Ron Jensen wrote:
On Monday 27 February 2012 13:15:39 Martin Spott wrote:
Martin Spott wrote:
I don't have an idea, why - maybe that's been the default in PPE, AC3D
or whichever tool. Jon made me aware of this issue many years ago
(when we started filling the scenery objects database)
Although FlightGear has a couple of R/C models (Rascal and Yardstick at
least) and I hope to add more, none of the standard views is appropriate
for learning to fly a R/C Plane. What do people think about adding an
R/C Pilot View?
This is very similar to a Tower View but with a position which is
Now that release 2.6 is out, perhaps it is time to discuss further developments
concerning project Rembrandt.
Although it may already produce pretty images when used by a talented designer
(see for example the P92), it is however, not usable by most people.
The Wiki page summarizes the list of
On Fri, 2 Mar 2012, Frederic Bouvier wrote:
* Register all transparent surfaces
Just a quick question: Doesn't OSG already detect translucent meshes and
treat them differently from the rest during rendering? Hence, couldn't
this classification be done more or less automatically and only
Hi Ian,
If you wish to set your own tower position, it's pretty straight forward
and can be done manually or via nasal or probably a few other mechanisms.
By default flightgear will set the tower position to the nearest airfield,
so to disable that, set: /sim/tower/auto-position = 0
Then you
Or add this little script by Anders to place the tower/view with a single
mouseclick in the scenery.
http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air
Cheers,
Gijs
Original-Nachricht
http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air
Seems to not respond from here (Germany, censorship-provider Vodafone).
--
NEU: FreePhone 3-fach-Flat mit kostenlosem Smartphone!
Jetzt informieren:
Yet another month's over, yet another newsletter's been written! And we
shouldn't forget that
yet another version of FlightGear is released!
Nevertheless, development continues as usual, with breath taking progress on
Project Rembrandt,
an extensive simulation of the Boeing Dreamliner and much
Roland wrote:
Seems to not respond from here (Germany, censorship-provider Vodafone).
The wiki seems to have some issues today (it's very slow), not sure what's
going (wr)on(g).
It's certainly not just you and your provider ;-)
Please try again later on.
On Fri, Mar 2, 2012 at 6:24 PM, Anders Gidenstam wrote:
On Fri, 2 Mar 2012, Frederic Bouvier wrote:
* Register all transparent surfaces
Just a quick question: Doesn't OSG already detect translucent meshes and
treat them differently from the rest during rendering? Hence, couldn't
this
On Fri, Mar 2, 2012 at 6:03 PM, Frederic Bouvier wrote:
Now that release 2.6 is out, perhaps it is time to discuss further
developments concerning project Rembrandt.
Although it may already produce pretty images when used by a talented
designer (see for example the P92), it is however, not
Am 02.03.2012 20:33, schrieb Roland Häder:
Original-Nachricht
http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air
Seems to not respond from here (Germany, censorship-provider Vodafone).
Moin!
wiki geht problemlos für mich.
Provider: EWEtel,
The wiki has been running well here -- what kind of issues are you seeing?
DNS? Server bandwidth/load?
On Fri, Mar 2, 2012 at 2:52 PM, C. Vogel texni...@web.de wrote:
Am 02.03.2012 20:33, schrieb Roland Häder:
Original-Nachricht
All fine now, maybe temporary slow-down. :)
Original-Nachricht
Datum: Fri, 2 Mar 2012 14:56:00 -0600
Von: Curtis Olson curtol...@gmail.com
An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net
Betreff: Re: [Flightgear-devel] Adding an R/C pilot view
De: Anders Gidenstam
On Fri, 2 Mar 2012, Frederic Bouvier wrote:
* Register all transparent surfaces
Just a quick question: Doesn't OSG already detect translucent meshes
and treat them differently from the rest during rendering? Hence,
couldn't this classification be done more or
Curt wrote:
The wiki has been running well here -- what kind of issues are you seeing?
DNS? Server bandwidth/load?
During an hour or so it was very slow on loading pages. Seems to be fixed
now... :)
Currently, FlightGear has several options for real time mapping and
tracking (and I'm probably forgetting at least a few.)
- Atlas (C++, generates it's own tile imagery from FG scenery, runs
locally, talks directly to one copy of flightgear.)
- mpmapXY.flightgear.org (web based, google
Am 02.03.12 22:21, schrieb Curtis Olson:
http://openlayers.org/dev/examples/mobile-drawing.html
Hi Curt
I remember my post to this list some months ago. An example of a running
webapp with flightgear navaids (apt.dat) you can still find here:
http://map.fgx.ch/mobile.html#mappage
It is
Am 02.03.2012 19:03, schrieb Frederic Bouvier:
Now that release 2.6 is out, perhaps it is time to discuss further
developments concerning project Rembrandt.
Although it may already produce pretty images when used by a talented
designer (see for example the P92), it is however, not usable by
Martin Spott wrote:
But all this is irrelevant here, because we're talking about Scenery
models on the ground.
BTW, as a simple illustration for those who are unfamiliar with the
topic, this is what you get by loading FlightGear's native orientation
into OpenSceneGraph:
Am 02.03.12 22:21, schrieb Curtis Olson:
- An open-layers based mapping tool (similar to mpmap, but not based on
proprietary google technology)
- Include the ability to draw and edit a route (a set of connected way
points) and then upload that to FlightGear's route manager
MarbleMap is also very interesting.. ;-))
On Fri, Mar 2, 2012 at 10:00 PM, HB-GRAL flightg...@sablonier.ch wrote:
Am 02.03.12 22:21, schrieb Curtis Olson:
- An open-layers based mapping tool (similar to mpmap, but not based
on
proprietary google technology)
- Include the
HB-GRAL wrote:
Now I am deeply offended. Did you ever have a closer look to FGx
launcher? It has exactly all this already prepared for you and this
project is open to any contribution.
I can understand you. And Curt, openlayers is by far a new thing. Not only
is it used in FGx (a nice
Where would I find FGx and more information about it?
On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL flightg...@sablonier.ch wrote:
Am 02.03.12 22:21, schrieb Curtis Olson:
- An open-layers based mapping tool (similar to mpmap, but not based
on
proprietary google technology)
-
http://code.google.com/p/fgx/
http://gitorious.org/fgx
http://fgx.ch is placeholder
On Fri, Mar 2, 2012 at 10:27 PM, Curtis Olson curtol...@gmail.com wrote:
Where would I find FGx and more information about it?
On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL flightg...@sablonier.ch wrote:
Am
Anything with screen shots or information -- I don't have time this evening
to download it and get all the dependencies in place and compile it just to
check it out what it is beside another launcher? I've seen fgx mentioned
before, but never checked it out myself since I always launch from the
On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote:
On Fri, Feb 24, 2012 at 8:00 AM, Thorsten Renk wrote:
Not as such, but if the whole file structure gets redone, might we at this
point consider making regional textures by xml conditionals easy in the
new file structure?
See here for
2012/3/2 ThorstenB bre...@gmail.com
But we don't know why this only happens with the ATI,
only with their driver versions 11.5 and above, and only on Windows.
Thorsten, this bug is also present on Linux (in my case), and I think I
have read in the google bug-reports that OSX is affected, too.
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