Re: [Flightgear-devel] Segfault with OSG multi threading

2011-05-31 Thread Mathias Fröhlich
Good morning, On Monday, May 30, 2011 19:54:31 ThorstenB wrote: On 30.05.2011 19:25, Stefan Seifert wrote: The segfault happens when the main loop thread tries to access GL information. I know next to nothing about openGL programming but I seem to recall that it's not allowed to access

Re: [Flightgear-devel] Segfault with OSG multi threading

2011-05-31 Thread Stefan Seifert
On Tuesday 31 May 2011 14:17:23 Mathias Fröhlich wrote: So, what to do: The real solution is hard. Tim effecs code *probably* shows how to solve this. I have never double checked if this is done in a waterproof way, but I would guess this is ... A solution that might at least work for

Re: [Flightgear-devel] SimGear compilation problem with MS VisualStudio 10

2011-05-31 Thread Claus Christmann
Please see inline and below: On Friday, May 27, 2011 05:23:59 PM Frederic Bouvier wrote: AFAICS, MSVC2010 compiles current Git version without any problem. The OP doesn't say what version he is trying to build, but if I recall correctly, this error was fixed months ago. See

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-05-31 Thread Christian Schmitt
Geoff, I applied both of your patches, see here: https://gitorious.org/papillon81/terragear-cs Until now I had no crashes or negative effects on the resulting scenery. However, there IS a problem, unrelated to your patches, for which I hope to get some help. I create large chunks of scenery

[Flightgear-devel] ..ati, radeon etc framerates, was: Segfault with OSG multi threading

2011-05-31 Thread Arnt Karlsen
On Tue, 31 May 2011 14:54:16 +0200, Stefan wrote in message 201105311454.16662.n...@detonation.org: First: thanks to you, Thorsten and Anders for your help. I tried just commenting out the extension checks and indeed, FG starts and is using two threads which for the first time since I

[Flightgear-devel] 2d panel visibility

2011-05-31 Thread Curtis Olson
I could be imagining this, but I seem to recall a while back, someone asking if it was possible to keep a 2d panel visible all the time, even in external views. I just took a quick peek at .../Cockpit/panel.cxx and it doesn't appear that we have the ability to do this, but I just thought I'd ask

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Anders Gidenstam
On Tue, 31 May 2011, Curtis Olson wrote: I am working on a project where we are modeling a skydiver in free fall, and we want to display some basic information on the edge of the screen (like decent rate). But because this is not an aircraft, it makes more sense to use external views. Also

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Torsten Dreyer
Am 31.05.11 20:00, schrieb Curtis Olson: Are there any other options or ideas that I'm missing? Can you spawn an external application and render it's output window on top of FlightGear? If so, fgpanel might be worth looking at. You find it in utils/fgpanel and an example how to use it is in

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Hal V. Engel
On Tuesday, May 31, 2011 11:00:58 AM Curtis Olson wrote: I could be imagining this, but I seem to recall a while back, someone asking if it was possible to keep a 2d panel visible all the time, even in external views. I just took a quick peek at .../Cockpit/panel.cxx and it doesn't appear

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Curtis Olson
Thanks everyone for the responses. So far the Anders' suggestion of using screen.nas seems to have the most promise. Torsten: I have another project I want to use the fgpanel system for, but with this project we are trying to keep the logistics of starting things up as simple as possible, also

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-05-31 Thread HB-GRAL
Am 22.05.11 14:37, schrieb ThorstenB: Hi, since there were no major objections to the release plan, we're proceeding as proposed. Current status: * We've officially grounded the releases/2.2.0 git branches yesterday. The flightgear/simgear releases/2.2.0 branches were merged back to

[Flightgear-devel] FlightGear.org updated!

2011-05-31 Thread HB-GRAL
Hi Curt May I ask you to update your flightgear.org pages just a bit? Will not take more than 10 minutes! No graphical changes, no code changes, just update text ;-) I ask you for updating text sections like source code or cvs resource. Sorry for that, but your february-2010-pages looks like

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-31 Thread Vivian Meazza
Hal, I can't follow your logic - because there are some aircraft that need a lot of work, the system shouldn't recognize advanced features in other aircraft that do have them? I also disagree with Stuart that such advanced features are nice-to-haves and add little to the simulation - why the

Re: [Flightgear-devel] 2d panel visibility

2011-05-31 Thread Arnt Karlsen
On Tue, 31 May 2011 15:46:32 -0500, Curtis wrote in message banlktiklhbuyyxd93edqa_mm+5fv88d...@mail.gmail.com: Thanks everyone for the responses. So far the Anders' suggestion of using screen.nas seems to have the most promise. Torsten: I have another project I want to use the fgpanel

Re: [Flightgear-devel] terragear - file src/Lib/Optimize/genfans.cxx

2011-05-31 Thread Geoff McLane
Hi Chris, Glad the rough 'fixes' I provided worked a little for you... have yet to clone your 'papillon81' clone, and try it... but... While it is agreed on this list everyone seems to really _LOVE_ extreme brevity, (perhaps except me ;=)), your post just did not tell me enough ;=(( I

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-05-31 Thread Peter Morgan
we need to sit on this as 2.2.freeflightsim.org.. We need a marketing plam somwhat.. I hope we stick to release schedule.. On Tue, May 31, 2011 at 10:15 PM, HB-GRAL flightg...@sablonier.ch wrote: Am 22.05.11 14:37, schrieb ThorstenB: Hi, since there were no major objections to the

Re: [Flightgear-devel] heads up: FlightGear release plan

2011-05-31 Thread Torsten Dreyer
Can you please update http://wiki.flightgear.org/Release_Plan with this very important information ? Something like a short description of current state ? Thanks a lot, Yves Hi Yves, this particular wiki page was written (mostly by myself) to document our release plan. I tried to make it

Re: [Flightgear-devel] Rating System Redux (was Re:Flightgear-devel Digest, Vol 61, Issue 12)

2011-05-31 Thread Robert
I absolutely agree with Vivian. The users should know about planes that need much resources (CPU, RAM, VRAM). This value should not influence the total score. Maybe using the total score is not a good idea at all, because some users prefer the eye candy and don't worry about frame rate too much,