On 26 Dec 2011, at 00:54, Gary Neely wrote:
For quite some time many models will endlessly spew the following
warning to the console:
Warning: detected OpenGL error 'invalid operation' at after
RenderBin::draw(..)
I'm having something which *may* be similar. To check if it's the same
On 25 Dec 2011, at 22:45, Jari Häkkinen wrote:
The FlighGear package created in Build #871 (Dec 25, 2011 12:05:44 PM)
does not run on two of my macs.
1. On the Snowleopard machine I get:
What version of Xcode/Mac OS X is the Jenkins server using?
It's my local box, running 10.7/Lion. I
On 2011-12-26 10.56, James Turner wrote:
On 25 Dec 2011, at 22:45, Jari Häkkinen wrote:
The FlighGear package created in Build #871 (Dec 25, 2011 12:05:44
PM) does not run on two of my macs.
1. On the Snowleopard machine I get:
What version of Xcode/Mac OS X is the Jenkins server using?
On Mon, Dec 26, 2011 at 12:07 AM, Martin Spott wrote:
There are different ways to prevent a service outage. Setting up a
second machine is just one of various different methods and you're
well-advices to have a precise look at the bigger picture, evaluate the
benefit against the drawbacks
On Mon, Dec 26, 2011 at 4:53 AM, James Turner zakal...@mac.com wrote:
On 26 Dec 2011, at 00:54, Gary Neely wrote:
For quite some time many models will endlessly spew the following
warning to the console:
Warning: detected OpenGL error 'invalid operation' at after
RenderBin::draw(..)
I'm planning to update our Landcover-DB, the PostgreSQL/PostGIS
database behind our MapServer and Scenemodels web sites to PostGIS 2.x
(actually SVN trunk) over the next days.
This procedure involves a little bit of schema mangling and, even
though I did a couple of tests over the last months, I
Martin Spott wrote:
I'm planning to update our Landcover-DB, the PostgreSQL/PostGIS
database behind our MapServer and Scenemodels web sites to PostGIS 2.x
(actually SVN trunk) over the next days.
Migration starts right now,
Martin.
--
Unix _IS_ user friendly - it's just selective
On Sun, Dec 4, 2011 at 10:14 PM, Stuart Buchanan wrote:
I've already managed to use a second texture to mask where trees are
placed. The following screenshot shows a golf course where I've used
a mask so that the random trees are only placed in the rough.
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