Re: [Flightgear-devel] Scene ambient and specularcolor changes

2009-04-07 Thread Stuart Buchanan
S Andreason wrote: One more thing, the trees are still very dark, especially noticeable in daylight and sunny skies. looking at Models/Trees/deciduous-tree.ac for example, MATERIAL NoName rgb 1 1 0.8 amb 1 1 0.8 emis 0 0 0 spec 0 0 0 shi 2 trans 0 Is the specularity supposed to be

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Erik Hofman
Mathias Fröhlich wrote: Catching up with an already heated up discussion. IMO: Tim should go on and include arrays into the property system. I even believe that aggregates and more sophisticated types will be something good to have. There is still something that isn't addressed with his

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Tatsuhiro Nishioka -- Tuesday 07 April 2009: I hope many people understands what Melchior said on the property system. They don't. They are already drooling over the awaited shader changes. They fell for the argument that this change is in any way required/desirable, and they give a damn

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Vivian Meazza
Erik wrote Mathias Fröhlich wrote: Catching up with an already heated up discussion. IMO: Tim should go on and include arrays into the property system. I even believe that aggregates and more sophisticated types will be something good to have. There is still something that

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Martin Spott
Melchior FRANZ wrote: * Tatsuhiro Nishioka -- Tuesday 07 April 2009: I hope many people understands what Melchior said on the property system. They don't. [...] I'll just not commit any code to FlightGearTNG. I'll just be one of the bo105 developers (together with Maik). It's not so

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Tatsuhiro Nishioka wrote: Hi, I agree with those who are against the proposed new vector format even though I like Tim's basic idea that improves vector calculation performance. As Melchior alrwady said, the new format has nothing to do with what Tim really wants (performance

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Melchior FRANZ wrote: * Tatsuhiro Nishioka -- Tuesday 07 April 2009: I hope many people understands what Melchior said on the property system. They don't. They are already drooling over the awaited shader changes. They fell for the argument that this change is in any way

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Anders Gidenstam
On Tue, 7 Apr 2009, Tim Moore wrote: So why do you care if entry and /entry are replaced by ' '? There is a world of difference! One is a structured XML subtree while the other is a homogeneous data blob. In the property tree the former would be a subtree with a property for each element

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Anders Gidenstam
On Tue, 7 Apr 2009, Anders Gidenstam wrote: Can we find a better/more general solution to that problem (i.e. setting the value of a subtree or a set of properties), because someone might need to set a 3 doubles in one go at some point, or 7 doubles or why not 3 doubles and a string? Some

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Erik Hofman wrote: Mathias Fröhlich wrote: Catching up with an already heated up discussion. IMO: Tim should go on and include arrays into the property system. I even believe that aggregates and more sophisticated types will be something good to have. There is still something that

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Erik Hofman
Melchior FRANZ wrote: My announcement to leave was in response to Curt's green light and vote, to his opinion that the arguments against the change weren't strong enough. Had I assumed that this isn't decided yet, then I would neither have made the announcement, nor given up. But actually,

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Melchior FRANZ wrote: * Vivian Meazza -- Tuesday 07 April 2009: There is no doubt that the introduction of arrays in the Property Tree has both advantages and disadvantages. Not least we should ask ourselves, if they are such a good idea, why aren't they in it already? We've had arrays

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Vivian Meazza -- Tuesday 07 April 2009: There is no doubt that the introduction of arrays in the Property Tree has both advantages and disadvantages. Not least we should ask ourselves, if they are such a good idea, why aren't they in it already? We've had arrays since we have a property

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Anders Gidenstam wrote: On Tue, 7 Apr 2009, Anders Gidenstam wrote: Can we find a better/more general solution to that problem (i.e. setting the value of a subtree or a set of properties), because someone might need to set a 3 doubles in one go at some point, or 7 doubles or why not 3

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Erik Hofman
Tim Moore wrote: Erik Hofman wrote: There is still something that isn't addressed with his proposal. At this time all types can be converted to all other types. It would be easy to convert any float/doubles or integers to a one element array, but how would a multi-element array be

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Jon S. Berndt
I wonder if there has been some confusion on what's input using XML, what's stored in properties, and what can be done at runtime amongst them. I've been limited on time to read this entire thread in detail, so I probably missed that part of the discussion. Jon

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Anders Gidenstam -- Tuesday 07 April 2009: Some additional thoughts on atomicity: we have several levels of setting a bunch of values in one go in FlightGear: The whole discussion is still much too detached from any actual use case. What aggregate data block would we repeatedly set/read

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Curtis Olson
On Tue, Apr 7, 2009 at 7:54 AM, Erik Hofman wrote: Tim Moore wrote: Erik Hofman wrote: There is still something that isn't addressed with his proposal. At this time all types can be converted to all other types. It would be easy to convert any float/doubles or integers to a one element

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Melchior FRANZ wrote: * Anders Gidenstam -- Tuesday 07 April 2009: Some additional thoughts on atomicity: we have several levels of setting a bunch of values in one go in FlightGear: The whole discussion is still much too detached from any actual use case. What aggregate data block would

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Tim Moore -- Tuesday 07 April 2009: Is it fair to say that you never wanted a discussion, but instead wanted to assemble people to yell at me to not make this change? No, it's not fair! May I remind you that we've had this same discussion a few times(!) on IRC? You asked me what I think about

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Tim Moore -- Tuesday 07 April 2009: Melchior FRANZ wrote: array entryalpha/entry entrybravo/entry entrycharly/entry entrydelta/entry /array So why do you care if entry and /entry are replaced by ' '? Well, so far the samples usually looked something

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Tim Moore -- Tuesday 07 April 2009: How / where do you document that a parent node requires this explicit listener activation? How/where do we document that the heading is in degree, not radian? How/where do we document that a value is normalized (0-1), not an angle? Adding a suffix would

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Curtis Olson
On Tue, Apr 7, 2009 at 9:34 AM, Melchior FRANZ wrote: Well, so far the samples usually looked something like this: ambient0.2 0.4 0.1 0.5/ambient. Doesn't look *that* bad, indeed. But in reality floats don't usually have just one digit after the comma. What about this?

Re: [Flightgear-devel] upper atmosphere ambient changes

2009-04-07 Thread S Andreason
Erik Hofman wrote: This should now be fixed in simgear/scene/sky/oursun.cxx Thank you! It is fixed. The only remaining problem with space is, it is not black above 300,000 ft. But I understand that is not really a bug, but is a lack of definition.

[Flightgear-devel] Fwd: [Flightgear-cvslogs] CVS: source/src/GUI property_list.cxx, 1.22, 1.23

2009-04-07 Thread Curtis Olson
Ctrl-Shift-click on the . entry in the property browser fires all the listeners of the parent node. Each property can have multiple listeners tied to it. There are various types of listeners (read, write) and various modes of operation. When a listener's trigger conditions are met, it then

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Tim Moore
Melchior FRANZ wrote: * Tim Moore -- Tuesday 07 April 2009: How / where do you document that a parent node requires this explicit listener activation? How/where do we document that the heading is in degree, not radian? How/where do we document that a value is normalized (0-1), not an

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Melchior FRANZ
* Tim Moore -- Tuesday 07 April 2009: Melchior FRANZ wrote: How/where do we document that the heading is in degree, not radian? How/where do we document that a value is normalized (0-1), not an angle? Beats me, but I'm not the one claiming that the property list format is

Re: [Flightgear-devel] Fwd: [Flightgear-cvslogs] CVS: source/src/GUI property_list.cxx, 1.22, 1.23

2009-04-07 Thread Ron Jensen
On Tue, 2009-04-07 at 10:31 -0500, Curtis Olson wrote: Ctrl-Shift-click on the . entry in the property browser fires all the listeners of the parent node. Each property can have multiple listeners tied to it. There are various types of listeners (read, write) and various modes of

Re: [Flightgear-devel] Fwd: [Flightgear-cvslogs] CVS: source/src/GUI property_list.cxx, 1.22, 1.23

2009-04-07 Thread Melchior FRANZ
* Ron Jensen -- Tuesday 07 April 2009: And when the gentleman who has been responsible for building and maintaining that complexity stands up and cries out: That wouldn't be me, though. That's mostly David MEGGINSON's work, with contributions by Erik, Fred, Csaba, Mathias and me (and probably a

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Mathias Fröhlich
Hi, On Tuesday 07 April 2009 09:28:07 Erik Hofman wrote: Maybe it's a good idea to let Tim include the code to support array-nodes without using it anywhere yet (or provide a patch). That way we can look (and feel) how it is going to work. do some small tests ourselves and make decisions

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread syd adams
This is getting over my head ... but I'd prefer not to see FG stagnate because of fear of the unknown ... it sounds like an interesting idea but I dont understand the code as well as some others and dont see the apocolypse coming :) One thing I do note though is that Tim DID put it here for

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Norman Vine
On Apr 7, 2009, at 11:16 AM, Curtis Olson wrote: On Tue, Apr 7, 2009 at 9:34 AM, Melchior FRANZ wrote: Well, so far the samples usually looked something like this: ambient0.2 0.4 0.1 0.5/ambient. Doesn't look *that* bad, indeed. But in reality floats don't usually have just one digit after

Re: [Flightgear-devel] RFC: graphics effects files

2009-04-07 Thread Durk Talsma
On Tuesday 07 April 2009 21:28:34 syd adams wrote: This is getting over my head ... but I'd prefer not to see FG stagnate because of fear of the unknown ... it sounds like an interesting idea but I dont understand the code as well as some others and dont see the apocolypse coming :) Syd