Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread Michael
My last comment to this subject. I've got permission to distribute some swiss sceneries as GPL but only after asking back. Obviously I had to, as the author said first that it needs to remain Freeware.- Now that's only possible because he bent back a little. But many won't or can't do and

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread Gijs de Rooy
Nothing stops you from releasing that scenery under whatever license you'd like ( within the legal constraints ofourse), we just cannot include it in the official scenery. All those freeware/payware packages that are available for the commercial simulators are just that, addons. The fact that

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread TDO Brandano
The only one issue I can see with the GPL being used for artwork is that it precludes us from using a large body of data that is licensed on terms not compatible with the GPL. Some maps and textures are only available on other kinds of permissive licenses, that however require other

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread Arnt Karlsen
On Fri, 6 Jul 2012 00:26:48 -0700 (PDT), Michael wrote in message 1341559608.65675.yahoomailclas...@web140205.mail.bf1.yahoo.com: My last comment to this subject. I've got permission to distribute some swiss sceneries as GPL but only after asking back. Obviously I had to, as the author said

Re: [Flightgear-devel] Yasim static friction?

2012-07-06 Thread Andy Ross
On 07/05/2012 02:41 PM, Viktor Radnai wrote: Thanks for that! So just to clarify -- this is a bug in Yasim code (or more like a missing feature) and I'm welcome to fix it?:) I'm just an absentee hacker, so I can't say what is or isn't acceptable any more. But it seems like a sane enhancement

Re: [Flightgear-devel] Yasim static friction?

2012-07-06 Thread Viktor Radnai
Hi there, The rest of this mail will just deal with the gear friction issue for now. Having looked at Gear.cpp I think I can understand the issue a bit better. The method that calculates tire friction is Gear::calcFriction. It looks like this: float Gear::calcFriction(float wgt, float v)

Re: [Flightgear-devel] Yasim static friction?

2012-07-06 Thread Viktor Radnai
Well, I am giving it a shot, but it seems it won't be that easy. See my other (long) mail sent on this topic :) Cheers, Vik On 07/06/2012 05:48 PM, Andy Ross wrote: On 07/05/2012 02:41 PM, Viktor Radnai wrote: Thanks for that! So just to clarify -- this is a bug in Yasim code (or more like a

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread HB-GRAL
Am 06.07.12 10:10, schrieb Gijs de Rooy: Nothing stops you from releasing that scenery under whatever license you'd like ( within the legal constraints ofourse), we just cannot include it in the official scenery. No. Official scenery can also incorporate resources with other licenses:

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread HB-GRAL
Ok, I see, just my misunderstanding of Gijs post when I read all other posts now ... I guess one of the best explanation comes from Brandano here. Sorry for the noise, I hate to participate in another license discussion. (I hate myself for this, not you.) ;-) -Yves Am 06.07.12 21:34, schrieb

Re: [Flightgear-devel] scenery licence for 2.8 and later

2012-07-06 Thread HB-GRAL
Am 05.07.12 18:04, schrieb Curtis Olson: We !!!STRONGLY!!! encourage authors to use the GPL so that we can incorporate their work into the overall project and distribute the work http://git.fgx.ch/flightgear/commit/?h=nextid=b14ddd40110e271efcd1416e9bf15d48d99c3123 Cheers, Yves