On Saturday, June 11, 2011 02:19:39 AM Vivian Meazza wrote:
Hal,
I put some comments in-line.
Vivian
-Original Message-
From: Hal V. Engel [mailto:hven...@gmail.com]
Sent: 11 June 2011 02:03
To: flightgear-devel@lists.sourceforge.net
Subject: Re:
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
how long should we tolerate such...
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EditLive Enterprise is the world's most technically advanced content
authoring tool. Experience
Hal,
More comments inline. Looking forward to getting this into Git so I can
progress a bit more.
Vivian
On closer reading of p24 and on looking at the diagram on p9 of the
manual,
it seems possible that the dimmer mask only covered the Channel indicator
lamps, and not the
Michael,
What do you suggest be done? And perhaps you could do something?
Otherwise we do nothing, and it's caveat emptor.
Vivian
-Original Message-
From: Michael Sgier [mailto:scrat_h...@yahoo.com]
Sent: 12 June 2011 10:58
To: FlightGear developers discussions
On 12.06.2011 11:58, Michael Sgier wrote:
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
how long should we tolerate such...
We've had that before. This 15KB app doesn't even contain a
FlightSimulator. And it doesn't do anything (so I doubt it contains a
On Sun, 12 Jun 2011 12:26:05 +0200, ThorstenB wrote in message
4df4943d.3030...@gmail.com:
On 12.06.2011 11:58, Michael Sgier wrote:
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
how long should we tolerate such...
We've had that before. This
On Sun, Jun 12, 2011 at 9:27 PM, Arnt Karlsen a...@c2i.net wrote:
On Sun, 12 Jun 2011 12:26:05 +0200, ThorstenB wrote in message
4df4943d.3030...@gmail.com:
On 12.06.2011 11:58, Michael Sgier wrote:
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
how
On Sun, 12 Jun 2011 21:36:20 +1000, George wrote in message
banlktindc8uwc_de94-21xrxe6srk7b...@mail.gmail.com:
On Sun, Jun 12, 2011 at 9:27 PM, Arnt Karlsen a...@c2i.net wrote:
On Sun, 12 Jun 2011 12:26:05 +0200, ThorstenB wrote in message
4df4943d.3030...@gmail.com:
On 12.06.2011
Hi,
we're resetting all properties on sim-reset to their initial value
(saved at sim start-up). There's only a few (hard-coded) exceptions of
properties which are not reset.
I've just pushed a fix to keep userarchived properties unaffected by a
sim-reset. Their value is always maintained in
Would anyone please consider applying this one to 'flightgear':
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 293d8b4..d2c50db 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -65,7 +65,7 @@ else()
set(FG_NDEBUG 1)
endif()
-if(${SP_FDMS})
+if(SP_FDMS)
set(ENABLE_SP_FDM
On Sunday, June 12, 2011 03:07:25 AM Vivian Meazza wrote:
Hal,
On page 9 I see what I think is the mask in place over the channel lights
with the small hole over the channel visible - compare and contrast that
with the photos that we have found with the in the day position. Page 9
also
On Sun, 12 Jun 2011, Michael Sgier wrote:
http://www.androidzoom.com/android_games/cards_and_casino/flight-simulation_xcuh.html
how long should we tolerate such...
Tolerate? Pfft. Just flag it as a scam and move on.
g.
--
Proud owner of F-15C 80-0007
http://www.f15sim.com - The only one
Can we please have the old airport textures back: the new ones wreck some
very fine airports. Here's a small sample of Gatwick/EGKK. It's like this
all over and it's spoiling someone's very good work:
ftp://abbeytheatre2.org.uk:2121/flightgear/Terrain/EGKK-texture.jpg
Yes - of course, I can do
* Flightgear-commitlogs -- Sunday 12 June 2011:
commit c782a32076016f2c3c01b4fd437b024dc77806e9
Introduce PRESERVE flag to protect properties on sim reset.
Some specific properties need protection and shouldn't be restored to
their
original values on sim-reset.
This commit is
On 12.06.2011 21:20, Melchior FRANZ wrote:
Introduce PRESERVE flag to protect properties on sim reset.
Some specific properties need protection and shouldn't be restored to
their
original values on sim-reset.
This commit is buggy. Contest opened ...
m.
What's wrong?
T.
I'll have to agree here . There's also some pretty gaudy terrain
textures too , whatever happened to a general vote on commits ?
On Sun, Jun 12, 2011 at 11:39 AM, Vivian Meazza
vivian.mea...@lineone.net wrote:
Can we please have the old airport textures back: the new ones wreck some
very fine
On Sat, May 28, 2011 at 11:33 PM, ThorstenB bre...@gmail.com wrote:
Hi,
another heads up: I've pushed a patch fixing screen shot issues in OSG
multi-threading modes (see multithreading-mode in preferences.xml).
Please test this on your machines, with your favourite OSG threading
mode. As
Am Montag, den 13.06.2011, 00:34 +0200 schrieb Csaba Halász:
On Sat, May 28, 2011 at 11:33 PM, ThorstenB bre...@gmail.com wrote:
This commit is buggy too :-
Okay, I'll be nice and provide a hint: It is not safe to call
removeTask from the timer event itself.
Have you pulled latest simgear?
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