Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. b0fd1613629ccb89622e3e268588ee69498263dc

2012-04-22 Thread James Turner
On 22 Apr 2012, at 03:14, Flightgear-commitlogs wrote: Bravo updates.changed map range select;property-cycle too buggy Something to be fixed here? (In a backwards compatible way...) James -- For Developers, A

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Renk Thorsten
After the last related discussion, I've really been thinking a while if I should bring this up again or not. I don't want to annoy people just for the sake of it, I know open source development is often a thankless task in which one frequently gets to hear more complaints about things not

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Emilian Huminiuc
On Sunday 22 April 2012 11:02:46 Renk Thorsten wrote: After the last related discussion, I've really been thinking a while if I should bring this up again or not. I don't want to annoy people just for the sake of it, I know open source development is often a thankless task in which one

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Bertrand Coconnier
2012/4/22 Renk Thorsten thorsten.i.r...@jyu.fi: After the last related discussion, I've really been thinking a while if I should bring this up again or not. I don't want to annoy people just for the sake of it, I know open source development is often a thankless task in which one

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Erik Hofman
On Sun, 2012-04-22 at 11:02 +, Renk Thorsten wrote: After the last related discussion, I've really been thinking a while if I should bring this up again or not. Let me just add to the discussion that 'technically perfect' always will look a tad odd to humans since the world around us is

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Curtis Olson
I have one quick comment. Open-source projects tend to be merit based rather than authoritative. One could read Thorsten's message not as appealing to his authority, but simply trying to establish some merit points by referencing another situation outside the FlightGear project. Thorsten did

Re: [Flightgear-devel] An empassioned plea

2012-04-22 Thread Vic Marriott
a Mac Pro can get periodic upgrades just like any other PC or Linux box. As I hinted before Gene, those of us on limited budgets can't really justify the spend for a Mac Pro. Erik, You are forgiven :0) James, I think you have an advantage in that you run Linux on your Mac, so you can

Re: [Flightgear-devel] Water shader issues

2012-04-22 Thread Vivian Meazza
Thorsten wrote -Original Message- From: Renk mailto:thorsten.i.r...@jyu.fi] Sent: 22 April 2012 12:03 To: FlightGear developers discussions Subject: Re: [Flightgear-devel] Water shader issues After the last related discussion, I've really been thinking a while if I should bring

Re: [Flightgear-devel] [Flightgear-commitlogs] FlightGear Base Package branch, master, updated. b0fd1613629ccb89622e3e268588ee69498263dc

2012-04-22 Thread syd adams
On Sun, Apr 22, 2012 at 3:16 AM, James Turner zakal...@mac.com wrote: On 22 Apr 2012, at 03:14, Flightgear-commitlogs wrote:    Bravo updates.changed map range select;property-cycle too buggy Something to be fixed here? (In a backwards compatible way...) James

Re: [Flightgear-devel] An empassioned plea

2012-04-22 Thread Gene Buckle
On Sun, 22 Apr 2012, Vic Marriott wrote: a Mac Pro can get periodic upgrades just like any other PC or Linux box. As I hinted before Gene, those of us on limited budgets can't really justify the spend for a Mac Pro. Maybe not, but you could buy a used one and tweak it if you're insistant

[Flightgear-devel] Netiquette

2012-04-22 Thread Christian Mayer
-BEGIN PGP SIGNED MESSAGE- Hash: SHA256 Hello everyone, probably I'm not the right person to write this as my last code commit was ages ago - but I'm still following the discussions on this list: Currently I'm seeing quite a few mails with a full quote of the mail referring to (e.g. the

Re: [Flightgear-devel] Netiquette

2012-04-22 Thread Gene Buckle
On Sun, 22 Apr 2012, Christian Mayer wrote: Currently I'm seeing quite a few mails with a full quote of the mail referring to (e.g. the Water shader issues thread). This doesn't help understanging the new point - it's causing the opposite, as the new comment has to be found in all the

Re: [Flightgear-devel] Random Buildings

2012-04-22 Thread HB-GRAL
Am 19.04.12 17:52, schrieb Stuart Buchanan: On Thu, Apr 19, 2012 at 4:39 PM, rickbritto wrote: hello friends, Is possible to separate the random loading by types of buildings? Yes. The materials.xml file allows you to define different parameters for different landlclasses (e.g. Urban,

[Flightgear-devel] California Scenery Update

2012-04-22 Thread J. Holden
I now have landcover for more than 2/3rds of the state of california batch processed, along with parts of Southern Oregon (including Crater Lake): http://www.stattosoftware.com/california_fg.png The exciting news is the very northern block actually is flush with the very southern edge of the