Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-03-02 Thread Martin Spott
Ron Jensen wrote: On Monday 27 February 2012 13:15:39 Martin Spott wrote: Martin Spott wrote: I don't have an idea, why - maybe that's been the default in PPE, AC3D or whichever tool. Jon made me aware of this issue many years ago (when we started filling the scenery objects database)

[Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Ian Dall
Although FlightGear has a couple of R/C models (Rascal and Yardstick at least) and I hope to add more, none of the standard views is appropriate for learning to fly a R/C Plane. What do people think about adding an R/C Pilot View? This is very similar to a Tower View but with a position which is

[Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Frederic Bouvier
Now that release 2.6 is out, perhaps it is time to discuss further developments concerning project Rembrandt. Although it may already produce pretty images when used by a talented designer (see for example the P92), it is however, not usable by most people. The Wiki page summarizes the list of

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Anders Gidenstam
On Fri, 2 Mar 2012, Frederic Bouvier wrote: * Register all transparent surfaces Just a quick question: Doesn't OSG already detect translucent meshes and treat them differently from the rest during rendering? Hence, couldn't this classification be done more or less automatically and only

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Curtis Olson
Hi Ian, If you wish to set your own tower position, it's pretty straight forward and can be done manually or via nasal or probably a few other mechanisms. By default flightgear will set the tower position to the nearest airfield, so to disable that, set: /sim/tower/auto-position = 0 Then you

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Gijs de Rooy
Or add this little script by Anders to place the tower/view with a single mouseclick in the scenery. http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air Cheers, Gijs

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Roland Häder
Original-Nachricht http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air Seems to not respond from here (Germany, censorship-provider Vodafone). -- NEU: FreePhone 3-fach-Flat mit kostenlosem Smartphone! Jetzt informieren:

[Flightgear-devel] FlightGear Newsletter - February 2012

2012-03-02 Thread Gijs de Rooy
Yet another month's over, yet another newsletter's been written! And we shouldn't forget that yet another version of FlightGear is released! Nevertheless, development continues as usual, with breath taking progress on Project Rembrandt, an extensive simulation of the Boeing Dreamliner and much

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Gijs de Rooy
Roland wrote: Seems to not respond from here (Germany, censorship-provider Vodafone). The wiki seems to have some issues today (it's very slow), not sure what's going (wr)on(g). It's certainly not just you and your provider ;-) Please try again later on.

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Stuart Buchanan
On Fri, Mar 2, 2012 at 6:24 PM, Anders Gidenstam wrote: On Fri, 2 Mar 2012, Frederic Bouvier wrote:  * Register all transparent surfaces Just a quick question: Doesn't OSG already detect translucent meshes and treat them differently from the rest during rendering? Hence, couldn't this

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Stuart Buchanan
On Fri, Mar 2, 2012 at 6:03 PM, Frederic Bouvier wrote: Now that release 2.6 is out, perhaps it is time to discuss further developments concerning project Rembrandt. Although it may already produce pretty images when used by a talented designer (see for example the P92), it is however, not

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread C. Vogel
Am 02.03.2012 20:33, schrieb Roland Häder: Original-Nachricht http://wiki.flightgear.org/Howto:_Make_nice_screenshots#Ground_to_Air Seems to not respond from here (Germany, censorship-provider Vodafone). Moin! wiki geht problemlos für mich. Provider: EWEtel,

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Curtis Olson
The wiki has been running well here -- what kind of issues are you seeing? DNS? Server bandwidth/load? On Fri, Mar 2, 2012 at 2:52 PM, C. Vogel texni...@web.de wrote: Am 02.03.2012 20:33, schrieb Roland Häder: Original-Nachricht

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Roland Häder
All fine now, maybe temporary slow-down. :) Original-Nachricht Datum: Fri, 2 Mar 2012 14:56:00 -0600 Von: Curtis Olson curtol...@gmail.com An: FlightGear developers discussions flightgear-devel@lists.sourceforge.net Betreff: Re: [Flightgear-devel] Adding an R/C pilot view

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Frederic Bouvier
De: Anders Gidenstam On Fri, 2 Mar 2012, Frederic Bouvier wrote: * Register all transparent surfaces Just a quick question: Doesn't OSG already detect translucent meshes and treat them differently from the rest during rendering? Hence, couldn't this classification be done more or

Re: [Flightgear-devel] Adding an R/C pilot view

2012-03-02 Thread Gijs de Rooy
Curt wrote: The wiki has been running well here -- what kind of issues are you seeing? DNS? Server bandwidth/load? During an hour or so it was very slow on loading pages. Seems to be fixed now... :)

[Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Curtis Olson
Currently, FlightGear has several options for real time mapping and tracking (and I'm probably forgetting at least a few.) - Atlas (C++, generates it's own tile imagery from FG scenery, runs locally, talks directly to one copy of flightgear.) - mpmapXY.flightgear.org (web based, google

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread HB-GRAL
Am 02.03.12 22:21, schrieb Curtis Olson: http://openlayers.org/dev/examples/mobile-drawing.html Hi Curt I remember my post to this list some months ago. An example of a running webapp with flightgear navaids (apt.dat) you can still find here: http://map.fgx.ch/mobile.html#mappage It is

Re: [Flightgear-devel] Project Rembrandt - next steps

2012-03-02 Thread Torsten Dreyer
Am 02.03.2012 19:03, schrieb Frederic Bouvier: Now that release 2.6 is out, perhaps it is time to discuss further developments concerning project Rembrandt. Although it may already produce pretty images when used by a talented designer (see for example the P92), it is however, not usable by

Re: [Flightgear-devel] Re : Windturbines facing in wrong wind

2012-03-02 Thread Martin Spott
Martin Spott wrote: But all this is irrelevant here, because we're talking about Scenery models on the ground. BTW, as a simple illustration for those who are unfamiliar with the topic, this is what you get by loading FlightGear's native orientation into OpenSceneGraph:

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread HB-GRAL
Am 02.03.12 22:21, schrieb Curtis Olson: - An open-layers based mapping tool (similar to mpmap, but not based on proprietary google technology) - Include the ability to draw and edit a route (a set of connected way points) and then upload that to FlightGear's route manager

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Pedro Morgan
MarbleMap is also very interesting.. ;-)) On Fri, Mar 2, 2012 at 10:00 PM, HB-GRAL flightg...@sablonier.ch wrote: Am 02.03.12 22:21, schrieb Curtis Olson: - An open-layers based mapping tool (similar to mpmap, but not based on proprietary google technology) - Include the

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Christian Schmitt
HB-GRAL wrote: Now I am deeply offended. Did you ever have a closer look to FGx launcher? It has exactly all this already prepared for you and this project is open to any contribution. I can understand you. And Curt, openlayers is by far a new thing. Not only is it used in FGx (a nice

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Curtis Olson
Where would I find FGx and more information about it? On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL flightg...@sablonier.ch wrote: Am 02.03.12 22:21, schrieb Curtis Olson: - An open-layers based mapping tool (similar to mpmap, but not based on proprietary google technology) -

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Pedro Morgan
http://code.google.com/p/fgx/ http://gitorious.org/fgx http://fgx.ch is placeholder On Fri, Mar 2, 2012 at 10:27 PM, Curtis Olson curtol...@gmail.com wrote: Where would I find FGx and more information about it? On Fri, Mar 2, 2012 at 4:00 PM, HB-GRAL flightg...@sablonier.ch wrote: Am

Re: [Flightgear-devel] New (real time) mapping tool proposal

2012-03-02 Thread Curtis Olson
Anything with screen shots or information -- I don't have time this evening to download it and get all the dependencies in place and compile it just to check it out what it is beside another launcher? I've seen fgx mentioned before, but never checked it out myself since I always launch from the

Re: [Flightgear-devel] Sanitizing materials.xml

2012-03-02 Thread Stuart Buchanan
On Fri, Feb 24, 2012 at 7:38 PM, Stuart Buchanan wrote: On Fri, Feb 24, 2012 at 8:00 AM,  Thorsten Renk wrote: Not as such, but if the whole file structure gets redone, might we at this point consider making regional textures by xml conditionals easy in the new file structure? See here for

Re: [Flightgear-devel] About the bug 385

2012-03-02 Thread Robert
2012/3/2 ThorstenB bre...@gmail.com But we don't know why this only happens with the ATI, only with their driver versions 11.5 and above, and only on Windows. Thorsten, this bug is also present on Linux (in my case), and I think I have read in the google bug-reports that OSX is affected, too.