Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Frederic Bouvier
The summer release will become v2.8.0. Rembrandt is included but disabled by default and announced as an experimental but cool new feature. Rembrandt is not the default renderer and to follow the consensus, I won't add a Rembrandt option to fgrun. The braves willing to experiment will have

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-11 Thread Renk Thorsten
I'd like to propose having random buildings enabled in preferences.xml, so they are switched on by default. I think they improve the realism of our Urban, Suburban and Town sceneries significantly. I would suggest to have them on as default (so that people are aware that they are there)

Re: [Flightgear-devel] rembrandt

2012-06-11 Thread syd adams
These are the errors I get with Rembrandt enabled : FRAGMENT glCompileShader /home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag FAILED FRAGMENT Shader /home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag infolog: Fragment shader failed to compile with the following errors: ERROR: 0:79:

[Flightgear-devel] A plan for a 3.0 release?

2012-06-11 Thread Renk Thorsten
Torsten's question about what the release number should be got me thinking a bit what I would expect from a 3.0 version, and I thought maybe I can put my outcome for a discussion: I think what makes the difference isn't so much new cool feature, but really a good and intuitive integration of

[Flightgear-devel] rembrandt

2012-06-11 Thread syd adams
Thought I'd show the state of rembrandt here .This is on an Acer Aspire laptop with ATI Mobility Radeon HD4250 graphics... and Ive heard that this current Ubuntu fglrx driver is buggy , but haven't successfully installed the latest driver from AMD ... maybe its time to go back to a desktop setup ,

Re: [Flightgear-devel] Enabled random buildings in preferences.xml

2012-06-11 Thread Oliver Thurau
That error is not exclusive for the random buildings (at least with the win 32bit fgfs). Just try to fly over detailed scenery long enough. With trees enabled the problem shows up sooner. And if you use a heavy airplane like the 787-8 from Omega95, fgfs will run out of memory on startup if you

Re: [Flightgear-devel] Help with compilation of FlightGear + Locating the Failure module code

2012-06-11 Thread Ahmad Y Javaid
Hello Arnt, I was able to compile fresh copy of the FG code thru the link provided from the wiki after several tries. And i m still testing the code and I am planning to put it on GPL but i don't know how to do that. Also, I am trying to look for the code of failures available in the system but

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Michael
I wonder how it was done back in 2002 for Doom3 with OpenGL. Doom3 looks great, a huge contrast for ex. to X-Plane which is struggling as well to get flicker free shadows. --- On Fri, 6/8/12, Geoff McLane ubu...@geoffair.info wrote: From: Geoff McLane ubu...@geoffair.info Subject: Re:

[Flightgear-devel] reflectmap

2012-06-11 Thread syd adams
hi all. I updated the Citation-II to use model-combined-deferred , but it originally used reflect.eff.Try as i might i cant seem to get the reflectmap section to work.Is this a bug? Ive tried greymaps and alpha maps but see no effect . I get a constant environment reflection over all. Syd

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Curtis Olson
On Sun, Jun 10, 2012 at 7:37 AM, Frederic Bouvier wrote: The summer release will become v2.8.0. Rembrandt is included but disabled by default and announced as an experimental but cool new feature. Rembrandt is not the default renderer and to follow the consensus, I won't add a Rembrandt

Re: [Flightgear-devel] The next FlightGear release (summer 2012)

2012-06-11 Thread Frederic Bouvier
If I recall correctly, Doom3 used shadow volumes (the famous Carmack's reverse) and not shadow mapping. As the technique was patented by Creative, Carmack had to rewrite it recently before making the Doom3 engine Open Source Regards, -Fred - Mail original - De: Michael

Re: [Flightgear-devel] rembrandt

2012-06-11 Thread Frederic Bouvier
Hi Syd, it looks like not all internal buffers are resized. Maybe you don't have enough memory. Try to reduce the shadow map size in the preferences Rembrandt currently works only with no shader or just the model shader (the uber shader) Regards, -Fred - Mail original - De: syd

Re: [Flightgear-devel] rembrandt

2012-06-11 Thread Stuart Buchanan
Hi Syd, On Sun, Jun 10, 2012 at 12:25 PM, syd adams wrote: These are the errors I get with Rembrandt enabled : FRAGMENT glCompileShader /home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag FAILED FRAGMENT Shader /home/syd/FG/fgdata/Shaders/ubershader-gbuffer.frag infolog: Fragment shader

Re: [Flightgear-devel] A plan for a 3.0 release?

2012-06-11 Thread Stuart Buchanan
On Sun, Jun 10, 2012 at 11:10 AM, Renk Thorsten wrote: Torsten's question about what the release number should be got me thinking a bit what I would expect from a 3.0 version, and I thought maybe I can put my outcome for a discussion: I think what makes the difference isn't so much new

Re: [Flightgear-devel] C172P light switches

2012-06-11 Thread Stuart Buchanan
On Sat, Jun 9, 2012 at 2:00 PM, Tommy Karlstedt wrote: For the c172p aircraft i cant change the initial state (edit c172p-set.xml of any of the light switches. By moving the code section: lighting   strobe type=booltrue/strobe   beacon type=booltrue/beacon   nav-lights 

[Flightgear-devel] AirwaveXtreme150 Hang glider converted to JSBSim

2012-06-11 Thread Hugo Meier
Hello, after bringing back airwaveXtreme150 in February I noticed that a hang glider without environment interaction is unacceptable. Therefore a conversion from UIUC to JSBSim was due. The aim of my February release was the restoration of the original state, where I tried to change as less as

Re: [Flightgear-devel] AirwaveXtreme150 Hang glider converted to JSBSim

2012-06-11 Thread Christian Schmitt
Thank you once more for your efforts. The merge is done, just that everyone knows. Chris Hugo Meier wrote: Hello, after bringing back airwaveXtreme150 in February I noticed that a hang glider without environment interaction is unacceptable. Therefore a conversion from UIUC to JSBSim

Re: [Flightgear-devel] The next FlightGear release (summer 2012) Doom SHADOWS

2012-06-11 Thread Michael
So why not use that technique for shadows? Anyway, I await 2.9 for the new 850 format... --- On Mon, 6/11/12, Frederic Bouvier fredfgf...@free.fr wrote: From: Frederic Bouvier fredfgf...@free.fr Subject: Re: [Flightgear-devel] The next FlightGear release (summer 2012) To: FlightGear