[Flightgear-devel] nvidia 8800GT for the taking

2012-06-30 Thread James Turner
I happen to have a spare 8800GT (512MB, 64k rom - NOT suitable for Mac use) First person to say they want it for something useful gets it. Ideally you'd PayPal me the price of posting it to wherever you are in the world. If something useful includes making shaders work better on

Re: [Flightgear-devel] nvidia 8800GT for the taking

2012-06-30 Thread Emilian Huminiuc
On Saturday 30 June 2012 10:44:46 James Turner wrote: I happen to have a spare 8800GT (512MB, 64k rom - NOT suitable for Mac use) First person to say they want it for something useful gets it. Ideally you'd PayPal me the price of posting it to wherever you are in the world. If something

Re: [Flightgear-devel] Release 2.8.0: feature freeze starts now

2012-06-30 Thread Bertrand Coconnier
2012/6/26 ThorstenB bre...@gmail.com: (The version change was pushed to sg/fg/fgdata consistently. If you get a version mismatch, make sure you have pulled all three repos, rebuilt and _installed_ sg + fg. If you still get a version mismatch, try a clean build - and _install_.) I don't know

Re: [Flightgear-devel] Shader menu structure

2012-06-30 Thread Arnt Karlsen
On Fri, 29 Jun 2012 20:16:40 +0100 (BST), Heiko wrote in message 1340997400.27554.yahoomailclas...@web29505.mail.ird.yahoo.com: Really? Look at the trees- Does they blend correct here? http://www.hoerbird.net/Treeblend.jpg ..yes, AFAICT and assuming this is an hazy overcast winter evening

Re: [Flightgear-devel] Random vegetation and Atmospheric light scattering (was Re: Shader menu structure)

2012-06-30 Thread Stuart Buchanan
On Sat, Jun 30, 2012 at 12:49 AM, Stuart Buchanan wrote: Hopefully I'll be able to do a similar fix for the random buildings before the release. This is now done as a first pass, with the proviso that the atmospheric scattering disables the emissive and reflective building characteristics at