I'm expieriencing difficulties to compile 'terrasync' after the latest
patch. While PLIB's socket seems to be the target, the type socket
interferes with the system headers:
g++ -g -O3 -march=opteron -DHAVE_CONFIG_H -I. -I../../src/Include
-I/usr/include/subversion-1 -I/usr/include/apr-1.0
ooops !
Martin Spott wrote:
@@ -295,7 +295,7 @@
write(1, msg, sizeof(msg) - 1);
terminating = true;
signal(param, prior_signal_handlers[param]);
-socket.close();
+netSsocket.close();
^^
Sorry,
Martin.
--
Unix _IS_ user friendly - it's just
Curtis Olson wrote:
Here's one possible idea. Why not whip together a replacement front
page and maybe a sample sub-page, put it in a temporary location, and we
can take a look. That way we could present some different ideas and see
if we like them, but at the same time, you don't have to
Hi Martin,
- Martin Spott a écrit :
I'm expieriencing difficulties to compile 'terrasync' after the
latest
patch. While PLIB's socket seems to be the target, the type socket
interferes with the system headers:
g++ -g -O3 -march=opteron -DHAVE_CONFIG_H -I. -I../../src/Include
Frederic Bouvier wrote:
Anyway, I won't be able to commit anything until this evening (CET time).
No problem,
Martin.
--
Unix _IS_ user friendly - it's just selective about who its friends are !
--
I just updated the aircraft download page with all the latest aircraft
updates to match FlightGear v2.0
http://www.flightgear.org/Downloads/aircraft-2.0.0/
I notice that many of the new aircraft are missing thumbnails, and perhaps a
few of the older aircraft could use updated thumbnails. If
Thanks you very much Frederic for work with these normalmaps - it was
my dream for a few last years )
--
---
WBR, Vadym.
--
Download Intel#174; Parallel Studio Eval
Try the new software tools for yourself. Speed
Hello Curt,
I just updated the aircraft download page
with all the latest aircraft updates to match FlightGear
v2.0
http://www.flightgear.org/Downloads/aircraft-2.0.0/
I notice that many of the new aircraft are missing
thumbnails, and perhaps a few of the older aircraft could
use
Wow!
David
On Sun, Feb 28, 2010 at 5:41 PM, Frederic Bouvier fredfgf...@free.fr wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
http://www.youtube.com/watch?v=wYb1Vy-uTS0
and a screenshot : http://frbouvi.free.fr/flightsim/fgfs-shader-test.jpg
On Sun, Feb 28, 2010 at 5:15 PM, syd adams adams@gmail.com wrote:
Actually I think it might be a problem with kr-87.cxx , but I havent quite
sorted that out yet ... as far as the ADF needle goes .
Even with power , it doesnt appear to come alive until you toggle the ADF
button on the
I am found a problemin fgrun on linux(Fedora 12 x86_64).
That is add don't need double-quote () are specified in Advanced
Options - Properties tab.
example) --prop:/sim/sound/voices/enabled=true
Of course, fgfs doesn't start.
--- That is error log ---
Fatal error: Failed to open file
That looks really cool!! :) personally i think it works nicer on the
city/building area's then on the forest covered mountains.
Kind Regards
Rob / Evil
On 02/28/2010 11:41 PM, Frederic Bouvier wrote:
What do you think of this effect :
http://www.youtube.com/watch?v=kUyH-4c0-qM
Wow! This can be a great shader feature in FG! :)
On Mon, Mar 1, 2010 at 12:34 PM, evilslut flightg...@evilslut82.com wrote:
That looks really cool!! :) personally i think it works nicer on the
city/building area's then on the forest covered mountains.
Kind Regards
Rob / Evil
On
Curtis Olson a écrit :
I just updated the aircraft download page with all the latest
aircraft updates to match FlightGear v2.0
http://www.flightgear.org/Downloads/aircraft-2.0.0/
I notice that many of the new aircraft are missing thumbnails, and
perhaps a few of the older aircraft could
The city looks fantastic fr0m a distance ! I dont like the terrain shader as
shown , but looks really promising if the shading could be changed per
material ...
Great work .
Syd
--
Download Intel#174; Parallel Studio Eval
Hello all!
Attached is a quick fix for the massive depth sorting problem (as
stated by a slashdotter, see
http://games.slashdot.org/comments.pl?sid=1565430cid=31297500 ) of 3d
clouds.
It simply sorts the 3d cloud layers so that farthest away clouds are
rendered first, which should be the desired
If you put this in your .fgfsrc, the ADF is alive at the start:
--prop:/instrumentation/adf/adf-btn=true
The property seems a bit broken, though, because it's really a toggle
among ADF and ANT modes (and others?), so something like
--prop:/instrumentation/adf/mode=adf
would make much
Hi,
I'm building flightgear from source and am seeing an issue when I try
to access the ATC dialog by pushing [']. Instead of coming up with
the dialog it just says Not currently tuned to any ATC service. I
know that it is tuned to the correct frequency. The frequencies show
up in the
Hello again.
Please forget the last patch I sent, since it was a huge black hole in
my head I think :)
This one does the same but is much simpler, just pushes all 3d clouds
into CLOUDS_BIN which is depth sorted from back to front, and all 3d
clouds render nicely.
I still see problem with 2d
Hi,
I'm building flightgear from source and am seeing an issue when I try
to access the ATC dialog by pushing [']. Instead of coming up with
the dialog it just says Not currently tuned to any ATC service. I
know that it is tuned to the correct frequency. The frequencies show
up in the
On 03/01/2010 04:13 PM, Tim Moore wrote:
I'm looking at io/sg_file.cxx in the sport branch. I see the old
implementation of readline inside an
execrable_readline #ifdef. I don't see any other implementation of
readline.
Perhaps my question would go away if I fetched your sport flightgear
Hi Erik,
On Monday 01 March 2010 12:02:10 pm Erik Hofman wrote:
Here's a quick attempt of mine:
http://home.telfort.nl/sp004798/fgfs/
I like this new concept. What should probably be added is a Home on the top-
left, just above the News menu, which could link to a page containing the
current
22 matches
Mail list logo