am 09.12.2006 22:41: Hi, I see the collision as a feature , whats wrong with being realistic... ? same for me. But first we need to get rid of the runway cows and need a solution for multiplayer. As multiplayer gets more and more popular, the probability to crash

Re: [Flightgear-devel] FlightGear and Google Earth, again.

2006-12-09 Thread Ron Jensen
On Sat, 2006-12-09 at 13:14 -0500, Ampere K. Hardraade wrote: Here is something more in-line with what we are using already: http://www.ossim.org/OSSIM/ossimPlanet Snaps.html Try http://www.ossim.org/OSSIM/ossimPlanet%20Snaps.html instead. Ron

[Flightgear-devel] Weekly CVS Changelog Summary: SimGear

2006-12-09 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:46:23 (frohlich) /var/cvs/SimGear-0.3/source/simgear/scene/util/SGUpdateVisitor.hxx Modified Files: SGUpdateVisitor.hxx: Include light information. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

[Flightgear-devel] Weekly CVS Changelog Summary: FlightGear source

2006-12-09 Thread Curtis L. Olson
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2006-12-03_10:48:25 (frohlich) /var/cvs/FlightGear-0.9/source/src/Main/renderer.cxx Modified Files: renderer.cxx: Put light information into the update visitor =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=