Gijs de Rooy wrote:
Note that there is a runway texture template that almost nobody knows
about anymore:
http://cvs.flightgear.org/viewvc/graphics/runway/runway_layers.xcf?revision=1.3root=TerraGearview=markup
Erik
Erik, I actually used that template to create the stopway
James Sleeman wrote:
On 11/01/10 00:02, Erik Hofman wrote:
Historically it just muted the sound. I've now updated the code to not
initialize the sound manager until specifically requested (which can be
at runtime, even when --disable-sound is specified).
Thanks, that seems to allow it
Erik,
Erik Hofman wrote:
Setting /sim/sound/working to 'true' should enable the sound manager at
runtime.
While you are at it, is /sim/sound/enabled still supposed to have any
effect or is/should it now being obsolete ?
Cheers,
Martin.
--
Unix _IS_ user friendly - it's just
Erik Hofman wrote:
Maybe it would be a good idea to look at the runway layout again and
recreate the runway textures. Possibly with skidmarks in mind.
In the mean time I've added two stopway textures that might be good
enough for now (pa_stopway.png and pc_stopway.png).
Erik
Martin Spott wrote:
Erik,
Erik Hofman wrote:
Setting /sim/sound/working to 'true' should enable the sound manager at
runtime.
While you are at it, is /sim/sound/enabled still supposed to have any
effect or is/should it now being obsolete ?
That property is used for muting the sound
Erik Hofman wrote:
Martin Spott wrote:
While you are at it, is /sim/sound/enabled still supposed to have any
effect or is/should it now being obsolete ?
That property is used for muting the sound at runtime (part of the
soundmanager keeps running to update positions and such).
May I
Martin Spott wrote:
Erik Hofman wrote:
Martin Spott wrote:
While you are at it, is /sim/sound/enabled still supposed to have any
effect or is/should it now being obsolete ?
That property is used for muting the sound at runtime (part of the
soundmanager keeps running to update positions
Hi all,
Does someone have a working copy of the terrafit.py script? I have
the one from the TerraGear 0.9.8 tar ball at terragear.org, but it
isn't working on my system (Mac OS 10.4, using Unix command line,
Python version 3.0.1). Python is not my language, so trying to get it
working is
Andrew Gillanders wrote:
Hi all,
Does someone have a working copy of the terrafit.py script? I have
the one from the TerraGear 0.9.8 tar ball at terragear.org, but it
isn't working on my system (Mac OS 10.4, using Unix command line,
Python version 3.0.1). Python is not my language, so
Benoît Laniel
Le samedi 09 janvier 2010 à 21:39 +, Heiko Schulz a écrit :
Thanks for your work!
Thanks for testing!
Benoit Laniel's exe:
- Yasim seems to have a bug- the Bell UH1 doesn't work and produces a
lot of ugly Nan's which crashes FGFS
Indeed. It seems to be a problem
Gijs de Rooy wrote:
Erik, I actually used that template to create the stopway texture you see in
Ron's screenshot. However, it does not match the current runway textures.
Please note also that the piece of the runway which is mapped into
blastway/stopway in Robin's definition might look quite
On Sun, 2010-01-10 at 20:18 +0100, Erik Hofman wrote:
Geoff McLane wrote:
Hi all,
But in Ubuntu 8.04 LTS, now get an error exit when running the
default c172... it ran great a few days ago, when I reported
all seemed well... but now...
Running it under gdb, and setting a break point
On Mon, 2010-01-11 at 18:58 +, Martin Spott wrote:
Gijs de Rooy wrote:
Erik, I actually used that template to create the stopway texture you see in
Ron's screenshot. However, it does not match the current runway textures.
Please note also that the piece of the runway which is mapped
Geoff McLane wrote:
Thank you for the reply, but now I am even more
confused ;=()
Ah wait, I looked at the code for a different ALUT version..
I must have looked at the wrong code because of it ran great a few days
ago, when I reported all seemed well... but now... and the code I
looked at
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