[Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread wjp.vriend
Hello FlightGear developers, In the FlightGear forum I stumbled upon a request from users, to enable head tracking in FlightGear (head tracking that is i.e. provided by Freetrack or TrackIR). Until now, I found no evidence that someone has embraced this request, so I would like to jump in...

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread Erik Hofman
wjp.vri...@quicknet.nl wrote: Hello FlightGear developers, In the FlightGear forum I stumbled upon a request from users, to enable head tracking in FlightGear (head tracking that is i.e. provided by Freetrack or TrackIR). Until now, I found no evidence that someone has embraced this

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread Tim Moore
On Thu, Apr 22, 2010 at 10:34 AM, wjp.vri...@quicknet.nl wrote: Hello FlightGear developers, In the FlightGear forum I stumbled upon a request from users, to enable head tracking in FlightGear (head tracking that is i.e. provided by Freetrack or TrackIR). Until now, I found no evidence that

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread wjp.vriend
You're probably right, they phrase is differently: the non-commercial API may only be used in 'open source' projects... I don't know why, but it does not matter to me: I like 'open source' ! - Original Message - From: Tim Moore timoor...@gmail.com Date: Thursday, April 22, 2010 10:59

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread wjp.vriend
Hello Erik, Thank you. I will try it.. - Original Message - From: Erik Hofman e...@ehofman.com Date: Thursday, April 22, 2010 10:48 am Subject: Re: [Flightgear-devel] Enable headtracking in FlightGear? To: FlightGear developers discussions flightgear-devel@lists.sourceforge.net

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread George Patterson
On Thu, Apr 22, 2010 at 8:41 PM, wjp.vri...@quicknet.nl wrote: You're probably right, they phrase is differently: the non-commercial API may only be used in 'open source'  projects... I don't know why, but it does not matter to me: I like 'open source' ! It's bigger than just open versus

Re: [Flightgear-devel] Enable headtracking in FlightGear?

2010-04-22 Thread Jon Stockill
George Patterson wrote: On Thu, Apr 22, 2010 at 8:41 PM, wjp.vri...@quicknet.nl wrote: You're probably right, they phrase is differently: the non-commercial API may only be used in 'open source' projects... I don't know why, but it does not matter to me: I like 'open source' ! It's

[Flightgear-devel] landmass geometry shader rewrite

2010-04-22 Thread Tim Moore
Hi, I hacked on the landmass geometry shader a bit. On my machine I got the frame rate to improve from 14 fps to 52 fps using the ufo at ksfo. This technique may be promising, although it could certainly stand some new textures. Anyone playing with geometry shaders in the terrain (and also models)

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread HB-GRAL
Frederic Bouvier schrieb: This is an OSG warning. Unfortunately, polygons were forgotten by the people who wrote the tangent space generator. I posted something about it on the OSG list but got no response. If we want to make it disappear, I presume we'll have to do it ourself -Fred

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread HB-GRAL
HB-GRAL schrieb: Frederic Bouvier schrieb: This is an OSG warning. Unfortunately, polygons were forgotten by the people who wrote the tangent space generator. I posted something about it on the OSG list but got no response. If we want to make it disappear, I presume we'll have to do it

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread Roland Haeder
Ooops. Sorry, looks like this comes from todays landmass files from Tim. There seems to be a bug (crash on exit): http://www.pastebin.org/168361 Roland signature.asc Description: This is a digitally signed message part

[Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread Durk Talsma
Hi All, Today at work I ran into somebody who writes a column on flight simulation for the Dutch aviation magazine Piloot Vliegtuig (Pilot and Aircraft), a magazine for real life pilots. Although he knew about FlightGear, he wasn't very aware of the details of the program. He seemed to be

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread David Megginson
We actually try to emulate the aircraft's systems (vacuum, pitot, static, electrical, etc.), so failure modes are much more realistic. Instruments update more realistically, with suitable lags and other errors. MSFS X has improved its flight models, but in general, I still find that both JSBSim

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread Tim Moore
On Thu, Apr 22, 2010 at 8:47 PM, HB-GRAL flightg...@sablonier.ch wrote: HB-GRAL schrieb: Frederic Bouvier schrieb: This is an OSG warning. Unfortunately, polygons were forgotten by the people who wrote the tangent space generator. I posted something about it on the OSG list but got no

Re: [Flightgear-devel] New Effects on OSX

2010-04-22 Thread Tim Moore
On Wed, Apr 21, 2010 at 11:06 PM, Frederic Bouvier fredfgf...@free.frwrote: - Martin Spott a écrit : HB-GRAL wrote: BTW: Warning: TangentSpaceGenerator: unknown primitive mode 9 does not go away (from all this bumpspec.eff) but I guess this is not related to my card. Is it?

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread James Sleeman
On 23/04/10 08:44, David Megginson wrote: Easy to set up for the command line, so you can launch straight into a practice approach without clicking through a bunch of screens (and can randomize things like wind). Unfortunately, lets be honest, many (most) of our fellow pilots wouldn't know

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread Buganini
Don't forget fgrun :-) And you can check http://wiki.flightgear.org/index.php/Category:FlightGear_Newsletter for new features and http://www.flightgear.org/Gallery-v2.0/ At least the cloud is the best in all of flight simulator :-D --Buganini

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread Curtis Olson
Here are a couple things off the top of my head ... - FlightGear is currently powering several FAA certified pilot training devices (www.atcflightsim.com) - Flightgear uses a wgs-84 round earth model so you can fly from your real aviation charts and hit all the intersections and radials and

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread David Megginson
I think FSX uses a round earth model and non-flat runways as well. David On Apr 22, 2010 9:29 PM, Curtis Olson curtol...@gmail.com wrote: Here are a couple things off the top of my head ... - FlightGear is currently powering several FAA certified pilot training devices (www.atcflightsim.com)

Re: [Flightgear-devel] FlightGear's Best Features

2010-04-22 Thread castle
Just to be pendantic.. ;-) wgs-84 is an oblate spheroid and an equipotential gravity model which is what I think we all meant by round. I would image FSX also uses it, if not then this a definite plus for you math types, it can be modeled using 2nd order Bessel functions for orbital