Tim Moore a écrit :
Tim Moore wrote:
Frederic Bouvier wrote:
Hi,
in order to build the last CVS version, I got OSG 2.6.0 RC1 and
compilation went fine. But I now have a display problem with the sky. It
looks like the sky dome is not drawn. No sun, no stars, no moon, no blue
Hello,
I've just sent the following minor corrections to Robin Peel for inclusion
in the next update.
EGNW (Wickenby) [810 format, Unix line endings].
http://awaywiththepixies.org.uk/pub/FlightGear/Aerodromes/EGNW/EGNW-20080802.dat
Summary of changes:
1. Runways - default
Hello,
With the last CVS, and OSG 2.6-rc1, nvidia driver Linux-x86-173.14.12
I get the following crash-dump if i try to use the /view/rendering options
menu.
*** glibc detected *** fgfsOSG: malloc(): memory corruption: 0x008e1108 ***
=== Backtrace: =
/lib/libc.so.6[0x7f5253]
Hi Gérard,
gerard robin a écrit :
Hello,
With the last CVS, and OSG 2.6-rc1, nvidia driver Linux-x86-173.14.12
I get the following crash-dump if i try to use the /view/rendering options
menu.
*** glibc detected *** fgfsOSG: malloc(): memory corruption: 0x008e1108 ***
=== Backtrace:
It looks like there is no debugging information in your backtrace. Try
to enable debug at configuration
I've been getting similar crash, here's the backtrace under gdb:
#0 0xb7026d96 in raise () from /lib/libc.so.6
#1 0xb7028541 in abort () from /lib/libc.so.6
#2 0xb705e42b in
* gerard robin -- Sunday 03 August 2008:
With the last CVS, and OSG 2.6-rc1, nvidia driver Linux-x86-173.14.12
I get the following crash-dump if i try to use the /view/rendering options
menu.
Can you update $FG_ROOT/gui/dialogs/rendering.xml and try again?
I don't know yet what exactly
After some playing around, the area of FG that I'd most like to see
improved, and therefore inclined to work on, is better glass cockpit
displays, and the systems behind them. I'm still reading over the
code, and looking at different aircraft to get a handle on this (and,
err, how
On dim 3 août 2008, Melchior FRANZ wrote:
* gerard robin -- Sunday 03 August 2008:
With the last CVS, and OSG 2.6-rc1, nvidia driver Linux-x86-173.14.12
I get the following crash-dump if i try to use the /view/rendering
options menu.
Can you update $FG_ROOT/gui/dialogs/rendering.xml and
Tatsuhiro Nishioka wrote:
Hi forks,
I've encountered a weird fps drop in resetting on Nimitz (with
--carrier=Nimitz).
It happens since AIBase loads AIModels on every reset, which should not.
The same problem happened on 0.9.11-pre2 and I made a patch to fix it, but
the patch was not
James Turner schreef:
snipped
- My plan would be to build some generic classes which can be extended
or configured to support Boeing or Airbus displays, or other similar
systems (including the G1000). My current perception is that this
would be pretty doable - sizes / colours /
Sounds great, IMHO. I agree that MFD/glass cockpit displays aren't
very well supported, and I also find the vector idea interesting.
Actually, we've had several discussions on IRC about this possibility.
And a Nasal interface for it would also be a good idea -- not for
actually drawing the
On Sun, 03 Aug 2008 14:40:57 +0100
James Turner [EMAIL PROTECTED] wrote:
I look forward to a better glass cockpit system. I did the Primus 1000 glass
cockpits for the Citation's and 777-200 .
I am experimenting with the G1000 with moving map (with pre-rendered Atlas
images),but with nasal code.
SydSandy schreef:
On Sun, 03 Aug 2008 14:40:57 +0100
James Turner [EMAIL PROTECTED] wrote:
I look forward to a better glass cockpit system. I did the Primus 1000 glass
cockpits for the Citation's and 777-200 .
I am experimenting with the G1000 with moving map (with pre-rendered Atlas
Hi Erik,
Great to hear your idea, which makes me want to investigate on this deeper.
As you said, removing models at the beginning of reset, and then loading needed
models again apparently looks better to me.
However, it seems it takes longer for me to investigate on this since I'm not
that
On 3 Aug 2008, at 20:22, R. van Steenbergen wrote:
The only issue I'm currently facing is how to integrate my current
work
into the already estabilished FG code. I'm a good OpenGL and C++
coder,
but I'm new to the FG code structure. It would be nice if someone were
to give me a
On 3 Aug 2008, at 19:58, SydSandy wrote:
I look forward to a better glass cockpit system. I did the Primus
1000 glass cockpits for the Citation's and 777-200 .
I am experimenting with the G1000 with moving map (with pre-rendered
Atlas images),but with nasal code.
Ive tried different
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