Re: [Flightgear-devel] modern X-Plane airport format; Was: Magnetic North
Interesting discussion. By the way, I highly recommend http://xplanescenery.blogspot.com/ Ben Supnik is the main graphics guy for XPlane and a very good writer; obviously they encounter many of the same issues. Terrain rendering has quite a bit of headroom in terms of raw number of polygons. That part of the rendering engine is reasonably well optimized. But there are good reasons not to carve polygons into the terrain for every taxiway marking. Curt makes a very good point about aliasing of sharp features vs. blurring of the same features when viewed close up. Intersection queries can be a real bottleneck if we are not careful. Mathias did a lot of good work to optimize these queries without any change to the .btg format by building bounding volume hull trees at load time. I think we could gain performance by pushing some of this work back to scenery generation time. One of the problems we have with bumping up the polygon count is that we don't have an LOD scheme for terrain, and creating one is hard because our terrain skin is irregular. I've said before that the best way forward is to have a very regular height-field for terrain and generate the textures for areas of terrain on-the-fly. This will be a lot of work for someone. Airports don't need to handled in the same way as normal terrain. They could be treated more like a complex model with arbitrary geometry. We have access to many texture units these days, so not everything has to be baked into a single texture. Tim On Tue, Jan 18, 2011 at 5:26 PM, Curtis Olson curtol...@gmail.com wrote: Here's my 2 cents: If we cut all the curves and lines and markings into the base triangle mesh: - Huge polygon count (large file sizes, memory footprint, etc.) - Lots of problems with aliasing along all the line edges - All the lines and markings will have very sharp edges. (Good if we want to zoom in forever, but not so good from the standpoint of realistic visuals.) - slow terrain intersection lookups (?) If we draw all the lines and markings on a separate layer above the runway: - This is a common approach. - Possible z-buffer fighting issues (which can look really bad) - GLPolygonOffset can counter z-buffer fighting, but historically it's not been implemented consistently by vendors so it's hard to get consistent for everyone. - FlightGear has non-flat runways so it's hard to cheat and just use draw order tricks (or we could see the markings that should be obscured behind a rise in the runway.) - Still, this may be the most promising approach we have available to us ... We could cook all the markings into custom textures for each airport. - This has the advantage of no z-buffer fighting, and no hard edges on the markings and no crazy edge aliasing problems. (Look at a power pylon from a distance as you fly if you wonder what I mean by edge aliasing problems.) - Would require a much bigger texture foot print. - Would require much bigger texture storage (unless we could figure out a way to render/generate textures on the fly.) - Probably wouldn't be very high res, so close in ... like when taxiing or taking off, we could have big problems with the whole texture just bluring out and making the marking hard or impossible to distinguish from the rest of the blurry mess. - This approach could have the advantage though of being able to cook all kinds of extra details into the custom textures for each airport (skid marks, pavement flaws, paint chips, all kinds of fun stuff ...) - I like thinking about this approach if we could get enough texture resolution so the results aren't too blurry when the aircraft is on/near the ground. Curt. On Mon, Jan 17, 2011 at 3:01 PM, Martin Spott wrote: Frederic Bouvier wrote: As John said, the missing bit is scenery generation. I think it's a split task. As with almost every technical problem, there is _some_ way to a solution ;-) I'm certain we'd find a reasonable way of nicely casting the new X-Plane layouts into Terrain tiles without the triangle count or other ressource requirements going through the roof - but this is most likely letting us end up with something that FlightGear can't parse :-) Basically (at the risk of triggering another pointless debate) I think there are two problems to solve: a) There would be the need for supporting more 'complex' geometries in FlightGear Terrain, like polygons (at least) instead of triangles, at least until shortly before the rendering stage, to save FlightGear from sorting countless triangles just for one simple elevation lookup. An alternative solution would be to make extremely high triangle counts extremely cheap :-) b) There would be the need for drawing line features, the yellow taxiway lines in particular, _on_top_ of the existing runway, taxiway or apron textures. The funny side of the issue: We're not the only ones struggling with a 'proper' design for smooth airfield layouts: Two years
Re: [Flightgear-devel] reflect mapping
Hi, I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that tomorrow if no one beats me to it , but where should i send the fixes ? Cheers as author of this cubemaps can explain why the size is different as we are used to. This cubemaps are done from a sperical image of a real environment. To convert them into the format we need to, I had to convert them with a special program. The format it uses is typically, and you will find similar ones in the web. I don't think that rescaling will change anything, or break anything. Heiko -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reflect mapping
Heiko wrote: I don't think that rescaling will change anything, or break anything. The Citation-II uses a recolored/edited version of those CubeMaps (to be found in Aircraft/Citation/Models/Effects/CubeMaps). I've rescaled those CubeMaps prior to commiting, so if the Citation-II in Git looks good for everyone (I don't see reflection shaders at all on this computer, so I cannot test); it should be save to rescale... Gijs -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reflect mapping
Thanks for the info. I,ve scaled them ,and dont see any problems here .Just wanted to remove some startup errors ... though I see we have links to patches in the forum in the startup terminal what's that , anti-prosim tools ? ;) Cheers On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that tomorrow if no one beats me to it , but where should i send the fixes ? Cheers as author of this cubemaps can explain why the size is different as we are used to. This cubemaps are done from a sperical image of a real environment. To convert them into the format we need to, I had to convert them with a special program. The format it uses is typically, and you will find similar ones in the web. I don't think that rescaling will change anything, or break anything. Heiko -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reflect mapping
Hi Syd, If you send them to me (if they aren't too big to email) I would be able to commit them. If you rescaled them with gimp and cubic interpolation or some other fancy scheme you'll probably have much nicer results than whatever OSG is doing at run time to rescale them automatically. Curt. On Wed, Jan 19, 2011 at 10:10 AM, syd adams adams@gmail.com wrote: Thanks for the info. I,ve scaled them ,and dont see any problems here .Just wanted to remove some startup errors ... though I see we have links to patches in the forum in the startup terminal what's that , anti-prosim tools ? ;) Cheers On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that tomorrow if no one beats me to it , but where should i send the fixes ? Cheers as author of this cubemaps can explain why the size is different as we are used to. This cubemaps are done from a sperical image of a real environment. To convert them into the format we need to, I had to convert them with a special program. The format it uses is typically, and you will find similar ones in the web. I don't think that rescaling will change anything, or break anything. Heiko -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reflect mapping
Ok , the resulting tar.bz2 was about 6 megs , so I created another repository here . http://gitorious.org/syd-s-flightgear-content/fixes I just put the folder there with rescaled textures . Thanks Curt. On Wed, Jan 19, 2011 at 9:20 AM, Curtis Olson curtol...@gmail.com wrote: Hi Syd, If you send them to me (if they aren't too big to email) I would be able to commit them. If you rescaled them with gimp and cubic interpolation or some other fancy scheme you'll probably have much nicer results than whatever OSG is doing at run time to rescale them automatically. Curt. On Wed, Jan 19, 2011 at 10:10 AM, syd adams adams@gmail.com wrote: Thanks for the info. I,ve scaled them ,and dont see any problems here .Just wanted to remove some startup errors ... though I see we have links to patches in the forum in the startup terminal what's that , anti-prosim tools ? ;) Cheers On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that tomorrow if no one beats me to it , but where should i send the fixes ? Cheers as author of this cubemaps can explain why the size is different as we are used to. This cubemaps are done from a sperical image of a real environment. To convert them into the format we need to, I had to convert them with a special program. The format it uses is typically, and you will find similar ones in the web. I don't think that rescaling will change anything, or break anything. Heiko -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] reflect mapping
Ok, I'm git pushing ... keep your fingers crossed. :-) On Wed, Jan 19, 2011 at 10:33 AM, syd adams adams@gmail.com wrote: Ok , the resulting tar.bz2 was about 6 megs , so I created another repository here . http://gitorious.org/syd-s-flightgear-content/fixes I just put the folder there with rescaled textures . Thanks Curt. On Wed, Jan 19, 2011 at 9:20 AM, Curtis Olson curtol...@gmail.com wrote: Hi Syd, If you send them to me (if they aren't too big to email) I would be able to commit them. If you rescaled them with gimp and cubic interpolation or some other fancy scheme you'll probably have much nicer results than whatever OSG is doing at run time to rescale them automatically. Curt. On Wed, Jan 19, 2011 at 10:10 AM, syd adams adams@gmail.com wrote: Thanks for the info. I,ve scaled them ,and dont see any problems here .Just wanted to remove some startup errors ... though I see we have links to patches in the forum in the startup terminal what's that , anti-prosim tools ? ;) Cheers On Wed, Jan 19, 2011 at 4:09 AM, Heiko Schulz aeitsch...@yahoo.de wrote: Hi, I don't mind rescaling them , I just can't commit them , so figured there was no point. Seeing those odd sizes is sort of like reading bad spelling to me ;). If there is a reason for the texture sizes , I wont touch them , but they are being rescaled anyway . I'll tackle that tomorrow if no one beats me to it , but where should i send the fixes ? Cheers as author of this cubemaps can explain why the size is different as we are used to. This cubemaps are done from a sperical image of a real environment. To convert them into the format we need to, I had to convert them with a special program. The format it uses is typically, and you will find similar ones in the web. I don't think that rescaling will change anything, or break anything. Heiko -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel -- Curtis Olson: http://www.atiak.com - http://aem.umn.edu/~uav/ http://www.flightgear.org - http://www.flightgear.org/blogs/category/curt/http://www.flightgear.org/blogs/category/personal/curt/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing.
[Flightgear-devel] Fw: Re: [x-plane-dev] runway taxiway markings...
oops wrong ng? --- On Wed, 1/19/11, Michael Sgier scrat_h...@yahoo.com wrote: From: Michael Sgier scrat_h...@yahoo.com Subject: Re: [x-plane-dev] runway taxiway markings... To: x-plane-...@yahoogroups.com Date: Wednesday, January 19, 2011, 7:33 PM Hi Gene maybe we should ask Ben Supnik, as Tim mentioned. --mmend http://xplanescenery.blogspot.com/ Ben Supnik is the main graphics guy for XPlane and a very good writer; obviously they encounter many of the same issues.-And yes, also X-plane has sloped runways. Can be enabled in the settings. Someone already wrote a current xplane 9 format parser...maybe he knows?Cheers Michael PS: or maybe also Robin Peel:http://data.x-plane.com/ -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] runway taxiway
Michael Sgier wrote: [...] Someone already wrote a current xplane 9 format parser...maybe he knows? Parsing the data is a non-issue, we're having at least three different parsers in at least two different languages to choose from, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VATSIM support?
Looking over the wiki page and info. Is Sb747 and AVC limited to MS windows based machines? Or is there a Linux version as well? Is source available? Last email on the FG forum from reeed was dated Apr 05, 2010. John Original Message Subject: Re: [Flightgear-devel] VATSIM support?From: ThorstenB bre...@gmail.comDate: Sat, January 15, 2011 9:20 amTo: FlightGear developers discussionsflightgear-devel@lists.sourceforge.net On Sat, Jan 15, 2011 at 4:39 PM, jack.w wrote: Is this a feature in the latest git version? There have been discussions over the years on hooking into the IVAO and VATSIM communities. Was not aware that the connection had been made. Giving a talk in March at UC Davis on using FlightGear in my full scale 747 sim and Linux. Would like to include a few words on this feature. Could someone point me to the relevant code or any writeups or discussions on the topicThis is not a feature of FlightGear itself, but a separate utility/setup that makes the connection (via SquawkGear and SquawkBox - the latter provides the actual (and approved) VATSIM interface). I've also tested it - and, yes, indeed it works.To get started:http://wiki.flightgear.org/index.php/SquawkGear -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] Build tracking emails
Thanks to Curt, we have a new mailing list: flightgear-bui...@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-builds Which receives reports of Hudson build failures. It's not as high traffic as the commits mails, since it only reports failed builds, or when the build is fixed. If you're committing code, this gives another option (besides the IRC channel #builds, and the RSS feeds from Hudson) to find out when your commits break some obscure platform such as Linux :) (At present the emails from 'Gene', but we might give Hudson its own email address in the future) Regards, James -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] How X-Plane does taxiways...
This is from Ben Supnik, one of the X-Plane graphics devs: X-Plane's taxiway lines are based on draped lines (e.g. it's the same as the .lin files) - it's basically an extruded polygon-offset quad strip where the ends are height-tested against the terrain. The runways are just pre-painted whole tiles...you can see the individual texture tiles in the terrain resources folder. If anyone from FG is trying to get apt.dat 850 working in FG, they can email me and I will be happy to answer q's; when Robin, Sergio and I worked on apt.dat 850, I tried to stay in touch with some of the FG people to make sure we didn't come up with something that would hose them (and in fact the apt.dat 850 sign syntax originated in FG), but when I last checked FG hadn't jumped on full adoption. Right. A fair amount of care must be taken to prevent z buffer chaos. For the lines we get away with anchoring them longitudinally (and cutting them on the mesh) but _not_ laterally...this only works because (1) they are thin and (2) airports tend to be flat. This is one of the reasons why no 'wide area' pattern exists as a line type. Texture generation is of course the alternate choice but it requires having a dynamic texture paging LOD system that can run up to very high res to prevent fuzziness. --- I hope this helps... g. -- Proud owner of F-15C 80-0007 http://www.f15sim.com - The only one of its kind. http://www.simpits.org/geneb - The Me-109F/X Project ScarletDME - The red hot Data Management Environment A Multi-Value database for the masses, not the classes. http://www.scarletdme.org - Get it _today_! Political correctness is a doctrine, fostered by a delusional, illogical minority, and rabidly promoted by an unscrupulous mainstream media, which holds forth the proposition that it is entirely possible to pick up a turd by the clean end. -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] VATSIM support?
On Wed, Jan 19, 2011 at 10:41 PM, jack.w wrote: Looking over the wiki page and info. Is Sb747 and AVC limited to MS windows based machines? Or is there a Linux version as well? Is source available? Only the sources of Reed's FlightGear interface (SquawkGear) is available, but not those of SquakBox (SB747) aren't - due to licensing issues with VATSIM. At least the author says he has promised VATSIM not to disclose the sources. What's worse, SB747 is no longer maintained. It works for now as it is, but has several drawbacks: apart from not being open source, it annoyingly always reports a 747 aircraft to VATSIM. So even if you flew an Airbus or a small Cessna on FlightGear - you'll show up as a 747 on VATSIM. And yes, SB747 is Windows only. People running normal Linux or some obscure platform (such as Macs :-b ) need to run the Windows software in a virtual machine - or use Wine. Both works. Yes, it'd be great if there was an open source FG adapter to VATSIM - it could also be a single utility then and a lot easier to install. But I guess that's not going to happen too soon. cheers, Thorsten -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] 2000 Models!
With a large addition to the database today, there are now 2009 unique models in the scenery model database! We have now surpassed the 2000 mark as the FlightGear world continues to be populated, especially with non-generic models. A thank you to everyone who has submitted unique models to the database. Cheers John -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
[Flightgear-devel] --fg-aircraft and multiplayer..aircraft not found?
Was just playing around a bit on MP and noticed that aircraft located in directories specified with --fg-aircraft do not seem to get picked up by multiplayer. The pilot list shows them as aircraft not installed in the pilots list, and you just get the good old yellow glider. Once I copied or linked the aircraft in question to $FG_ROOT/Aircraft or $FG_ROOT/AI/Aircraft, they are then found. Anyone else notice this...is it a feature, a bug, or just some mistake on my end somewhere? cheers -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel
Re: [Flightgear-devel] 2000 Models!
J. Holden wrote: With a large addition to the database today, there are now 2009 unique models in the scenery model database! 2035, to be precise ;-)) Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -- -- Protect Your Site and Customers from Malware Attacks Learn about various malware tactics and how to avoid them. Understand malware threats, the impact they can have on your business, and how you can protect your company and customers by using code signing. http://p.sf.net/sfu/oracle-sfdevnl ___ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel